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authorUlrich Müller <ulm@gentoo.org>2015-02-13 16:30:36 +0000
committerUlrich Müller <ulm@gentoo.org>2015-02-13 16:30:36 +0000
commitb1b6158603a7ba4ec2a2b7ca5dc423396a53043f (patch)
tree2df1242421a4af700b53c66171f1fe415e075ecd /licenses
parentRemove unused flags: gtkhtml, old-linux, xsl. (diff)
downloadgentoo-2-b1b6158603a7ba4ec2a2b7ca5dc423396a53043f.tar.gz
gentoo-2-b1b6158603a7ba4ec2a2b7ca5dc423396a53043f.tar.bz2
gentoo-2-b1b6158603a7ba4ec2a2b7ca5dc423396a53043f.zip
Remove unused licenses.
Diffstat (limited to 'licenses')
-rw-r--r--licenses/intel-psb69
-rw-r--r--licenses/mongrel54
-rw-r--r--licenses/newton32
-rw-r--r--licenses/urbanterror-4.1-maps468
4 files changed, 0 insertions, 623 deletions
diff --git a/licenses/intel-psb b/licenses/intel-psb
deleted file mode 100644
index 8b99ae3ed175..000000000000
--- a/licenses/intel-psb
+++ /dev/null
@@ -1,69 +0,0 @@
-License:
-
-Copyright (c) 2008, Intel Corporation.
-Portions (c), Imagination Technologies, Ltd.
-All rights reserved.
-
-***********************
-Redistribution and Use
-***********************
-
-Redistribution and use in binary form, without modification, of the
-software code provided with this license (“Software”), are permitted
-provided that the following conditions are met:
-
-* Redistributions must reproduce the above copyright notice and this
-license in the documentation and/or other materials provided with the
-Software.
-
-* Neither the name of Intel Corporation nor the name of Imagination
-Technologies, Ltd may be used to endorse or promote products derived
-from the Software without specific prior written permission.
-
-* The Software can only be used in connection with the Intel hardware
-designed to use the Software as outlined in the documentation. No
-other use is authorized.
-
-* No reverse engineering, decompilation, or disassembly of the
-Software is permitted.
-
-* The Software may not be distributed under terms different than this
-license.
-
-***********************
-Limited Patent License
-***********************
-
-Intel Corporation grants a world-wide, royalty-free, non-exclusive
-license under patents it now or hereafter owns or controls to make,
-have made, use, import, offer to sell and sell (“Utilize”) the
-Software, but solely to the extent that any such patent is necessary
-to Utilize the Software alone. The patent license shall not apply to
-any combinations which include the Software. No hardware per se is
-licensed hereunder.
-
-**************************************
-Ownership of Software and Copyrights
-**************************************
-
-Title to all copies of the Software remains with the copyright
-holders. The Software is copyrighted and protected by the laws of the
-United States and other countries, and international treaty
-provisions.
-
-***********
-DISCLAIMER
-***********
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-***
diff --git a/licenses/mongrel b/licenses/mongrel
deleted file mode 100644
index 85d033540cd3..000000000000
--- a/licenses/mongrel
+++ /dev/null
@@ -1,54 +0,0 @@
-You can redistribute it and/or modify it under
-either the terms of the GPL or the conditions below:
-
-1. You may make and give away verbatim copies of the source form of the
- software without restriction, provided that you duplicate all of the
- original copyright notices and associated disclaimers.
-
-2. You may modify your copy of the software in any way, provided that
- you do at least ONE of the following:
-
- a) place your modifications in the Public Domain or otherwise make them
- Freely Available, such as by posting said modifications to Usenet or an
- equivalent medium, or by allowing the author to include your
- modifications in the software.
-
- b) use the modified software only within your corporation or
- organization.
-
- c) rename any non-standard executables so the names do not conflict with
- standard executables, which must also be provided.
-
- d) make other distribution arrangements with the author.
-
-3. You may distribute the software in object code or executable
- form, provided that you do at least ONE of the following:
-
- a) distribute the executables and library files of the software,
- together with instructions (in the manual page or equivalent) on where
- to get the original distribution.
-
- b) accompany the distribution with the machine-readable source of the
- software.
-
- c) give non-standard executables non-standard names, with
- instructions on where to get the original software distribution.
-
- d) make other distribution arrangements with the author.
-
-4. You may modify and include the part of the software into any other
- software (possibly commercial). But some files in the distribution
- are not written by the author, so that they are not under this terms.
-
-5. The scripts and library files supplied as input to or produced as
- output from the software do not automatically fall under the
- copyright of the software, but belong to whomever generated them,
- and may be sold commercially, and may be aggregated with this
- software.
-
-6. THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR
- IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE.
-
-
diff --git a/licenses/newton b/licenses/newton
deleted file mode 100644
index a88fad3619e2..000000000000
--- a/licenses/newton
+++ /dev/null
@@ -1,32 +0,0 @@
-Newton Game Dynamics SDK License Version 1.53
-Copyright 2003-2006 Newton Game Dynamics. All rights reserved.
-
-LIMITED WARRANTY
-This software is provided "as-is", without any express or implied warranty.
-In no event shall the author be held liable for any damages arising from the use of this software.
-This is a contract. By accepting the Newton Game Dynamics SDK (the SOFTWARE),
-you (either an individual or a single entity, the LICENSEE) accept the terms and conditions of this licensing agreement.
-
-If the LICENSEE does not accept the terms and conditions, then LICENSEE must not accept the SOFTWARE.
-If at a later time the LICENSEE decides not to continue licensing the SOFTWARE under these terms and
-conditions, then the LICENSEE must delete permanently all files constituting the SOFTWARE.
-
-
-LICENSE AGREEMENT
-Newton Game Dynamics Limited grants to the LICENSEE and the LICENSEE hereby accepts a perpetual
-nontransferable and nonexclusive license to use and distribute the SOFTWARE, for any purpose.
-In addition, the following conditions apply:
-
-1) The LICENSEE may not use the SOFTWARE to reverse engineer the computer algorithm used by the SOFTWARE.
-2) The origin of the SOFTWARE must not be misrepresented; If the LICENSEE uses the SOFTWARE to distribute
- a product, the LICENSEE must not claim that He or She wrote the original SOFTWARE.
-3) The LICENSEE agrees to credit the use of the Newton Game Dynamics in any program information,
- including credit screens, "About" dialogs, program notes or instructions and shrink-wrapped packaging.
-4) The LICENSEE may not redistribute the SOFTWARE, except as part of a compiled software program that is
- not itself a physics library.
-5) The LICENSEE agrees to notify www.newtondynamics.com of any products, commercial, shareware or free
- that incorporate the Newton Game Dynamics technology.
-
-
-Julio Jerez and Alain Suero
-http://www.newtondynamics.com
diff --git a/licenses/urbanterror-4.1-maps b/licenses/urbanterror-4.1-maps
deleted file mode 100644
index 5945eca928d3..000000000000
--- a/licenses/urbanterror-4.1-maps
+++ /dev/null
@@ -1,468 +0,0 @@
-#######################################################################
-#
-# ./maps/ut4_abbeyctf.txt
-# ./maps/ut4_abbey.txt
-# ./maps/ut4_austria.txt
-# ./maps/ut4_algiers.txt
-#
-Copyright = mine!
-
-
-
-
-
-#######################################################################
-#
-# ./maps/ut4_kingdom.txt
-# ./maps/ut4_mandolin.txt
-# ./maps/ut4_ambush.txt
-# ./maps/ut4_crossing.txt
-# ./maps/ut4_casa.txt
-# ./maps/ut4_dressingroom.txt
-# ./maps/ut4_kingdom.txt
-# ./models/trees/FS_trees.txt
-# ./maps/ut4_snoppis.txt
-# ./maps/ut4_riyadh.txt
-# ./maps/ut4_turnpike.txt
-# ./maps/ut4_tombs.txt
-# ./maps/ut4_tunis.txt
-# ./maps/ut4_toxic.txt
-#
------------------------------------------------------------------
-* COPYRIGHT / PERMISSIONS *
------------------------------------------------------------------
-Authors MAY NOT use this level as a base to build additional levels.
-This map MAY NOT be sold, or in any other way turn into profit for any
-other person than the author. This map MAY be distributed on any media
-as long as this media is distributed freely without anyone having to pay
-for it. This level is designed for the Quake 3 Total Conversion
-"Urban Terror" and is not to be used, replicated or edited for any other
-Mod, Total Conversion, Game or Game Engine.
-
-
-
-
-
-#######################################################################
-#
-# ./maps/ut4_oildepot.txt
-#
-=================================================================
-This map is � 2004 & 2007 Martti Ekstrand and may only be distributed by
-electronic means (e.a. Internet or BBS). CD distribution is not allowed
-without permission. You may NOT distribute this map/.pk3 file/.bsp file
-commercially in any way or form without my expressed WRITTEN permission.
-Authors MAY NOT use this level as a base to build additional levels, and
-the geometry CANNOT be changed in any way. If you wish to recreate this
-level for another game or mod, please inform me be e-mail, just so I know
-it's out there in other forms, and I might even help. Please retain this
-text file if you do.
-
-
-
-
-
-#######################################################################
-#
-# ./maps/ut4_eagle.txt
-#
-=================================================================
-* COPYRIGHT / PERMISSIONS *
------------------------------------------------------------------
-
-Authors MAY NOT use this level as a base to build additional
-levels, and the geometry CANNOT be changed in any way. If you
-wish to modify the entities for use with a non-standard CTF Mod,
-please inform me be e-mail, just so I know it's out there in
-other forms. Please retain this text file if you do.
-
-You CAN create prefabs from this level though, just please give
-the original author the credit for the original construction!
-
-This .pk3 may be distributed over the Internet and/or BBS
-systems(like these exist anymore) as long as the ORIGINAL(this)
-text file is included in the .zip file.
-
-You may NOT distribute this map/.pk3 file/.bsp file commercially
-without my expressed WRITTEN permission. If you wish to include
-this in a compilation of some form, have your people contact my
-people and they'll talk, or just send me an e-mail and we'll talk. ;)
-
-
-
-
-
-#######################################################################
-#
-# ./maps/BFP_Model\ Readme.txt
-#
-This mapobject may be distrubuted freely over the internet, as long as
-this readme is included and the contents of the archive DOES NOT change.
-
-Quake 3 Arena And Team Arena are trademarks of id Software CopyRight
-All rights reserved
-
-
-
-
-
-#######################################################################
-#
-# ./maps/ut4_maya.txt
-#
-=================================================================
-* COPYRIGHT / PERMISSIONS *
------------------------------------------------------------------
-
-sock_pom-src.map by Simon O'Callaghan was used in the creation of
-Mayan Standoff, released under the ..::LvL Open Game Source License'
-
-Authors MAY NOT use this level as a base to build additional levels.
-This map MAY NOT be sold, or in any other way turn into profit for
-any person. This map MAY be distributed on any media as long as this
-media is distributed freely without anyone having to pay for it and
-this text file is included. This level was converted for the Quake 3
-Total Conversion "Urban Terror" and is not to be used, replicated or
-edited for any other Mod, Total Conversion, Game or Game Engine. If
-you want the original file used in this creation, you may download it
-at http://simonoc.com/pages/design/maps_q3/pom.htm
-
-Copyright (c) 2004 sock
-Changes Copyright (c) 2007 Raymond Ritzmann
-All rights reserved.
-
-Quake III Arena is a registered trademark of iD Software, Inc.
-
-Urban Terror is the property of Frozen Sand, LLC.
-
-
-
-
-
-#######################################################################
-#
-# ./models/mapobjects/masheen/readme.txt
-#
-flourescent light models (c) 2004 ShminkyBoy.
-
- This game componant is created and owned by me. No modifications on
- any part of it are allowed. You may not use this object as a base to
- create another one. You can use it freely in any games as long as
- you include a note indicating you got it from me. For any
- troubleshooting or inquiry, feel free to contact me.
-
-E-mail: shminkyboy@yahoo.com
-
-
-
-
-
-#######################################################################
-#
-# ./models/mapobjects/baskets/readme.txt
-# ./models/mapobjects/humvee/readme.txt
-# ./models/mapobjects/br_washerdryer/readme.txt
-# ./models/mapobjects/br_computers/readme.txt
-# ./models/mapobjects/firetruck/readme.txt
-# ./models/mapobjects/br_hometheatre/readme.txt
-# ./models/mapobjects/br_table/readme.txt
-# ./models/mapobjects/br_pcs1/readme.txt
-# ./models/mapobjects/br_officechair/readme.txt
-# ./models/mapobjects/br_lighting1/readme.txt
-# ./models/mapobjects/woodencart/readme.txt
-# ./models/mapobjects/planters/readme.txt
-# ./models/mapobjects/bk_couch/readme.txt
-# ./models/mapobjects/axe/readme.txt
-# ./models/mapobjects/ashtray/readme.txt
-# ./models/mapobjects/br_flowers/readme.txt
-# ./models/mapobjects/br_chest/readme.txt
-# ./models/mapobjects/copcar/readme.txt
-# ./models/mapobjects/cashregister/readme.txt
-# ./models/mapobjects/br_casabench/readme.txt
-# ./models/mapobjects/swords/readme.txt
-# ./models/mapobjects/newspaper/readme.txt
-# ./models/mapobjects/billboards/readme.txt
-# ./models/mapobjects/copymachine/readme.txt
-# ./models/mapobjects/br_bath/readme.txt
-# ./models/mapobjects/truck1/readme.txt
-# ./models/mapobjects/br_couches/readme.txt
-# ./models/mapobjects/br_baskets/readme.txt
-# ./models/mapobjects/ambulance/readme.txt
-# ./models/mapobjects/br_fountain/readme.txt
-# ./models/mapobjects/br_egypt/readme.txt
-# ./models/mapobjects/br_apple/readme.txt
-# ./models/mapobjects/market/readme.txt
-# ./models/mapobjects/honda/readme.txt
-# ./models/mapobjects/br_shrine/readme.txt
-# ./models/mapobjects/garbagecans/readme.txt
-# ./models/mapobjects/lighthouse/readme.txt
-# ./models/mapobjects/landscapelighting/readme.txt
-# ./models/mapobjects/br_palms/readme.txt
-# ./models/mapobjects/toxiclight/readme.txt
-# ./models/mapobjects/br_weedpak/readme.txt
-# ./models/mapobjects/lt1_computers/readme.txt
-# ./models/mapobjects/kitchen/readme.txt
-# ./models/mapobjects/playground/readme.txt
-# ./models/mapobjects/br_pooltable/readme.txt
-# ./models/mapobjects/nuclearfurniture/readme.txt
-# ./models/mapobjects/tub_light/readme.txt
-# ./models/mapobjects/br_rubberduck/readme.txt
-# ./models/mapobjects/cart/readme.txt
-# ./models/null_beach/tires/lt1_tires_readme.txt
-# ./models/br_nuke.txt
-#
-This Model was created by Lt1 and Black Rayne Studios.
-
---------------------------------------------------------------
-if you need anything made or this object modified or skinned
-differently please let me know and it will be done. feel free
-to contact me at:
-
-------------------blackraynestudios@gmail.com-----------------
-
-also there is a forum on my website for suggestions and requests
---------------------------------------------------------------
-http://www.blackrayne.net
-
-Copyrights :
- This game component is created and owned by Lt1 and Black rayne Studios.
- No modifications on any part of it are allowed unless indicated.
- You may not use this object as base to create another one. It must be
- used as is. You can use it freely in any games as long as you include
- a note indicating you got it from me. For any troubleshooting or
- inquiry, feel free to contact me.
-
-
-
-
-
-#######################################################################
-#
-# ./models/mapobjects/toxicprops/readme.txt
-# ./models/mapobjects/portopotty/readme.txt
-# ./models/mapobjects/barrell/readme.txt
-# ./models/mapobjects/bulldozer/readme.txt
-# ./models/mapobjects/toxiclogs/readme.txt
-#
-This Model was created by Lt1 and Urban Terror Operations.
-
---------------------------------------------------------------
-if you need anything made or this object modified or skinned differently
-please let me know and it will be done. feel free to contact me at:
-
------------------rbergman@lt1productions.com------------------
-
-
---------------------------------------------------------------
-http://www.lt1productions.com/utops.php
-
-Copyrights :
- This game component is created and owned by Lt1 and Urban Terror
- Operations. No modifications on any part of it are allowed unless
- indicated.
- You may not use this object as base to create another one. It must
- be used as is. You can use it freely in any games as long as you
- include a note indicating you got it from me. For any troubleshooting
- or inquiry, feel free to contact me.
-
-
-
-
-
-#######################################################################
-#
-# ./models/mapobjects/shminkylights/readme.txt
-#
-flourescent light models (c) 2004 ShminkyBoy.
-
- This game componant is created and owned by me. No modifications on
- any part of it are allowed. You may not use this object as a base to
- create another one. You can use it freely in any games as long as you
- include a note indicating you got it from me. For any troubleshooting
- or inquiry, feel free to contact me.
-
-E-mail: shminkyboy@yahoo.com
-
-
-
-
-
-#######################################################################
-#
-# ./models/mapobjects/switcher/omita-readme.txt
-# ./models/mapobjects/junker/omita-readme.txt
-# ./models/mapobjects/roman_armor/oak-shiro-readme.txt
-# ./models/mapobjects/eagle/omita-readme.txt
-#
-=================================================================
-* Permissions *
-=================================================================
-
-This mapobject may be electronically distributed only at no charge to
-the recipient, and may not be modified in any way. This text file
-must be included with the level.
-This mapobject may not be distributed on any CD-ROM without the prior,
-explicit consent of its author.
-You may run this mapobject on your server as long as no money is charged
-to players for playing on you server.
-
-
-
-
-
-#######################################################################
-#
-# ./models/mapobjects/Phones/ReadMe.txt
-#
-Special notes :
- n/a
-
-Copyrights :
- This game componant is created and own by Browser [ICE]. No
- modifications on any part of it are allowed unless indicated in the
- Special Notes section.
- You may not use this object as base to create another one. It must be
- used as is. You can use it freely in any games as long as you include
- a note indicating you got it from me. For any troubleshooting or
- inquiry, feel free to contact me.
-
-
-
-
-
-#######################################################################
-#
-# ./models/mapobjects/codey1/volvo_xc/readme.txt
-# ./models/mapobjects/codey1/gmc_van/readme.txt
-# ./models/mapobjects/computer_01/readme.txt
-# ./models/mapobjects/crossing/kamaz_truck/readme.txt
-# ./models/mapobjects/crossing/tgb11_rus/readme.txt
-# ./models/mapobjects/crossing/kamaz_tanker/readme.txt
-# ./models/mapobjects/diesel_generator_01/readme.txt
-# ./models/mapobjects/gmc_van/readme.txt
-# ./models/mapobjects/trash/readme.txt
-#
-Boring copyright notice:
-
-You may use this model for non-profit purposes only. If you do, please
-notify the author.
-You may NOT modify, sell or redistribute it without the authors
-permission.
-
-
-
-
-
-#######################################################################
-#
-# ./models/mapobjects/oldtruck/readme_oldtruckmodel.txt
-#
-=================================================================
-* COPYRIGHT / PERMISSIONS *
------------------------------------------------------------------
-Authors Do whatever the hell you want with these models except sell them.
-These models and skins MAY NOT be sold, or in any other way turn into
-profit for any other person than the authors. These models MAY be
-distributed on any media as long as this media is distributed freely
-without anyone having to pay for it. These models were designed for the
-Quake 3 Total Conversion "Urban Terror" If you want to use them for
-another Mod, Total Conversion, Game or Game Engine let us know, and send
-us screenshots, and leave this README intact. We didnt make this for
-money, we made it because we love to game just as much as you do.
-P.S. If I find you have used any of these models and changed the
-README's and cut me out of them after all my hard work, I will hunt you
-down and beat the living Dogshit outta you!!
-
-
-
-
-
-#######################################################################
-#
-# ./models/mapobjects/imperium/drahd-readme.txt
-#
-- Distribution -
-
-Feel free to distribute this file in any form, incl. on CD media,
-as long as proper credit is given and this text file, or the model file
-has not been edited in any way.
-
-
-
-
-
-#######################################################################
-#
-# ./models/mapobjects/o3-angel/angel.txt
-#
-* Copyright / Permissions *
-Include authors name and email address in the credits for there work..
-
-QUAKE(R) and QUAKE III Arena(R) are registered trademarks of id Software,
-Inc.
-
-
-
-
-
-#######################################################################
-#
-# ./models/mapobjects/urbanterror/trees/readme.txt
-#
-* Silicon Ice Development Tree mapobject pak *
------------------------------------------------------------------
-
-For use with Urban Terror level design
-only unless by express permission of authors.
-
-10/10/2002
-
-
-
-
-
-#######################################################################
-#
-# ./models/mapobjects/mustang/readme.txt
-#
-*****************************************************************
-COPYWRITE NOTICE
-*****************************************************************
-DO NOT EDIT, DISTRIBUTE, MODIFY, OR SELL THIS MODEL WITHOUT PRIOR
-PERMISSION. IF YOU PLAN TO USE THIS MODEL IN ANOTHER GAME/MOD, YOU
-NEED TO NOTIFY/SEEK AUTHORS PERMISSION. FOR ANY OTHER USE PLEASE
-INQUIRE WITH THE AUTHOR FIRST.
-
-Send comments at gusher@planetunreal.com icq 104359090
-
-
-
-
-
-#######################################################################
-#
-# ./maps/ut4_suburbs.TXT
-#
-Suburbs by ShminkyBoy
-
-(Copyright 2007 David Snyder)
-
-
-
-
-
-#######################################################################
-#
-# ./models/mapobjects/shminkybushes/readme.txt
-#
-bush models (c) ShminkyBoy
-
-
-
-
-
-#######################################################################
-#
-# ./models/mapobjects/oak/oak_readme.txt
-#
-Oak-tree Mapmodel (c)GrimReaper