From b1b6158603a7ba4ec2a2b7ca5dc423396a53043f Mon Sep 17 00:00:00 2001 From: Ulrich Müller Date: Fri, 13 Feb 2015 16:30:36 +0000 Subject: Remove unused licenses. --- licenses/intel-psb | 69 ------- licenses/mongrel | 54 ----- licenses/newton | 32 --- licenses/urbanterror-4.1-maps | 468 ------------------------------------------ 4 files changed, 623 deletions(-) delete mode 100644 licenses/intel-psb delete mode 100644 licenses/mongrel delete mode 100644 licenses/newton delete mode 100644 licenses/urbanterror-4.1-maps (limited to 'licenses') diff --git a/licenses/intel-psb b/licenses/intel-psb deleted file mode 100644 index 8b99ae3ed175..000000000000 --- a/licenses/intel-psb +++ /dev/null @@ -1,69 +0,0 @@ -License: - -Copyright (c) 2008, Intel Corporation. -Portions (c), Imagination Technologies, Ltd. -All rights reserved. - -*********************** -Redistribution and Use -*********************** - -Redistribution and use in binary form, without modification, of the -software code provided with this license (“Software”), are permitted -provided that the following conditions are met: - -* Redistributions must reproduce the above copyright notice and this -license in the documentation and/or other materials provided with the -Software. - -* Neither the name of Intel Corporation nor the name of Imagination -Technologies, Ltd may be used to endorse or promote products derived -from the Software without specific prior written permission. - -* The Software can only be used in connection with the Intel hardware -designed to use the Software as outlined in the documentation. No -other use is authorized. - -* No reverse engineering, decompilation, or disassembly of the -Software is permitted. - -* The Software may not be distributed under terms different than this -license. - -*********************** -Limited Patent License -*********************** - -Intel Corporation grants a world-wide, royalty-free, non-exclusive -license under patents it now or hereafter owns or controls to make, -have made, use, import, offer to sell and sell (“Utilize”) the -Software, but solely to the extent that any such patent is necessary -to Utilize the Software alone. The patent license shall not apply to -any combinations which include the Software. No hardware per se is -licensed hereunder. - -************************************** -Ownership of Software and Copyrights -************************************** - -Title to all copies of the Software remains with the copyright -holders. The Software is copyrighted and protected by the laws of the -United States and other countries, and international treaty -provisions. - -*********** -DISCLAIMER -*********** - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*** diff --git a/licenses/mongrel b/licenses/mongrel deleted file mode 100644 index 85d033540cd3..000000000000 --- a/licenses/mongrel +++ /dev/null @@ -1,54 +0,0 @@ -You can redistribute it and/or modify it under -either the terms of the GPL or the conditions below: - -1. You may make and give away verbatim copies of the source form of the - software without restriction, provided that you duplicate all of the - original copyright notices and associated disclaimers. - -2. You may modify your copy of the software in any way, provided that - you do at least ONE of the following: - - a) place your modifications in the Public Domain or otherwise make them - Freely Available, such as by posting said modifications to Usenet or an - equivalent medium, or by allowing the author to include your - modifications in the software. - - b) use the modified software only within your corporation or - organization. - - c) rename any non-standard executables so the names do not conflict with - standard executables, which must also be provided. - - d) make other distribution arrangements with the author. - -3. You may distribute the software in object code or executable - form, provided that you do at least ONE of the following: - - a) distribute the executables and library files of the software, - together with instructions (in the manual page or equivalent) on where - to get the original distribution. - - b) accompany the distribution with the machine-readable source of the - software. - - c) give non-standard executables non-standard names, with - instructions on where to get the original software distribution. - - d) make other distribution arrangements with the author. - -4. You may modify and include the part of the software into any other - software (possibly commercial). But some files in the distribution - are not written by the author, so that they are not under this terms. - -5. The scripts and library files supplied as input to or produced as - output from the software do not automatically fall under the - copyright of the software, but belong to whomever generated them, - and may be sold commercially, and may be aggregated with this - software. - -6. THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR - IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED - WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - PURPOSE. - - diff --git a/licenses/newton b/licenses/newton deleted file mode 100644 index a88fad3619e2..000000000000 --- a/licenses/newton +++ /dev/null @@ -1,32 +0,0 @@ -Newton Game Dynamics SDK License Version 1.53 -Copyright 2003-2006 Newton Game Dynamics. All rights reserved. - -LIMITED WARRANTY -This software is provided "as-is", without any express or implied warranty. -In no event shall the author be held liable for any damages arising from the use of this software. -This is a contract. By accepting the Newton Game Dynamics SDK (the SOFTWARE), -you (either an individual or a single entity, the LICENSEE) accept the terms and conditions of this licensing agreement. - -If the LICENSEE does not accept the terms and conditions, then LICENSEE must not accept the SOFTWARE. -If at a later time the LICENSEE decides not to continue licensing the SOFTWARE under these terms and -conditions, then the LICENSEE must delete permanently all files constituting the SOFTWARE. - - -LICENSE AGREEMENT -Newton Game Dynamics Limited grants to the LICENSEE and the LICENSEE hereby accepts a perpetual -nontransferable and nonexclusive license to use and distribute the SOFTWARE, for any purpose. -In addition, the following conditions apply: - -1) The LICENSEE may not use the SOFTWARE to reverse engineer the computer algorithm used by the SOFTWARE. -2) The origin of the SOFTWARE must not be misrepresented; If the LICENSEE uses the SOFTWARE to distribute - a product, the LICENSEE must not claim that He or She wrote the original SOFTWARE. -3) The LICENSEE agrees to credit the use of the Newton Game Dynamics in any program information, - including credit screens, "About" dialogs, program notes or instructions and shrink-wrapped packaging. -4) The LICENSEE may not redistribute the SOFTWARE, except as part of a compiled software program that is - not itself a physics library. -5) The LICENSEE agrees to notify www.newtondynamics.com of any products, commercial, shareware or free - that incorporate the Newton Game Dynamics technology. - - -Julio Jerez and Alain Suero -http://www.newtondynamics.com diff --git a/licenses/urbanterror-4.1-maps b/licenses/urbanterror-4.1-maps deleted file mode 100644 index 5945eca928d3..000000000000 --- a/licenses/urbanterror-4.1-maps +++ /dev/null @@ -1,468 +0,0 @@ -####################################################################### -# -# ./maps/ut4_abbeyctf.txt -# ./maps/ut4_abbey.txt -# ./maps/ut4_austria.txt -# ./maps/ut4_algiers.txt -# -Copyright = mine! - - - - - -####################################################################### -# -# ./maps/ut4_kingdom.txt -# ./maps/ut4_mandolin.txt -# ./maps/ut4_ambush.txt -# ./maps/ut4_crossing.txt -# ./maps/ut4_casa.txt -# ./maps/ut4_dressingroom.txt -# ./maps/ut4_kingdom.txt -# ./models/trees/FS_trees.txt -# ./maps/ut4_snoppis.txt -# ./maps/ut4_riyadh.txt -# ./maps/ut4_turnpike.txt -# ./maps/ut4_tombs.txt -# ./maps/ut4_tunis.txt -# ./maps/ut4_toxic.txt -# ------------------------------------------------------------------ -* COPYRIGHT / PERMISSIONS * ------------------------------------------------------------------ -Authors MAY NOT use this level as a base to build additional levels. -This map MAY NOT be sold, or in any other way turn into profit for any -other person than the author. This map MAY be distributed on any media -as long as this media is distributed freely without anyone having to pay -for it. This level is designed for the Quake 3 Total Conversion -"Urban Terror" and is not to be used, replicated or edited for any other -Mod, Total Conversion, Game or Game Engine. - - - - - -####################################################################### -# -# ./maps/ut4_oildepot.txt -# -================================================================= -This map is � 2004 & 2007 Martti Ekstrand and may only be distributed by -electronic means (e.a. Internet or BBS). CD distribution is not allowed -without permission. You may NOT distribute this map/.pk3 file/.bsp file -commercially in any way or form without my expressed WRITTEN permission. -Authors MAY NOT use this level as a base to build additional levels, and -the geometry CANNOT be changed in any way. If you wish to recreate this -level for another game or mod, please inform me be e-mail, just so I know -it's out there in other forms, and I might even help. Please retain this -text file if you do. - - - - - -####################################################################### -# -# ./maps/ut4_eagle.txt -# -================================================================= -* COPYRIGHT / PERMISSIONS * ------------------------------------------------------------------ - -Authors MAY NOT use this level as a base to build additional -levels, and the geometry CANNOT be changed in any way. If you -wish to modify the entities for use with a non-standard CTF Mod, -please inform me be e-mail, just so I know it's out there in -other forms. Please retain this text file if you do. - -You CAN create prefabs from this level though, just please give -the original author the credit for the original construction! - -This .pk3 may be distributed over the Internet and/or BBS -systems(like these exist anymore) as long as the ORIGINAL(this) -text file is included in the .zip file. - -You may NOT distribute this map/.pk3 file/.bsp file commercially -without my expressed WRITTEN permission. If you wish to include -this in a compilation of some form, have your people contact my -people and they'll talk, or just send me an e-mail and we'll talk. ;) - - - - - -####################################################################### -# -# ./maps/BFP_Model\ Readme.txt -# -This mapobject may be distrubuted freely over the internet, as long as -this readme is included and the contents of the archive DOES NOT change. - -Quake 3 Arena And Team Arena are trademarks of id Software CopyRight -All rights reserved - - - - - -####################################################################### -# -# ./maps/ut4_maya.txt -# -================================================================= -* COPYRIGHT / PERMISSIONS * ------------------------------------------------------------------ - -sock_pom-src.map by Simon O'Callaghan was used in the creation of -Mayan Standoff, released under the ..::LvL Open Game Source License' - -Authors MAY NOT use this level as a base to build additional levels. -This map MAY NOT be sold, or in any other way turn into profit for -any person. This map MAY be distributed on any media as long as this -media is distributed freely without anyone having to pay for it and -this text file is included. This level was converted for the Quake 3 -Total Conversion "Urban Terror" and is not to be used, replicated or -edited for any other Mod, Total Conversion, Game or Game Engine. If -you want the original file used in this creation, you may download it -at http://simonoc.com/pages/design/maps_q3/pom.htm - -Copyright (c) 2004 sock -Changes Copyright (c) 2007 Raymond Ritzmann -All rights reserved. - -Quake III Arena is a registered trademark of iD Software, Inc. - -Urban Terror is the property of Frozen Sand, LLC. - - - - - -####################################################################### -# -# ./models/mapobjects/masheen/readme.txt -# -flourescent light models (c) 2004 ShminkyBoy. - - This game componant is created and owned by me. No modifications on - any part of it are allowed. You may not use this object as a base to - create another one. You can use it freely in any games as long as - you include a note indicating you got it from me. For any - troubleshooting or inquiry, feel free to contact me. - -E-mail: shminkyboy@yahoo.com - - - - - -####################################################################### -# -# ./models/mapobjects/baskets/readme.txt -# ./models/mapobjects/humvee/readme.txt -# ./models/mapobjects/br_washerdryer/readme.txt -# ./models/mapobjects/br_computers/readme.txt -# ./models/mapobjects/firetruck/readme.txt -# ./models/mapobjects/br_hometheatre/readme.txt -# ./models/mapobjects/br_table/readme.txt -# ./models/mapobjects/br_pcs1/readme.txt -# ./models/mapobjects/br_officechair/readme.txt -# ./models/mapobjects/br_lighting1/readme.txt -# ./models/mapobjects/woodencart/readme.txt -# ./models/mapobjects/planters/readme.txt -# ./models/mapobjects/bk_couch/readme.txt -# ./models/mapobjects/axe/readme.txt -# ./models/mapobjects/ashtray/readme.txt -# ./models/mapobjects/br_flowers/readme.txt -# ./models/mapobjects/br_chest/readme.txt -# ./models/mapobjects/copcar/readme.txt -# ./models/mapobjects/cashregister/readme.txt -# ./models/mapobjects/br_casabench/readme.txt -# ./models/mapobjects/swords/readme.txt -# ./models/mapobjects/newspaper/readme.txt -# ./models/mapobjects/billboards/readme.txt -# ./models/mapobjects/copymachine/readme.txt -# ./models/mapobjects/br_bath/readme.txt -# ./models/mapobjects/truck1/readme.txt -# ./models/mapobjects/br_couches/readme.txt -# ./models/mapobjects/br_baskets/readme.txt -# ./models/mapobjects/ambulance/readme.txt -# ./models/mapobjects/br_fountain/readme.txt -# ./models/mapobjects/br_egypt/readme.txt -# ./models/mapobjects/br_apple/readme.txt -# ./models/mapobjects/market/readme.txt -# ./models/mapobjects/honda/readme.txt -# ./models/mapobjects/br_shrine/readme.txt -# ./models/mapobjects/garbagecans/readme.txt -# ./models/mapobjects/lighthouse/readme.txt -# ./models/mapobjects/landscapelighting/readme.txt -# ./models/mapobjects/br_palms/readme.txt -# ./models/mapobjects/toxiclight/readme.txt -# ./models/mapobjects/br_weedpak/readme.txt -# ./models/mapobjects/lt1_computers/readme.txt -# ./models/mapobjects/kitchen/readme.txt -# ./models/mapobjects/playground/readme.txt -# ./models/mapobjects/br_pooltable/readme.txt -# ./models/mapobjects/nuclearfurniture/readme.txt -# ./models/mapobjects/tub_light/readme.txt -# ./models/mapobjects/br_rubberduck/readme.txt -# ./models/mapobjects/cart/readme.txt -# ./models/null_beach/tires/lt1_tires_readme.txt -# ./models/br_nuke.txt -# -This Model was created by Lt1 and Black Rayne Studios. - --------------------------------------------------------------- -if you need anything made or this object modified or skinned -differently please let me know and it will be done. feel free -to contact me at: - -------------------blackraynestudios@gmail.com----------------- - -also there is a forum on my website for suggestions and requests --------------------------------------------------------------- -http://www.blackrayne.net - -Copyrights : - This game component is created and owned by Lt1 and Black rayne Studios. - No modifications on any part of it are allowed unless indicated. - You may not use this object as base to create another one. It must be - used as is. You can use it freely in any games as long as you include - a note indicating you got it from me. For any troubleshooting or - inquiry, feel free to contact me. - - - - - -####################################################################### -# -# ./models/mapobjects/toxicprops/readme.txt -# ./models/mapobjects/portopotty/readme.txt -# ./models/mapobjects/barrell/readme.txt -# ./models/mapobjects/bulldozer/readme.txt -# ./models/mapobjects/toxiclogs/readme.txt -# -This Model was created by Lt1 and Urban Terror Operations. - --------------------------------------------------------------- -if you need anything made or this object modified or skinned differently -please let me know and it will be done. feel free to contact me at: - ------------------rbergman@lt1productions.com------------------ - - --------------------------------------------------------------- -http://www.lt1productions.com/utops.php - -Copyrights : - This game component is created and owned by Lt1 and Urban Terror - Operations. No modifications on any part of it are allowed unless - indicated. - You may not use this object as base to create another one. It must - be used as is. You can use it freely in any games as long as you - include a note indicating you got it from me. For any troubleshooting - or inquiry, feel free to contact me. - - - - - -####################################################################### -# -# ./models/mapobjects/shminkylights/readme.txt -# -flourescent light models (c) 2004 ShminkyBoy. - - This game componant is created and owned by me. No modifications on - any part of it are allowed. You may not use this object as a base to - create another one. You can use it freely in any games as long as you - include a note indicating you got it from me. For any troubleshooting - or inquiry, feel free to contact me. - -E-mail: shminkyboy@yahoo.com - - - - - -####################################################################### -# -# ./models/mapobjects/switcher/omita-readme.txt -# ./models/mapobjects/junker/omita-readme.txt -# ./models/mapobjects/roman_armor/oak-shiro-readme.txt -# ./models/mapobjects/eagle/omita-readme.txt -# -================================================================= -* Permissions * -================================================================= - -This mapobject may be electronically distributed only at no charge to -the recipient, and may not be modified in any way. This text file -must be included with the level. -This mapobject may not be distributed on any CD-ROM without the prior, -explicit consent of its author. -You may run this mapobject on your server as long as no money is charged -to players for playing on you server. - - - - - -####################################################################### -# -# ./models/mapobjects/Phones/ReadMe.txt -# -Special notes : - n/a - -Copyrights : - This game componant is created and own by Browser [ICE]. No - modifications on any part of it are allowed unless indicated in the - Special Notes section. - You may not use this object as base to create another one. It must be - used as is. You can use it freely in any games as long as you include - a note indicating you got it from me. For any troubleshooting or - inquiry, feel free to contact me. - - - - - -####################################################################### -# -# ./models/mapobjects/codey1/volvo_xc/readme.txt -# ./models/mapobjects/codey1/gmc_van/readme.txt -# ./models/mapobjects/computer_01/readme.txt -# ./models/mapobjects/crossing/kamaz_truck/readme.txt -# ./models/mapobjects/crossing/tgb11_rus/readme.txt -# ./models/mapobjects/crossing/kamaz_tanker/readme.txt -# ./models/mapobjects/diesel_generator_01/readme.txt -# ./models/mapobjects/gmc_van/readme.txt -# ./models/mapobjects/trash/readme.txt -# -Boring copyright notice: - -You may use this model for non-profit purposes only. If you do, please -notify the author. -You may NOT modify, sell or redistribute it without the authors -permission. - - - - - -####################################################################### -# -# ./models/mapobjects/oldtruck/readme_oldtruckmodel.txt -# -================================================================= -* COPYRIGHT / PERMISSIONS * ------------------------------------------------------------------ -Authors Do whatever the hell you want with these models except sell them. -These models and skins MAY NOT be sold, or in any other way turn into -profit for any other person than the authors. These models MAY be -distributed on any media as long as this media is distributed freely -without anyone having to pay for it. These models were designed for the -Quake 3 Total Conversion "Urban Terror" If you want to use them for -another Mod, Total Conversion, Game or Game Engine let us know, and send -us screenshots, and leave this README intact. We didnt make this for -money, we made it because we love to game just as much as you do. -P.S. If I find you have used any of these models and changed the -README's and cut me out of them after all my hard work, I will hunt you -down and beat the living Dogshit outta you!! - - - - - -####################################################################### -# -# ./models/mapobjects/imperium/drahd-readme.txt -# -- Distribution - - -Feel free to distribute this file in any form, incl. on CD media, -as long as proper credit is given and this text file, or the model file -has not been edited in any way. - - - - - -####################################################################### -# -# ./models/mapobjects/o3-angel/angel.txt -# -* Copyright / Permissions * -Include authors name and email address in the credits for there work.. - -QUAKE(R) and QUAKE III Arena(R) are registered trademarks of id Software, -Inc. - - - - - -####################################################################### -# -# ./models/mapobjects/urbanterror/trees/readme.txt -# -* Silicon Ice Development Tree mapobject pak * ------------------------------------------------------------------ - -For use with Urban Terror level design -only unless by express permission of authors. - -10/10/2002 - - - - - -####################################################################### -# -# ./models/mapobjects/mustang/readme.txt -# -***************************************************************** -COPYWRITE NOTICE -***************************************************************** -DO NOT EDIT, DISTRIBUTE, MODIFY, OR SELL THIS MODEL WITHOUT PRIOR -PERMISSION. IF YOU PLAN TO USE THIS MODEL IN ANOTHER GAME/MOD, YOU -NEED TO NOTIFY/SEEK AUTHORS PERMISSION. FOR ANY OTHER USE PLEASE -INQUIRE WITH THE AUTHOR FIRST. - -Send comments at gusher@planetunreal.com icq 104359090 - - - - - -####################################################################### -# -# ./maps/ut4_suburbs.TXT -# -Suburbs by ShminkyBoy - -(Copyright 2007 David Snyder) - - - - - -####################################################################### -# -# ./models/mapobjects/shminkybushes/readme.txt -# -bush models (c) ShminkyBoy - - - - - -####################################################################### -# -# ./models/mapobjects/oak/oak_readme.txt -# -Oak-tree Mapmodel (c)GrimReaper -- cgit v1.2.3-65-gdbad