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authorJakov Smolić <jsmolic@gentoo.org>2022-11-01 05:38:05 +0100
committerJakov Smolić <jsmolic@gentoo.org>2022-11-01 05:38:05 +0100
commitaf0a8e50ef9578e28fb5eae978de2219e4e2cf04 (patch)
tree63db4c1c4012502256467d806a6e10ad7f5de907 /games-simulation
parentgames-sports/torcs: treeclean (diff)
downloadgentoo-af0a8e50ef9578e28fb5eae978de2219e4e2cf04.tar.gz
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games-simulation/bcs-demo: treeclean
Closes: https://bugs.gentoo.org/544106 Closes: https://bugs.gentoo.org/789477 Signed-off-by: Jakov Smolić <jsmolic@gentoo.org>
Diffstat (limited to 'games-simulation')
-rw-r--r--games-simulation/bcs-demo/Manifest2
-rw-r--r--games-simulation/bcs-demo/bcs-demo-1.3-r1.ebuild56
-rw-r--r--games-simulation/bcs-demo/metadata.xml29
3 files changed, 0 insertions, 87 deletions
diff --git a/games-simulation/bcs-demo/Manifest b/games-simulation/bcs-demo/Manifest
deleted file mode 100644
index 870fe8801d04..000000000000
--- a/games-simulation/bcs-demo/Manifest
+++ /dev/null
@@ -1,2 +0,0 @@
-DIST bcsdemo_v1_3.sh.bin 5965217 BLAKE2B ba69858933c5ff1fbd966cc5038ecf891abea70cb6a7f09e40e698da495a7f3578460f90e033c1455918f7d188e37839ae0f140be8c419911d520e4cef13cd48 SHA512 b3916ac72d21e80a09b80a406ea18ab4365d9c1b8139eec848f2e5d697d3d5afb6f27de5dac31c6b6fd860e3b406a3eae8a28aac0e00134629dbd5906bde816d
-DIST openal-alan-hack-0.0.1.tar.gz 86168 BLAKE2B 77ab97ef9b31b4c3ab00c89afaad7094b6ecc388e296b31969bfbbe3953b812036c1cb4a04a09ad0ca986941d2508469c40f5ab7d458c1ceb5fa78b1f9ca7c81 SHA512 1794461cb917dcf2130977bd0ac9f09bf93cd235dd742d29e50a3e2666e6db60865bacd1927fc4607a4b308dcdf421fa2a186ad2a06eea778069ce712a89d943
diff --git a/games-simulation/bcs-demo/bcs-demo-1.3-r1.ebuild b/games-simulation/bcs-demo/bcs-demo-1.3-r1.ebuild
deleted file mode 100644
index d5e8c9c23407..000000000000
--- a/games-simulation/bcs-demo/bcs-demo-1.3-r1.ebuild
+++ /dev/null
@@ -1,56 +0,0 @@
-# Copyright 1999-2021 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=7
-inherit wrapper unpacker
-
-DESCRIPTION="design and build bridges and then stress test them with trains"
-HOMEPAGE="http://www.chroniclogic.com/pontifex2.htm"
-SRC_URI="ftp://ggdev-1.homelan.com/bcs/bcsdemo_v${PV/./_}.sh.bin
- http://www.highprogrammer.com/alan/pfx2/openal-alan-hack-0.0.1.tar.gz"
-S="${WORKDIR}"
-
-LICENSE="BCS"
-SLOT="0"
-KEYWORDS="-* ~amd64 ~x86"
-
-RESTRICT="bindist mirror strip"
-
-RDEPEND="
- media-libs/libsdl[abi_x86_32(-)]
- sys-libs/glibc
- x11-libs/libX11[abi_x86_32(-)]
- x11-libs/libXau[abi_x86_32(-)]
- x11-libs/libXdmcp[abi_x86_32(-)]
- x11-libs/libXext[abi_x86_32(-)]
- virtual/opengl[abi_x86_32(-)]"
-
-dir=/opt/${PN}
-Ddir=${D}/${dir}
-QA_PREBUILT="${dir:1}/*"
-
-src_unpack() {
- unpack_makeself bcsdemo_v${PV/./_}.sh.bin
- unpack openal-alan-hack-0.0.1.tar.gz
-}
-
-src_install() {
- dodir "${dir}"
-
- tar -zxf bcsdemo.tar.gz -C "${Ddir}" || die
- rm -f "${Ddir}"/bcs-linux-openal-fixer.sh || die
-
- exeinto "${dir}"
-# doexe bin/Linux/x86/rungame.sh
-# exeinto ${dir}/lib
- mv "${Ddir}"/bcs "${Ddir}"/bcs-bin
- newexe libopenal.so.0.0.6 libopenal.so.0
- echo '#!/bin/bash' >> "${Ddir}"/bcs
- echo 'LD_PRELOAD="./libopenal.so.0" ./bcs-bin' >> "${Ddir}"/bcs
- fperms 755 "${dir}"/bcs
- make_wrapper bcs-demo ./bcs "${dir}" "${dir}"
-
- insinto "${dir}"
- doins *.cfg
- dodoc readme*
-}
diff --git a/games-simulation/bcs-demo/metadata.xml b/games-simulation/bcs-demo/metadata.xml
deleted file mode 100644
index 07b71c3cc49c..000000000000
--- a/games-simulation/bcs-demo/metadata.xml
+++ /dev/null
@@ -1,29 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
-</maintainer>
-<longdescription>
-Building a bridge that doesn't break is what its all about, although watching
-your bridge creation break and plunge a train into the watery depths below can be
-half the fun. In the Bridge Construction Set you design and build bridges and
-then stress test them to see how your creations hold up under pressure. If when
-test vehicles pass over your bridge they make it safely across you know you've
-succeeded. If they plummet into the river you know you need to go back to the
-drawing board.
-
-The robust physics deployed in the Bridge Construction Set let you build a wide
-variety of bridges that can span the river. The 3D graphics allow you to view
-your bridge from any angle including a first person train view - its like being
-strapped to the front of the train when your bridge is first tested (if this
-happened in real life I think we might have engineers checking all their bridges
-in a simulator).
-
-The Bridge Construction Set includes many types of bridge building levels in
-varying degrees of difficulty from simple to complex with a tutorial secition to
-get you started. A Level Editor is also included so you can create your own
-levels and trade them with others.
-</longdescription>
-</pkgmetadata>