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author | Conrad Kostecki <conikost@gentoo.org> | 2020-11-17 00:04:19 +0100 |
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committer | Conrad Kostecki <conikost@gentoo.org> | 2020-11-17 00:05:56 +0100 |
commit | 4888ef21474c75ca7570e356be326a66ee09f853 (patch) | |
tree | 9c6ad1ac2b6cdeea125b3db7d98a92689abe2440 /games-fps/eduke32 | |
parent | sys-apps/portage: Stabilize 3.0.9 sparc, #754975 (diff) | |
download | gentoo-4888ef21474c75ca7570e356be326a66ee09f853.tar.gz gentoo-4888ef21474c75ca7570e356be326a66ee09f853.tar.bz2 gentoo-4888ef21474c75ca7570e356be326a66ee09f853.zip |
games-fps/eduke32: bump to version 20200907.9257
This release also adds support for
playing Shadow Warrior (Classic) data files.
It is run via EDuke32's VoidSW launcher.
Closes: https://bugs.gentoo.org/754951
Package-Manager: Portage-3.0.9, Repoman-3.0.2
Signed-off-by: Conrad Kostecki <conikost@gentoo.org>
Diffstat (limited to 'games-fps/eduke32')
-rw-r--r-- | games-fps/eduke32/Manifest | 1 | ||||
-rw-r--r-- | games-fps/eduke32/eduke32-20200907.9257.ebuild | 230 | ||||
-rw-r--r-- | games-fps/eduke32/files/voidsw-bin | 12 | ||||
-rw-r--r-- | games-fps/eduke32/metadata.xml | 1 |
4 files changed, 244 insertions, 0 deletions
diff --git a/games-fps/eduke32/Manifest b/games-fps/eduke32/Manifest index b42e2650c414..3e7735030c3d 100644 --- a/games-fps/eduke32/Manifest +++ b/games-fps/eduke32/Manifest @@ -6,3 +6,4 @@ DIST duke3d_voxels-1.21.zip 2997999 BLAKE2B dcb3103a82b45cfcf906d00147a57fe47997 DIST duke3d_xxx-1.33.zip 26586453 BLAKE2B 7e3c46172d3db1b2eb49eb07f243a9ead4f260d6b1dcae9f8bd599b8e9ba3a19068032afeb4ec2cf61742b6216e3a06c24f2b7e8903f9636f9d00f4d57ada47f SHA512 4783d159610fc178e748446b7a5f9c13d90e1aca3cef34deb82e99655b7f4a254f1130e16dbcfad9013b95bc07161d5c5dccfcc552fbb7a88404b4b9cedbadbf DIST eduke32_classic.png 5129 BLAKE2B 332ad44b7f6b4f51362387aa6870e7db54423ca5a1f0586cb5019322fb72317d8e88e0bbf46ac89b56290db7e2e4a8442179a6eb87a615fd741b5f00ce96a1c8 SHA512 b41dece8f1ddcadde3367a83f6029ffdc5805811b40380e270169684fb3b368258bd8caeb55623dadffb6fb9d72faf9a3d75907722623f4fac94a4347f8ce833 DIST eduke32_src_20200829-9253-156963ddc.tar.xz 19786792 BLAKE2B beff97aa7fa6e0db841abddfba6287034b501c6c727239157e986ded0993edf5bfbb891138d95e54a181b1f769b4a36a0406cceb531fed4a5b2c9cdd63dd59e9 SHA512 f69ad01c958cc180e75e4f6c231106634f57257b3d8fd14db5b5079721633df4dde8b72c93397fa75c2782735eb5baf0e00708b2fc5d8781e36c6cda9b949f4d +DIST eduke32_src_20200907-9257-93f62bbad.tar.xz 19787388 BLAKE2B 932bb679ac83320c56284371967e3f18e9d44b2635c743443a2e73511bd62557fb478c035136fc63276b3ada97736c18d05ed809772266d5b16dfdcaf03104d6 SHA512 43b5fd11382cdbc589a32c5f8f2ef36abcd0a41ba0251d4edf1c45466ad2ff875bc237c304b5a6668a44d01fb8f465a761f9e654b306762fa086b40f8bd75284 diff --git a/games-fps/eduke32/eduke32-20200907.9257.ebuild b/games-fps/eduke32/eduke32-20200907.9257.ebuild new file mode 100644 index 000000000000..b3342d7aa9ce --- /dev/null +++ b/games-fps/eduke32/eduke32-20200907.9257.ebuild @@ -0,0 +1,230 @@ +# Copyright 1999-2020 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +inherit desktop toolchain-funcs xdg-utils + +EGIT_COMMIT="93f62bbad" +MY_BUILD="$(ver_cut 2)" +MY_DATE="$(ver_cut 1)" +MY_PV_HRP="5.4" +MY_PV_OFFENSIVE_XXX="1.33" +MY_PV_OPL="2.01" +MY_PV_PSX="1.11" +MY_PV_SC55="4.02" +MY_PV_VOXELS="1.21" + +DESCRIPTION="An open source engine port of the classic PC first person shooter Duke Nukem 3D" +HOMEPAGE="http://www.eduke32.com/" +SRC_URI=" + https://dukeworld.com/eduke32/synthesis/latest/${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz + https://www.eduke32.com/images/eduke32_classic.png + hrp? ( http://www.duke4.org/files/nightfright/hrp/duke3d_hrp.zip -> duke3d_hrp-${MY_PV_HRP}.zip ) + offensive? ( http://www.duke4.org/files/nightfright/related/duke3d_xxx.zip -> duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip ) + opl? ( https://www.moddb.com/downloads/mirror/95750/102/ce9e8f422c6cccdb297852426e96740a -> duke3d_musopl-${MY_PV_OPL}.zip ) + psx? ( http://www.duke4.org/files/nightfright/related/duke3d_psx.zip -> duke3d_psx-${MY_PV_PSX}.zip ) + sc-55? ( http://www.duke4.org/files/nightfright/music/duke3d_music-sc55.zip -> duke3d_music-sc55-${MY_PV_SC55}.zip ) + voxels? ( https://www.dropbox.com/s/yaxfahyvskyvt4r/duke3d_voxels.zip -> duke3d_voxels-${MY_PV_VOXELS}.zip ) +" + +LICENSE="BUILDLIC GPL-2 HRP" +SLOT="0" +KEYWORDS="~amd64 ~arm64 ~x86" +IUSE="cdinstall demo fluidsynth gtk hrp offensive opengl opl png psx sc-55 server sdk timidity tools voidsw vorbis voxels vpx xmp" +REQUIRED_USE=" + cdinstall? ( !demo ) + demo? ( !cdinstall ) + hrp? ( ^^ ( demo cdinstall ) + !voxels ) + offensive? ( ^^ ( demo cdinstall ) ) + opl? ( ^^ ( demo cdinstall ) + !sc-55 ) + psx? ( ^^ ( demo cdinstall ) ) + sc-55? ( ^^ ( demo cdinstall ) + !opl ) + voxels? ( !hrp ) + vpx? ( opengl ) +" + +# There are no tests, +# instead it tries to build a test game, which does not compile +RESTRICT="bindist test" + +S="${WORKDIR}/${PN}_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}" + +RDEPEND=" + media-libs/flac + media-libs/libsdl2[alsa,joystick,opengl?,sound,video] + media-libs/sdl2-mixer[flac,fluidsynth?,midi,timidity?,vorbis?] + sys-libs/zlib + gtk? ( x11-libs/gtk+:2 ) + opengl? ( + virtual/glu + virtual/opengl + ) + png? ( media-libs/libpng:0= ) + vpx? ( media-libs/libvpx:= ) + vorbis? ( + media-libs/libogg + media-libs/libvorbis + ) + xmp? ( media-libs/exempi:2= ) +" + +DEPEND=" + ${RDEPEND} + timidity? ( media-sound/timidity++ ) +" + +BDEPEND=" + app-arch/unzip + x86? ( dev-lang/nasm ) +" + +PDEPEND=" + cdinstall? ( games-fps/duke3d-data ) + demo? ( games-fps/duke3d-demodata ) +" + +PATCHES=( + "${FILESDIR}/${PN}-20190820.8043-log-to-tmpdir.patch" + "${FILESDIR}/${PN}-20190820.8043-search-duke3d-path.patch" + "${FILESDIR}/${PN}-20200505.8904-gcc10.patch" +) + +src_unpack() { + # Extract only the eduke32 archive + unpack ${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz + + # Unpack only the documentation + if use hrp; then + unzip -q "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip hrp_readme.txt hrp_todo.txt || die + fi + if use offensive; then + unzip -q "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip xxx_readme.txt || die + fi + if use opl; then + unzip -q "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip readme.txt || die + mv readme.txt opl_readme.txt || die + fi + if use sc-55; then + unzip -q "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip readme/music_readme.txt || die + fi + if use voxels; then + unzip -q "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip voxelpack_readme.txt || die + fi +} + +src_compile() { + local myemakeopts=( + ALLOCACHE_AS_MALLOC=0 + AS=$(tc-getAS) + CC=$(tc-getCC) + CXX=$(tc-getCXX) + CLANG=0 + CPLUSPLUS=1 + CUSTOMOPT="" + DEBUGANYWAY=0 + F_JUMP_TABLES="" + FORCEDEBUG=0 + HAVE_FLAC=1 + HAVE_GTK2=$(usex gtk 1 0) + HAVE_VORBIS=$(usex vorbis 1 0) + HAVE_XMP=$(usex xmp 1 0) + LINKED_GTK=$(usex gtk 1 0) + LTO=1 + LUNATIC=0 + KRANDDEBUG=0 + MEMMAP=0 + MIXERTYPE=SDL + NETCODE=$(usex server 1 0) + NOASM=0 + OPTLEVEL=0 + OPTOPT="" + PACKAGE_REPOSITORY=1 + POLYMER=$(usex opengl 1 0) + PRETTY_OUTPUT=0 + PROFILER=0 + RELEASE=1 + RENDERTYPE=SDL + SDL_TARGET=2 + SIMPLE_MENU=0 + STRIP="" + TANDALONE=0 + STARTUP_WINDOW=$(usex gtk 1 0) + USE_OPENGL=$(usex opengl 1 0) + USE_LIBVPX=$(usex vpx 1 0) + USE_LIBPNG=$(usex png 1 0) + USE_LUAJIT_2_1=0 + WITHOUT_GTK=$(usex gtk 0 1) + ) + + emake "${myemakeopts[@]}" + + use tools && emake utils "${myemakeopts[@]}" + use voidsw && emake sw "${myemakeopts[@]}" +} + +src_install() { + dobin eduke32 mapster32 "${FILESDIR}"/eduke32-bin + use voidsw && dobin voidsw "${FILESDIR}"/voidsw-bin + + if use tools; then + local tools=( + arttool + bsuite + cacheinfo + generateicon + givedepth + ivfrate + kextract + kgroup + kmd2tool + makesdlkeytrans + map2stl + md2tool + mkpalette + transpal + unpackssi + wad2art + wad2map + ) + + dobin "${tools[@]}" + fi + + keepdir /usr/share/games/eduke32 + insinto /usr/share/games/eduke32 + + use hrp && doins "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip + use offensive && doins "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip + use opl && doins "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip + use psx && doins "${DISTDIR}"/duke3d_psx-${MY_PV_PSX}.zip + use sc-55 && doins "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip + use sdk && doins -r package/sdk + use voxels && doins "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip + + newicon "${DISTDIR}"/eduke32_classic.png eduke32.png + + make_desktop_entry eduke32-bin EDuke32 eduke32 Game + make_desktop_entry mapster32 Mapster32 eduke32 Game + use voidsw && make_desktop_entry voidsw-bin VoidSW voidsw Game + + local DOCS=( package/sdk/samples/*.txt source/build/doc/*.txt ) + use hrp && DOCS+=( "${WORKDIR}"/hrp_readme.txt "${WORKDIR}"/hrp_todo.txt ) + use offensive && DOCS+=( "${WORKDIR}"/xxx_readme.txt ) + use opl && DOCS+=( "${WORKDIR}"/opl_readme.txt ) + use sc-55 && DOCS+=( "${WORKDIR}"/readme/music_readme.txt ) + use voxels && DOCS+=( "${WORKDIR}"/voxelpack_readme.txt ) + + einstalldocs +} + +pkg_postinst() { + xdg_icon_cache_update +} + +pkg_postrm() { + xdg_icon_cache_update +} diff --git a/games-fps/eduke32/files/voidsw-bin b/games-fps/eduke32/files/voidsw-bin new file mode 100644 index 000000000000..5d572204848d --- /dev/null +++ b/games-fps/eduke32/files/voidsw-bin @@ -0,0 +1,12 @@ +#!/bin/sh + +# Get all installed zip files +zips=$(ls /usr/share/games/eduke32/*.zip) + +# Create opts for voidsw +for zip in ${zips[@]}; do + opts+="-g ${zip} " +done + +# Switch to /tmp, for writing there the log file and run voidsw with set opts +cd /tmp && voidsw ${opts} diff --git a/games-fps/eduke32/metadata.xml b/games-fps/eduke32/metadata.xml index 0ce346f0721f..225b31ad73f5 100644 --- a/games-fps/eduke32/metadata.xml +++ b/games-fps/eduke32/metadata.xml @@ -25,6 +25,7 @@ <flag name="server">Enable support for multiplayer.</flag> <flag name="sdk">Install the SDK files.</flag> <flag name="tools">Install the support tools for mapster32.</flag> + <flag name="voidsw">Enable support for Shadow Warrior (Classic) through VoidSW.</flag> <flag name="voxels">Install the Duke Nukem 3D Voxels Pack.</flag> <flag name="vpx">Enable support for <pkg>media-libs/libvpx</pkg>.</flag> <flag name="xmp">Enable support for <pkg>media-libs/exempi</pkg>.</flag> |