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# Copyright 1999-2008 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-strategy/ufo-ai/ufo-ai-2.1.1-r1.ebuild,v 1.3 2008/02/29 19:49:07 carlo Exp $
inherit eutils autotools games
MY_P=${P/-}
DESCRIPTION="UFO: Alien Invasion - X-COM inspired strategy game"
HOMEPAGE="http://ufoai.ninex.info/"
SRC_URI="mirror://sourceforge/ufoai/music.tar.bz2
mirror://sourceforge/ufoai/${MY_P}-data.tar
mirror://sourceforge/ufoai/${MY_P}-source_hotfix.tar.bz2
mirror://sourceforge/ufoai/${MY_P}-i18n.tar.bz2"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ~ppc ~x86"
IUSE="alsa arts debug dedicated dga doc ipv6 jack master oss paranoid"
RDEPEND="virtual/opengl
virtual/glu
media-libs/libsdl
media-libs/sdl-ttf
media-libs/jpeg
media-libs/libpng
media-libs/libogg
media-libs/libvorbis
x11-libs/libXxf86vm
virtual/libintl
alsa? ( media-libs/alsa-lib )
arts? ( kde-base/arts )
dga? ( x11-libs/libXxf86dga )
jack? ( media-sound/jack-audio-connection-kit )"
DEPEND="${RDEPEND}
sys-devel/gettext
x11-proto/xf86vidmodeproto
x11-proto/xproto
doc? ( app-doc/doxygen )
dga? ( x11-proto/xf86dgaproto )"
S=${WORKDIR}/${MY_P}-source
dir=${GAMES_DATADIR}/${PN}
src_unpack() {
unpack ${A}
cd "${S}"
local libdir=$(games_get_libdir)/${PN}
# Set libdir
sed -i \
-e "s:libPath, \"\.\":libPath, \"${libdir}\":" \
src/{client,ports/linux}/*.c || die "sed *.c failed"
sed -i \
-e "s:\"s_libdir\", \"\":\"s_libdir\", \"${libdir}\":" \
src/client/snd_ref.c || die "sed snd_ref.c failed"
sed -i \
-e "s:game\.so\", path:game\.so\", \"${libdir}\":" \
src/ports/linux/sys_linux.c || die "sed sys_linux.c failed"
# Set basedir
sed -i \
-e "s:\"fs_basedir\", \"\.\":\"fs_basedir\", \"${dir}\":" \
src/qcommon/files.c || die "sed files.c failed"
sed -i \
-e "s:/usr/local/games/ufoai:${dir}:" \
src/tools/gtkradiant/games/ufoai.game || die "sed ufoai.game failed"
# Fixes bug in finding text files - it should use fs_basedir
sed -i \
-e "s:FS_GetCwd():\"${dir}\":" \
src/qcommon/common.c || die "sed common.c failed"
eautoreconf
}
src_compile() {
# Forces building of client.
# gettext is required to show the intro text.
# egamesconf fails with openal.
# $(use_with openal)
egamesconf \
$(use_enable dedicated) \
$(use_enable master) \
$(use_enable !debug release) \
$(use_enable paranoid) \
--with-vid-glx \
--with-vid-vidmode \
--with-sdl \
--with-snd-sdl \
$(use_with alsa snd-alsa) \
$(use_with arts snd-arts) \
$(use_with jack snd-jack) \
$(use_with oss snd-oss) \
$(use_with dga vid-dga) \
$(use_with ipv6) \
--with-gettext \
--without-openal \
|| die "egamesconf failed"
emake || die "emake failed"
if use doc ; then
emake docs || die "emake docs failed"
fi
}
src_install() {
# ufo is usually started by a "ufoai" wrapper script.
# Might as well standardize on the ebuild name, for minimum confusion.
newgamesbin ufo ${PN} || die
newicon src/ports/linux/installer/data/ufo.xpm ${PN}.xpm || die
make_desktop_entry ${PN} "UFO: Alien Invasion" ${PN}
if use dedicated ; then
dogamesbin ufoded || die
fi
if use master ; then
dogamesbin ufomaster || die
fi
if [[ -f ufo2map ]] ; then
dogamesbin ufo2map || die
fi
exeinto "$(games_get_libdir)/${PN}"
doexe *.so base/game.so || die "doexe ${f} failed"
insinto "${dir}"
doins -r "${WORKDIR}"/{base,music} || die "doins -r failed"
if use doc ; then
dohtml -r "${WORKDIR}"/docs/html/*
fi
prepgamesdirs
}
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