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# Copyright 1999-2012 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/urbanterror/urbanterror-4.1.1.ebuild,v 1.4 2012/06/06 08:36:43 mr_bones_ Exp $
EAPI=4
inherit eutils games
MY_PV=${PV//./}
IOQ3_SVN=1807
IOQ3_PATCH=ioq3-${IOQ3_SVN}-urt-251210-git-nobumpy
DESCRIPTION="Hollywood tactical shooter based on the ioquake3 engine"
HOMEPAGE="http://www.urbanterror.info/home/"
SRC_URI="http://dev.gentoo.org/~hasufell/distfiles/ioquake3-${IOQ3_SVN}.tar.bz2
http://dev.gentoo.org/~hasufell/distfiles/${IOQ3_PATCH}.tar.xz
ftp://ftp.snt.utwente.nl/pub/games/${PN}/old/UrbanTerror_${MY_PV:0:2}_FULL.zip
http://upload.wikimedia.org/wikipedia/en/5/56/Urbanterror.svg -> ${PN}.svg"
LICENSE="GPL-2 Q3AEULA"
SLOT="0"
KEYWORDS="~amd64 ~x86 -*"
IUSE="+curl dedicated openal server speex vorbis"
RDEPEND="
sys-libs/zlib[minizip]
!dedicated? (
media-libs/ftgl
media-libs/freetype
media-libs/libsdl[X,opengl]
virtual/opengl
curl? ( net-misc/curl )
openal? ( media-libs/openal )
speex? ( media-libs/speex )
vorbis? ( media-libs/libogg media-libs/libvorbis )
)"
# server target needs libsdl and some
# other headers for build-time
# added them for dedicated useflag
DEPEND="${RDEPEND}
app-arch/unzip
virtual/pkgconfig
dedicated? (
media-libs/libsdl
curl? ( net-misc/curl )
speex? ( media-libs/speex )
)"
S=${WORKDIR}/ioquake3
src_prepare() {
epatch "${FILESDIR}"/${P}-minizip.patch \
"${WORKDIR}"/${IOQ3_PATCH}.patch \
"${FILESDIR}"/${P}-build.patch
# unbundle
rm -r code/zlib || die
rm code/qcommon/unzip.{c,h} || die
rm code/qcommon/ioapi.{c,h} || die
rm -r code/{FTGL,FT2,SDL12,libs/win32} || die
# set svn version
sed \
-e 's/SVN_REV=$(shell LANG=C svnversion .)/SVN_REV='${IOQ3_SVN}'M/' \
-i Makefile || die "setting svn version failed"
# fix case sensitivity
mv "${WORKDIR}/UrbanTerror/q3ut4/demos/tutorial.dm_68" \
"${WORKDIR}/UrbanTerror/q3ut4/demos/TUTORIAL.dm_68" || die
}
src_compile() {
buildit() { use $1 && echo 1 || echo 0 ; }
nobuildit() { use $1 && echo 0 || echo 1 ; }
emake \
ARCH=$(usex amd64 "x86_64" "i386") \
DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \
BUILD_CLIENT=$(nobuildit dedicated) \
BUILD_CLIENT_SMP=$(nobuildit dedicated) \
BUILD_SERVER=$(usex dedicated "1" "$(buildit server)") \
USE_CODEC_VORBIS=$(buildit vorbis) \
USE_VOIP=$(buildit speex) \
USE_OPENAL=$(buildit openal) \
USE_CURL=$(buildit curl) \
USE_INTERNAL_SPEEX=0 \
USE_INTERNAL_ZLIB=0 \
USE_LOCAL_HEADERS=0 \
OPTIMIZEVM="" \
Q="" \
release
}
src_install() {
local my_arch=$(usex amd64 "x86_64" "i386")
doicon -s scalable "${DISTDIR}"/${PN}.svg
dodoc ChangeLog NOTTODO README TODO {md4,voip}-readme.txt
insinto "${GAMES_DATADIR}"/${PN}/q3ut4
doins -r "${WORKDIR}"/UrbanTerror/q3ut4/{*.pk3,demos/,description.txt}
if use !dedicated ; then
newgamesbin build/release-linux-${my_arch}/ioquake3-smp.${my_arch} ${PN}
make_desktop_entry ${PN} "UrbanTerror"
fi
if use dedicated || use server ; then
newgamesbin build/release-linux-${my_arch}/ioq3ded.${my_arch} ${PN}-dedicated
newins "${WORKDIR}"/UrbanTerror/q3ut4/mapcycle.txt mapcycle.txt.example
newins "${WORKDIR}"/UrbanTerror/q3ut4/server.cfg q3config_server.cfg.example
fi
prepgamesdirs
}
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