diff options
Diffstat (limited to 'games-rpg/nwn-data/nwn-data-1.29-r2.ebuild')
-rw-r--r-- | games-rpg/nwn-data/nwn-data-1.29-r2.ebuild | 618 |
1 files changed, 0 insertions, 618 deletions
diff --git a/games-rpg/nwn-data/nwn-data-1.29-r2.ebuild b/games-rpg/nwn-data/nwn-data-1.29-r2.ebuild deleted file mode 100644 index 648e0157084c..000000000000 --- a/games-rpg/nwn-data/nwn-data-1.29-r2.ebuild +++ /dev/null @@ -1,618 +0,0 @@ -# Copyright 1999-2008 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/nwn-data-1.29-r2.ebuild,v 1.4 2008/02/16 23:00:00 calchan Exp $ - -inherit eutils games - -# Diamond DVD - NWN, SoU, HotU (1 disk) -# Platinum CD/DVD - NWN, SoU, HotU (4 disks/1 disk) -# Deluxe CD - NWN, SoU, HotU (5 disks) -# Gold CD - NWN, SoU (4 disks) -# Original CD - NWN (1 disk) - -LANGUAGES="linguas_fr linguas_it linguas_es linguas_de linguas_en" - -MY_PV=${PV//.} -CLIENT_BASEURL="http://nwdownloads.bioware.com/neverwinternights/linux" -UPDATE_BASEURL="http://files.bioware.com/neverwinternights/updates/linux" - -NOWIN_SRC_URI="${UPDATE_BASEURL}/nwresources${MY_PV}.tar.gz - http://bsd.mikulas.com/nwresources${MY_PV}.tar.gz - http://163.22.12.40/FreeBSD/distfiles/nwresources${MY_PV}.tar.gz" - -LINGUAS_SRC_URI="linguas_fr? ( - ${UPDATE_BASEURL}/nwfrench${MY_PV}.tar.gz ) - linguas_it? ( - ${UPDATE_BASEURL}/nwitalian${MY_PV}.tar.gz ) - linguas_es? ( - ${UPDATE_BASEURL}/nwspanish${MY_PV}.tar.gz ) - linguas_de? ( - ${UPDATE_BASEURL}/nwgerman${MY_PV}.tar.gz )" - -DESCRIPTION="Neverwinter Nights Data Files" -HOMEPAGE="http://nwn.bioware.com/downloads/linuxclient.html" -SRC_URI="${CLIENT_BASEURL}/${MY_PV}/nwclient${MY_PV}.tar.gz - nowin? ( ${NOWIN_SRC_URI} ${LINGUAS_SRC_URI} ) - !nowin? ( cdinstall? ( ${LINGUAS_SRC_URI} ) ) - mirror://gentoo/nwn.png" - -LICENSE="NWN-EULA" -SLOT="0" -KEYWORDS="~amd64 ~x86" -IUSE="cdinstall hou nowin sou videos ${LANGUAGES}" -RESTRICT="strip mirror" - -RDEPEND="virtual/opengl - >=media-libs/libsdl-1.2.5 - amd64? ( - app-emulation/emul-linux-x86-baselibs )" -DEPEND="${RDEPEND} - cdinstall? ( - games-util/biounzip - app-arch/unshield ) - app-arch/unzip" - -QA_TEXTRELS="${GAMES_PREFIX_OPT:1}/nwn/lib/libSDL-1.2.so.0.0.5 - ${GAMES_PREFIX_OPT:1}/nwn/miles/msssoft.m3d - ${GAMES_PREFIX_OPT:1}/nwn/miles/libmss.so.6.5.2 - ${GAMES_PREFIX_OPT:1}/nwn/miles/mssmp3.asi - ${GAMES_PREFIX_OPT:1}/nwn/miles/mssdsp.flt" - -S=${WORKDIR}/nwn - -GAMES_LICENSE_CHECK=yes -dir=${GAMES_PREFIX_OPT}/nwn -Ddir=${D}/${dir} - -NWN_SET= - -# This is my fun section where I try to determine which CD/DVD set we have. -# Expect this to be very messy and ugly, and hopefully it all works as we want -# it to on all of the various media. -get_nwn_set() { - # First we check to see if we have CD_ROOT defined already. If we do, - # this will make our lives so much easier. - if [[ -n "${CD_ROOT}" ]] - then - if [[ -f "${CD_ROOT}"/KingmakerSetup.exe ]] - then - NWN_SET="diamond_dvd" - einfo "Neverwinter Nights Diamond DVD found..." - elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP213f.EXE ]] - then - NWN_SET="platinum_cd" - einfo "Neverwinter Nights Platinum DVD/CD set found..." - elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP1_12d.EXE ]] - then - NWN_SET="gold_cd" - einfo "Neverwinter Nights Gold CD set found..." - elif [[ -f "${CD_ROOT}"/ArcadeInstallNWN109.exe ]] - then - NWN_SET="original_cd" - einfo "Neverwinter Nights Original/Deluxe CD set found..." - fi - # Now we check to see if we have CD_ROOT_1 set, which means we have a CD - # set, or even a DVD set. - elif [[ -n "${CD_ROOT_1}" ]] - then - if [[ -f "${CD_ROOT_1}"/KingmakerSetup.exe ]] - then - NWN_SET="diamond_dvd" - einfo "Neverwinter Nights Diamond DVD found..." - elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP213f.EXE ]] - then - NWN_SET="platinum_cd" - einfo "Neverwinter Nights Platinum DVD/CD set found..." - elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP1_12d.EXE ]] - then - NWN_SET="gold_cd" - einfo "Neverwinter Nights Gold CD set found..." - elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWN109.exe ]] - then - NWN_SET="original_cd" - einfo "Neverwinter Nights Original/Deluxe CD set found..." - fi - # OK. Neither were set, so now we're going to start our detection and try - # to figure out what we have to work from. - else - local mline= - for mline in $(mount | egrep -e '(iso|cdrom)' | awk '{print $3}') - do - if [[ -f "${mline}"/KingmakerSetup.exe ]] - then - NWN_SET="diamond_dvd" - einfo "Neverwinter Nights Diamond DVD found..." - elif [[ -f "${mline}"/ArcadeInstallNWNXP213f.EXE ]] - then - NWN_SET="platinum_cd" - einfo "Neverwinter Nights Platinum DVD/CD set found..." - elif [[ -f "${mline}"/ArcadeInstallNWNXP1_12d.EXE ]] - then - NWN_SET="gold_cd" - einfo "Neverwinter Nights Gold CD set found..." - elif [[ -f "${mline}"/ArcadeInstallNWN109.exe ]] - then - NWN_SET="original_cd" - einfo "Neverwinter Nights Original/Original CD set found..." - fi - done - fi -} - -get_cd_set() { - while `[[ -z "${NWN_SET}" ]]` - do - echo "Please insert your first Neverwinter Nights CD/DVD into your drive and" - echo "press any key to continue" - read -n 1 - get_nwn_set - done - # Here is where we start our CD/DVD detection for changing disks. - export CDROM_NAME_1="CD1" CDROM_NAME_2="CD2" CDROM_NAME_3="CD3" - case "${NWN_SET}" in - diamond_dvd) - einfo "Both Shadows of Undrentide and Hordes of the Underdark will" - einfo "be installed from your DVD along with Neverwinter Nights." - touch .metadata/sou || die "touch sou" - touch .metadata/hou || die "touch hou" - touch .metadata/orig || die "touch orig" - cdrom_get_cds KingmakerSetup.exe - ;; - platinum_cd) - einfo "Both Shadows of Undrentide and Hordes of the Underdark will" - einfo "be installed from your CDs along with Neverwinter Nights." - touch .metadata/orig || die "touch orig" - touch .metadata/sou || die "touch sou" - touch .metadata/hou || die "touching hou" - export CDROM_NAME_4="CD4" - cdrom_get_cds ArcadeInstallNWNXP213f.EXE \ - disk2.zip disk3.zip disk4.zip - ;; - gold_cd) - einfo "Shadow of Undrentide will be installed from your CDS along" - einfo "with the original Neverwinter Nights. If you have the" - einfo "Hordes of the Underdark expansion, it will be installed after." - touch .metadata/orig || die "touch orig" - touch .metadata/sou || die "touch sou" - export CDROM_NAME_4="CD4" - if use hou - then - einfo "You will also need the HoU CDs for this installation." - export CDROM_NAME_5="HoU" - cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \ - disk3.zip disk4.zip ArcadeInstallNWNXP213f.EXE - else - cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \ - disk3.zip disk4.zip - fi - ;; - original_cd) - einfo "We will be installing the original Neverwinter Nights. If" - einfo "you also have the Shadows of Undrentide or Hordes of the" - einfo "Underdark expansions, they will be installed afterwards." - touch .metadata/orig || die "touch orig" - if use sou && use hou - then - einfo "You will also need the SoU and HoU CDs for this installation." - export CDROM_NAME_4="SoU" CDROM_NAME_5="HoU" - cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \ - movies/NWNintro.bik NWNSoUInstallGuide.rtf \ - ArcadeInstallNWNXP213f.EXE - elif use sou - then - einfo "You will also need the SoU CD for this installation." - export CDROM_NAME_4="SoU" - cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \ - movies/NWNintro.bik NWNSoUInstallGuide.rtf - elif use hou - then - einfo "You will also need the HoU CD for this installation." - export CDROM_NAME_4="HoU" - cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \ - movies/NWNintro.bik ArcadeInstallNWNXP213f.EXE - else - cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \ - movies/NWNintro.bik - fi - ;; - esac -} - -src_unpack() { - mkdir -p "${S}" - cd "${S}" - # We create this .metadata directory so we can keep track of what we have - # installed without needing to keep all of these multiple USE flags in all - # of the ebuilds. - mkdir -p .metadata || die "Creating .metadata" - # Since we don't *always* want to do this, we check for USE=cdinstall - if use cdinstall - then - # Here, we determine which CD/DVD set that we have. This will seem a - # bit odd, since we'll be doing the detection a few times. - get_nwn_set - # Now that we know what we're looking for, let's look for the media. - get_cd_set - - case ${NWN_SET} in - diamond_dvd) - # This is probably the simplest NWN to install. - mkdir -p "${S}" - cd "${S}" - einfo "Unpacking files..." - unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" - # I think these are not needed. Can someone verify this? -# unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" -# unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking" - # We don't give the user the option to install SoU/HotU. While some - # people might complain about this, most newer NWN stuff requires - # them both anyway, so it makes no sense not to install them. - unzip -qo "${CDROM_ROOT}"/data/XP1.zip - unzip -qo "${CDROM_ROOT}"/data/XP2.zip - ;; - platinum_cd) - # This one isn't too bad, either. Luckily, everything is in a ZIP. - mkdir -p "${S}" - cd "${S}" - einfo "Unpacking files..." - unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" - unshield x "${CDROM_ROOT}"/data2.cab || die "unpacking" - # We have to adjust the files after unpacking the cab file. - mkdir -p miles/ - mkdir -p ambient/ - mkdir -p utils/nwupdateskins/ - mv -f NWN_Platinum/Miles/* miles/ - mv -f NWN_Platinum/ambient/*.wav ambient/ - mv -f NWN_Platinum/docs . - mv -f NWN_Platinum/modules . - mv -f NWN_Platinum/nwm . - mv -f NWN_Platinum/utils/nwupdateskins/*.bmp utils/nwupdateskins/ - rm -rf NWN_Platinum/ - rm -rf _* - # If we have the DVD, we're done. If not, we need to switch CDs and - # unpack the files on them. - if [[ $(du -b "${CDROM_ROOT}"/Data_Shared.zip | awk '{print $1}') -lt 700000000 ]] - then - cdrom_load_next_cd - einfo "Unpacking files..." - unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking" - cdrom_load_next_cd - einfo "Unpacking files..." - unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/language_data.zip || die "unpacking" - cdrom_load_next_cd - einfo "Unpacking files..." - unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/xp1.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/xp1_data.zip || die "unpacking" - fi - ;; - gold_cd) - # Variety of ZIP's off 4 CD's - mkdir -p "${S}" - cd "${S}" - einfo "Unpacking files..." - einfo "Copying files from CD1" - cp "${CDROM_ROOT}"/Data_Shared.zip . || die "unpacking" - cp "${CDROM_ROOT}"/Language_data.zip . || die "unpacking" - cp "${CDROM_ROOT}"/Language_update.zip . || die "unpacking" - # Yay cd switching - cdrom_load_next_cd - unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking" - cdrom_load_next_cd - unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking" - cdrom_load_next_cd - unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking" - # Amazingly enough, the order of operations matter. - unzip -qo "${S}"/Data_Shared.zip || die "unpacking" - unzip -qo "${S}"/Language_data.zip || die "unpacking" - unzip -qo "${S}"/Language_update.zip || die "unpacking" - rm -f Data_Shared.zip - rm -f Language_data.zip - rm -f Language_update.zip - # Expansion pack - if use hou - then - rm -f xp1patch.key data/xp1patch.bif override/* - cdrom_load_next_cd - einfo "Unpacking files..." - unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" - touch .metadata/hou || die "touching hou" - fi - ;; - original_cd) - # Now, we need to create our directories, since we know we'll end up - # needing them for our install. - mkdir -p ambient data dmvault docs lib localvault miles modules \ - music nwm override texturepacks scripttemplates - - # Handle NWN CD1 - mkdir "${S}"/disc1_tmp - cd "${S}"/disc1_tmp - einfo "Unpacking files..." - unshield x ${CDROM_ROOT}/data1.cab || die "unpacking files" - rm -f miles/Mss32.dll - mv -f */* . - cd "${S}" - - mv -f disc1_tmp/*.bif data - mv -f disc1_tmp/dungeonmaster.bic dmvault - mv -f disc1_tmp/*.bic localvault - mv -f disc1_tmp/*.{pdf,txt} docs - mv -f disc1_tmp/*.erf texturepacks - mv -f disc1_tmp/chitin.key . - rm -rf disc1_tmp - - # NWN CD2 - cdrom_load_next_cd - biounzip ${CDROM_ROOT}/disk2.bzf . || die "unpacking files" - - # NWN CD3 - cdrom_load_next_cd - einfo "Copying files from cd..." - for i in ambient data music - do - cp ${CDROM_ROOT}/${i}/* "${S}"/${i} || die "error copying data" - chmod -x "${S}"/${i}/* - done - if use videos - then - mkdir -p "${S}"/movies - cp ${CDROM_ROOT}/movies/* "${S}"/movies || die "error copying data" - chmod -x "${S}"/movies/* - fi - - # Now, we install HoU and SoU, if necessary - if use sou - then - cdrom_load_next_cd - einfo "Unpacking files..." - unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking" - touch .metadata/sou || die "touching sou" - fi - if use hou - then - cdrom_load_next_cd - if use sou && use hou - then - rm -f xp1patch.key data/xp1patch.bif override/* - fi - einfo "Unpacking files..." - unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" - unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" - touch .metadata/hou || die "touching hou" - fi - ;; - esac - fi - # We unpack this for all media sets. - unpack nwclient${MY_PV}.tar.gz - if use nowin - then - if (use sou || use hou) && ! use cdinstall ; then - ewarn "If you really want to install SoU and/or HoU, you must" - ewarn "emerge with USE=cdinstall." - die "SoU and/or HoU require USE=cdinstall." - fi - cd "${WORKDIR}" - unpack nwresources${MY_PV}.tar.gz \ - || die "unpacking nwresources${MY_PV}.tar.gz" - cd "${S}" - fi - - rm -rf override/* - for a in ${A} - do - currentlocale="" - if [[ -z ${a/*german*/} ]] - then - currentlocale=de - elif [[ -z ${a/*spanish*/} ]] - then - currentlocale=es - elif [[ -z ${a/*italian*/} ]] - then - currentlocale=it - elif [[ -z ${a/*french*/} ]] - then - currentlocale=fr - fi - if [[ -n "$currentlocale" ]] - then - touch ".metadata/linguas_$currentlocale" - mkdir -p $currentlocale - cd ${currentlocale} - unpack ${a} || die "unpacking ${a}" - fi - done - if use linguas_en - then - touch ".metadata/linguas_en" - fi - # These files aren't needed and come from the patches (games-rpg/nwn) - rm -f data/patch.bif patch.key - - # Rename nwn.ini to avoid overwriting it every time - mv nwn.ini nwn.ini.default - - sed -i -e 's,/bin/sh,/bin/bash,g' -e '\:^./nwmain .*:i \ -'"dir='${dir}';LINGUAS='${LINGUAS}'"' \ -die() { \ - echo "$*" 1>&2 \ - exit 1 \ -} \ -cd "${dir}" || die "cd ${dir}" \ -if [[ -d "$LANG" ]] \ -then \ - p=${HOME}/.nwn/${LANG} \ -elif [[ -d "en" ]] \ -then \ - LANG=en \ - p=${HOME}/.nwn/${LANG} \ -else \ - LANG="" \ - p=${HOME}/.nwn \ - for i in ${LINGUAS} \ - do \ - if [ -z "${LANG}" -a -r ".metadata/linguas_$i" -a -d "$i" ] \ - then \ - LANG=$i \ - p=${HOME}/.nwn \ - fi \ - done \ -fi \ -mkdir -p "${p}" \ -find "${p}" -type l -delete \ -for i in * ; do \ - if [[ ! -f ".metadata/linguas_${i}" ]] \ - then \ - cp -rfs ${dir}/${i} ${p}/. || die "copy ${i}" \ - fi \ -done \ -if [[ -n "$LANG" ]] \ -then \ - cd "${LANG}" || die "cd ${LANG}" \ - for i in * ; do \ - cp -rfs ${dir}/${LANG}/${i} ${p}/. || die "copy ${LANG}/${i}" \ - done \ -fi \ -cd "${p}" || die "cd ${p}" \ -if [[ ! -a nwn.ini ]]; then \ - cp nwn.ini.default nwn.ini \ -fi \ -if [[ -r ./nwmovies.so ]]; then \ - export LD_PRELOAD=./nwmovies.so:$LD_PRELOAD \ - export SDL_AUDIODRIVER=alsa \ -fi \ -if [[ -r ./nwmouse.so ]]; then \ - export XCURSOR_PATH="$(pwd)" \ - export XCURSOR_THEME=nwmouse \ - export LD_PRELOAD=./nwmouse.so:$LD_PRELOAD \ -fi \ - ' "${S}"/nwn || die "sed nwn" -} - -src_install() { - dodir "${dir}" - mkdir -p "${S}"/dmvault "${S}"/hak "${S}"/portraits "${S}"/localvault - rm -rf "${S}"/dialog.tlk "${S}"/dialog.TLK "${S}"/dialogf.tlk \ - "${S}"/dmclient "${S}"/nwmain "${S}"/nwserver "${S}"/nwm/* \ - "${S}"/SDL-1.2.5 "${S}"/fixinstall - # Remove the softlink to the built-in SDL library so that we don't have to re-install - # this whole thing whenever we need to update to a different custom SDL - rm "${S}"/lib/libSDL-1.2.so.0 - if ! use videos - then - rm -rf "${S}"/movies/* - fi - mv "${S}"/* "${Ddir}" - mv "${S}"/.metadata "${Ddir}" - keepdir "${dir}"/servervault - keepdir "${dir}"/scripttemplates - keepdir "${dir}"/saves - keepdir "${dir}"/portraits - keepdir "${dir}"/hak - cd "${Ddir}" - for d in ambient data dmvault hak localvault movies music override portraits - do - if [[ -d ${d} ]] - then - ( cd ${d} - for f in $(find . -name '*.*') ; do - lcf=$(echo ${f} | tr [:upper:] [:lower:]) - if [[ ${f} != ${lcf} ]] && [[ -f ${f} ]] - then - mv ${f} ${lcf} - fi - done ) - fi - done - if ! use sou && ! use hou && use nowin - then - if [[ -f data/patch.bif ]] - then - chmod a-x data/patch.bif - fi - if [[ -f patch.key ]] - then - chmod a-x patch.key - fi - fi - doicon "${DISTDIR}"/nwn.png - - prepgamesdirs - chmod -R g+rwX ${Ddir}/saves ${Ddir}/localvault ${Ddir}/dmvault \ - 2>&1 > /dev/null || die "could not chmod" - chmod g+rwX ${Ddir} || die "could not chmod" -} - -pkg_postinst() { - games_pkg_postinst - if ! use cdinstall && ! use nowin ; then - elog "The NWN linux client data is now installed." - elog "Proceed with the following steps in order to get it working:" - elog "1) Copy the following directories/files from your installed and" - elog " patched (1.68) Neverwinter Nights to ${dir}:" - elog " ambient/" - elog " data/" - elog " dmvault/" - elog " hak/" - elog " localvault/" - elog " modules/" - if use videos - then - elog " movies/" - fi - elog " music/" - elog " portraits/" - elog " saves/" - elog " servervault/" - elog " texturepacks/" - elog " chitin.key" - elog "2) Remove some files to make way for the patch" - elog " rm ${dir}/music/mus_dd_{kingmaker,shadowgua,witchwake}.bmu" - elog " rm ${dir}/override/iit_medkit_001.tga" - elog " rm ${dir}/data/patch.bif" - if use sou - then - elog " rm ${dir}/xp1patch.key ${dir}/data/xp1patch.bif" - fi - if use hou - then - elog " rm ${dir}/xp2patch.key ${dir}/data/xp2patch.bif" - fi - elog "3) Chown and chmod the files with the following commands" - elog " chown -R ${GAMES_USER}:${GAMES_GROUP} ${dir}" - elog " chmod -R g+rwX ${dir}" - echo - elog "Or try emerging with USE=nowin and/or USE=cdinstall." - echo - else - einfo "The NWN linux client data is now installed." - echo - fi - if use cdinstall && ! use nowin ; then - ewarn "Some/all demo modules will be missing. You can copy them manually into :" - ewarn "${dir}/modules" - ewarn "or emerge with USE=nowin." - fi - if ! use cdinstall && use nowin && use videos - then - ewarn "Some/all movies will be missing. You can copy them manually into :" - ewarn "${dir}/movies" - ewarn "or emerge with USE=cdinstall and/or USE=-nowin." - fi - elog "This is only the data portion, you will also need games-rpg/nwn to" - elog "play Neverwinter Nights." - echo -} |