diff options
author | Richard Freeman <rich0@gentoo.org> | 2007-12-29 03:16:05 +0000 |
---|---|---|
committer | Richard Freeman <rich0@gentoo.org> | 2007-12-29 03:16:05 +0000 |
commit | 178fae03ab69e5d7fed49e24045eda647f0adc3a (patch) | |
tree | 3c401150671b7659a7b66cbe4a83f1e1230c49ae /games-rpg/eternal-lands-data/eternal-lands-data-1.5.0.ebuild | |
parent | Add sound useflag for games-rpg/eternal-lands-data. (diff) | |
download | historical-178fae03ab69e5d7fed49e24045eda647f0adc3a.tar.gz historical-178fae03ab69e5d7fed49e24045eda647f0adc3a.tar.bz2 historical-178fae03ab69e5d7fed49e24045eda647f0adc3a.zip |
Version bump - #201161
Package-Manager: portage-2.1.3.19
Diffstat (limited to 'games-rpg/eternal-lands-data/eternal-lands-data-1.5.0.ebuild')
-rw-r--r-- | games-rpg/eternal-lands-data/eternal-lands-data-1.5.0.ebuild | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/games-rpg/eternal-lands-data/eternal-lands-data-1.5.0.ebuild b/games-rpg/eternal-lands-data/eternal-lands-data-1.5.0.ebuild new file mode 100644 index 000000000000..6c39a0579ec3 --- /dev/null +++ b/games-rpg/eternal-lands-data/eternal-lands-data-1.5.0.ebuild @@ -0,0 +1,73 @@ +# Copyright 1999-2007 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands-data/eternal-lands-data-1.5.0.ebuild,v 1.1 2007/12/29 03:12:24 rich0 Exp $ + +inherit games + +MUSIC_DATE="20060803" + +MY_PV="${PV//_/}" +MY_PV="${MY_PV//./}" +MY_PN="${PN%*-data}" +DESCRIPTION="An online MMORPG written in C and SDL" +HOMEPAGE="http://www.eternal-lands.com" +SRC_URI="http://el.beplacid.net/downloads/elc_150_linux.zip + music? ( mirror://gentoo/el_music_full-${MUSIC_DATE}.zip ) + sound? ( mirror://gentoo/el_sound_150.zip )" +# WARNING: The music file is held at +# http://www.eternal-lands.com/page/music.php +# We only mirror it so that it is versioned by the date we mirrored it +# AND prefixed with el_ so as not cause any conflicts. Maybe oneday they will +# version their music, maybe not. + +LICENSE="eternal_lands" +SLOT="0" +KEYWORDS="~amd64 ~x86 ~x86-fbsd" +IUSE="music sound" + +DEPEND="app-arch/unzip" + +# Maybe one day upstream will do things in a consistent way. +S="${WORKDIR}/elc-150" + +src_unpack() { + unpack ${A} + cd "${S}" + + # Move our music files to the correct directory + if use music ; then + mv ../*.ogg ../*.pll music || die + fi +} + +src_install() { + # These are provided by eternal-lands ebuild + + rm license.txt + + insopts -m 0660 + insinto "${GAMES_DATADIR}/${MY_PN}" + doins -r 2dobjects 3dobjects actor_defs animations maps meshes music \ + particles skeletons textures tiles languages \ + *.lst 3dobjects.txt *.xml \ + || die "doins failed" + + # Removed sound from above - need to handle sound support + + cd "${WORKDIR}" + if use sound ; then + doins -r sound || die "doins sound failed" + fi + + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + # Ensure that the files are writable by the game group for auto + # updating. + chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${MY_PN}" + + # Make sure new files stay in games group + find "${ROOT}/${GAMES_DATADIR}/${MY_PN}" -type d -exec chmod g+sx {} \; +} |