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author | Stefan Strogin <steils@gentoo.org> | 2020-08-11 01:14:48 +0300 |
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committer | Stefan Strogin <steils@gentoo.org> | 2020-08-11 01:23:30 +0300 |
commit | 6052cff30f398cf28089db8988666c6c2a189116 (patch) | |
tree | 4c0ae6eaf2c118a3f94671bb40d7b52373c5630d /games-roguelike | |
parent | dev-util/diffoscope: drop python-3.6 (diff) | |
download | gentoo-6052cff30f398cf28089db8988666c6c2a189116.tar.gz gentoo-6052cff30f398cf28089db8988666c6c2a189116.tar.bz2 gentoo-6052cff30f398cf28089db8988666c6c2a189116.zip |
games-roguelike/angband: add patch to fix SDL2 sound
Closes: https://bugs.gentoo.org/728096
Package-Manager: Portage-3.0.2, Repoman-2.3.23
Signed-off-by: Stefan Strogin <steils@gentoo.org>
Diffstat (limited to 'games-roguelike')
-rw-r--r-- | games-roguelike/angband/angband-4.2.1-r1.ebuild | 108 | ||||
-rw-r--r-- | games-roguelike/angband/files/angband-4.2.1-sdl2-sound.patch | 50 |
2 files changed, 158 insertions, 0 deletions
diff --git a/games-roguelike/angband/angband-4.2.1-r1.ebuild b/games-roguelike/angband/angband-4.2.1-r1.ebuild new file mode 100644 index 000000000000..5261fcba1660 --- /dev/null +++ b/games-roguelike/angband/angband-4.2.1-r1.ebuild @@ -0,0 +1,108 @@ +# Copyright 1999-2020 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +inherit autotools desktop xdg-utils + +MAJOR_PV=$(ver_cut 1-2) + +DESCRIPTION="A roguelike dungeon exploration game based on the books of J.R.R. Tolkien" +HOMEPAGE="https://rephial.org/" +SRC_URI="https://rephial.org/downloads/${MAJOR_PV}/${P}.tar.gz + https://dev.gentoo.org/~steils/distfiles/${P}-man.tar.gz" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~amd64 ~x86" +IUSE="+ncurses sdl sound +X" + +REQUIRED_USE="sound? ( sdl ) + || ( X ncurses )" + +RDEPEND="X? ( + media-fonts/font-misc-misc + x11-libs/libX11 + ) + ncurses? ( sys-libs/ncurses:0=[unicode] ) + sdl? ( + media-libs/libsdl2[video,X] + media-libs/sdl2-image + media-libs/sdl2-ttf + sound? ( + media-libs/libsdl2[sound] + media-libs/sdl2-mixer[mp3] + ) + )" +DEPEND="${RDEPEND}" +BDEPEND="virtual/pkgconfig" + +PATCHES=( "${FILESDIR}/${P}-sdl2-sound.patch" ) + +src_prepare() { + default + + sed -i -e '/libpath/s#datarootdir#datadir#' configure.ac || die + sed -i -e "/^.SILENT/d" mk/buildsys.mk.in || die + + if use !sound ; then + sed -i -e 's/sounds//' lib/Makefile || die + fi + + # Game constant files are now system config files in Angband, but + # users will be hidden from applying updates by default + { + echo "CONFIG_PROTECT_MASK=\"/etc/${PN}/customize/\"" + echo "CONFIG_PROTECT_MASK=\"/etc/${PN}/gamedata/\"" + } > "${T}"/99${PN} || die + + eautoreconf +} + +src_configure() { + local myconf=( + --bindir="${EPREFIX}"/usr/bin + --with-private-dirs + $(use_enable X x11) + $(use_enable ncurses curses) + ) + if use sdl; then + myconf+=( + --enable-sdl2 + $(use_enable sound sdl2-mixer) + ) + fi + + econf "${myconf[@]}" +} + +src_install() { + default + + dodoc changes.txt README.md + doman "${WORKDIR}"/${PN}.1 + doenvd "${T}"/99${PN} + + if use X || use sdl; then + use X && make_desktop_entry "angband -mx11" "Angband (X11)" "${PN}" + use sdl && make_desktop_entry "angband -msdl2" "Angband (SDL2)" "${PN}" + + local s + for s in 16 32 128 256 512; do + newicon -s ${s} lib/icons/att-${s}.png "${PN}.png" + done + newicon -s scalable lib/icons/att.svg "${PN}.svg" + fi +} + +pkg_postinst() { + if use X || use sdl; then + xdg_icon_cache_update + fi +} + +pkg_postrm() { + if use X || use sdl; then + xdg_icon_cache_update + fi +} diff --git a/games-roguelike/angband/files/angband-4.2.1-sdl2-sound.patch b/games-roguelike/angband/files/angband-4.2.1-sdl2-sound.patch new file mode 100644 index 000000000000..accbc8355579 --- /dev/null +++ b/games-roguelike/angband/files/angband-4.2.1-sdl2-sound.patch @@ -0,0 +1,50 @@ +From bbfe78654e2f67da264d81d25fe1e6332302e51a Mon Sep 17 00:00:00 2001 +From: Eric Branlund <ebranlund@fastmail.com> +Date: Sat, 11 Jul 2020 11:07:24 -0700 +Subject: [PATCH] Adjusted so "./configure --enable-sdl2-mixer" and then + compiling generates an executable where "angband --help" lists the SDL sound + module as available. + +Upstream-Status: Accepted +[https://github.com/angband/angband/commit/bbfe78654e2f67da264d81d25fe1e6332302e51a] +Signed-off-by: Stefan Strogin <steils@gentoo.org> +--- + configure.ac | 2 +- + src/sound-core.c | 4 ++-- + 2 files changed, 3 insertions(+), 3 deletions(-) + +diff --git a/configure.ac b/configure.ac +index 968aaa914..9d0b1e600 100644 +--- a/configure.ac ++++ b/configure.ac +@@ -337,7 +337,7 @@ if test "$enable_sdl2_mixer" = "yes"; then + SDL2_LIBS=`sdl2-config --libs` + LIBS="${LIBS} ${SDL2_LIBS} -lSDL2_mixer" + fi +- MAINFILES="${MAINFILES} \$(SNDSDL2FILES)" ++ MAINFILES="${MAINFILES} \$(SNDSDLFILES)" + fi + fi + +diff --git a/src/sound-core.c b/src/sound-core.c +index 261009429..8b8ef7ffd 100644 +--- a/src/sound-core.c ++++ b/src/sound-core.c +@@ -20,7 +20,7 @@ + #include "sound.h" + #include "main.h" + #include "ui-prefs.h" +-#ifdef SOUND_SDL ++#if defined(SOUND_SDL) || defined(SOUND_SDL2) + #include "snd-sdl.h" + #endif + +@@ -55,7 +55,7 @@ static struct msg_snd_data message_sounds[MSG_MAX]; + */ + static const struct sound_module sound_modules[] = + { +-#ifdef SOUND_SDL ++#if defined(SOUND_SDL) || defined(SOUND_SDL2) + { "sdl", "SDL_mixer sound module", init_sound_sdl }, + #endif /* SOUND_SDL */ + #if (!defined(WIN32_CONSOLE_MODE) && defined(WINDOWS) && !defined(USE_SDL) && !defined(USE_SDL2)) |