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# Copyright 1999-2005 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $
inherit games
MY_P=${PN}-cvs-Apr-${PV:6:2}
S=${WORKDIR}/${MY_P}
DESCRIPTION="multiplayer strategy game (Civilization Clone)"
HOMEPAGE="http://www.freeciv.org/"
SRC_URI="ftp://ftp.freeciv.org/pub/freeciv/latest/${MY_P}.tar.bz2
!dedicated? (
alsa? ( http://www.freeciv.org/ftp/contrib/sounds/sets/stdsounds2.tar.gz )
esd? ( http://www.freeciv.org/ftp/contrib/sounds/sets/stdsounds2.tar.gz )
sdl? ( http://www.freeciv.org/ftp/contrib/sounds/sets/stdsounds2.tar.gz )
)"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~ppc ~x86"
IUSE="Xaw3d gtk gtk2 nls readline dedicated alsa esd sdl"
RDEPEND="sys-libs/zlib
readline? ( sys-libs/readline )
!dedicated? (
virtual/x11
!gtk? ( Xaw3d? ( x11-libs/Xaw3d ) )
gtk? (
gtk2? (
>=x11-libs/gtk+-2.0.0
>=dev-libs/glib-2.0.0
>=dev-libs/atk-1.0.3
>=x11-libs/pango-1.0.5
)
!gtk2? (
=x11-libs/gtk+-1*
>=dev-libs/glib-1.2.5
>=media-libs/imlib-1.9.2
)
)
alsa? (
>=media-libs/alsa-lib-1.0
>=media-libs/audiofile-0.2
)
esd? ( >=media-sound/esound-0.2 )
sdl? (
>=media-libs/sdl-mixer-1.2
>=media-libs/libsdl-1.2
)
)"
DEPEND="${RDEPEND}
nls? ( sys-devel/gettext )
>=sys-apps/sed-4"
pkg_setup() {
if use '!dedicated' ; then
if use gtk && use gtk2 ; then
einfo "The Freeciv Client will be built with the GTK+-2 toolkit"
elif use gtk ; then
einfo "The Freeciv Client will be built with the GTK+-1.2 toolkit"
elif use Xaw3d ; then
einfo "The Freeciv Client will be built with the Xaw3d toolkit"
else
einfo "The Freeciv Client will be built with the Xaw toolkit"
fi
if use '!esd' && use '!alsa' && use '!sdl' ; then
ewarn ""
ewarn "To enable sound support in civclient, you must enable"
ewarn "at least one of this USE flags: alsa, esd, sdl"
ewarn ""
fi
fi
}
src_unpack() {
unpack ${A}
# install locales in /usr/share/locale
sed -i 's:^\(localedir = \).*:\1/usr/share/locale:' \
${S}/intl/Makefile.in ${S}/po/Makefile.in.in || die "sed failed"
sed -i '/^#define LOCALEDIR/s:".*":"/usr/share/locale":' \
${S}/configure || die "sed failed"
# install the .desktop in /usr/share/applications
sed -i 's:^\(desktopfiledir = \).*:\1/usr/share/applications:' \
${S}/client/Makefile.in || die "sed failed"
# remove civclient manpage if dedicated server
use dedicated && {
sed -i '/man_MANS = /s:civclient.6::' \
${S}/doc/man/Makefile.in || die "sed failed"
}
}
src_compile() {
# Configure the client toolkit
local myclient="xaw"
use Xaw3d && myclient="xaw3d"
if use gtk ; then
use gtk2 \
&& myclient="gtk-2.0" \
|| myclient="gtk"
fi
use dedicated && myclient="no"
# Configure the sound plugins
local mysoundconf
if use dedicated ; then
mysoundconf="--disable-alsa --disable-esd --disable-sdl-mixer"
else
#XXX --enable-{alsa,esd,sdl-mixer} actually disable them...
#XXX ==> use --disable-* only, and autodetect to enable.
#XXX mysoundconf="${mysoundconf} $(use_enable alsa)"
use alsa || mysoundconf="${mysoundconf} --disable-alsa"
#XXX mysoundconf="${mysoundconf} $(use_enable esd)"
use esd || mysoundconf="${mysoundconf} --disable-esd"
#XXX mysoundconf="${mysoundconf} $(use_enable sdl sdl-mixer)"
use sdl || mysoundconf="${mysoundconf} --disable-sdl-mixer"
fi
egamesconf \
--disable-dependency-tracking \
--with-zlib \
$(use_with readline) \
$(use_enable nls) \
--enable-client=${myclient} \
${mysoundconf} \
|| die "egamesconf failed"
emake || die "emake failed"
}
src_install() {
make DESTDIR="${D}" install || die "make install failed"
if use '!dedicated' ; then
# Install the app-defaults if Xaw/Xaw3d toolkit
if use '!gtk'; then
insinto /etc/X11/app-defaults
doins data/Freeciv || die "doins failed"
fi
# Install sounds if at least one sound plugin was built
if use alsa || use esd || use sdl ; then
cp -R ../stdsounds* ${D}${GAMES_DATADIR}/${PN} \
|| die "failed to install sounds"
fi
# Create and install the html manual. It can't be done for dedicated
# servers, because the 'civmanual' tool is then not built. Also
# delete civmanual from the GAMES_BINDIR, because it's then useless.
# Note: to have it localized, it should be ran from _postinst, or
# something like that, but then it's a PITA to avoid orphan files...
./manual/civmanual || die "civmanual failed"
dohtml manual*.html || die "dohtml failed"
rm -f ${D}/${GAMES_BINDIR}/civmanual
fi
dodoc ChangeLog INSTALL NEWS \
doc/{BUGS,CodingStyle,HACKING,HOWTOPLAY,PEOPLE,README*,TODO} \
|| die "dodoc failed"
prepgamesdirs
}
|