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# Copyright 1999-2004 Gentoo Technologies, Inc.
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-action/d2x/d2x-0.2.5.ebuild,v 1.5 2004/06/03 07:50:38 mr_bones_ Exp $
inherit flag-o-matic eutils games
DATAFILE="d2shar10"
DESCRIPTION="Descent 2"
HOMEPAGE="http://icculus.org/d2x/"
SRC_URI="http://icculus.org/d2x/src/${P}.tar.gz
http://icculus.org/d2x/data/${DATAFILE}.tar.gz"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="x86 ppc"
IUSE="debug opengl ggi svga"
RDEPEND="media-libs/libsdl
media-libs/sdl-image
opengl? ( virtual/opengl )
ggi? ( media-libs/libggi )
svga? ( media-libs/svgalib )"
DEPEND="${RDEPEND}
x86? ( dev-lang/nasm )"
src_unpack() {
unpack ${A}
cd ${DATAFILE}
rm *.{exe,bat}
cd ${S}
epatch ${FILESDIR}/${PV}-shellscripts.patch
}
src_compile() {
# --disable-network --enable-console
local myconf="$(use_enable x86 assembler)"
use debug \
&& debugconf="${myconf} --enable-debug --disable-release" \
|| debugconf="${myconf} --disable-debug --enable-release"
# we do this because each of the optional guys define the same functions
# in gr, thus when they go to link they cause redefine errors ...
# we build each by it self, save the binary file, clean up, and start over
mkdir my-bins
for ren in sdl $(use opengl) $(use svga) $(use ggi) ; do
[ "${ren}" == "sdl" ] \
&& renconf="" \
|| renconf="--with-${ren}"
[ "${ren}" == "svga" ] \
&& defflags="-DSVGALIB_INPUT" \
|| defflags=""
make distclean
egamesconf \
${myconf} \
${renconf} \
--datadir=${GAMES_DATADIR_BASE} \
|| die "conf ${ren}"
emake CXXFLAGS="${CXXFLAGS} ${defflags}" || die "build ${ren}"
mv d2x* my-bins/
done
}
src_install() {
make install DESTDIR=${D} || die
dogamesbin my-bins/*
dodir ${GAMES_DATADIR}/${PN}
cp -r ${WORKDIR}/${DATAFILE}/* ${D}/${GAMES_DATADIR}/${PN}/
dodoc AUTHORS ChangeLog NEWS README* TODO readme.txt
prepgamesdirs
}
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