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# Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/eclass/games.eclass,v 1.117 2006/10/19 22:41:57 vapier Exp $
# devlist: {vapier,wolf31o2,mr_bones_}@gentoo.org -> games@gentoo.org
#
# This is the games eclass for standardizing the install of games ...
# you better have a *good* reason why you're *not* using games.eclass
# in a games-* ebuild
inherit multilib eutils
EXPORT_FUNCTIONS pkg_preinst pkg_postinst src_compile pkg_setup
[[ -z ${GAME} ]] && GAME=${PN%%-*}
DESCRIPTION="Based on the ${ECLASS} eclass"
export GAMES_PREFIX=${GAMES_PREFIX:-/usr/games}
export GAMES_PREFIX_OPT=${GAMES_PREFIX_OPT:-/opt}
export GAMES_DATADIR=${GAMES_DATADIR:-/usr/share/games}
export GAMES_DATADIR_BASE=${GAMES_DATADIR_BASE:-/usr/share} # some packages auto append 'games'
export GAMES_SYSCONFDIR=${GAMES_SYSCONFDIR:-/etc/games}
export GAMES_STATEDIR=${GAMES_STATEDIR:-/var/games}
export GAMES_LOGDIR=${GAMES_LOGDIR:-/var/log/games}
export GAMES_LIBDIR=${GAMES_LIBDIR:-${GAMES_PREFIX}/$(get_libdir)}
export GAMES_BINDIR=${GAMES_BINDIR:-${GAMES_PREFIX}/bin}
export GAMES_ENVD="90games"
# if you want to use a different user/group than games.games,
# just add these two variables to your environment (aka /etc/profile)
export GAMES_USER=${GAMES_USER:-root}
export GAMES_USER_DED=${GAMES_USER_DED:-games}
export GAMES_GROUP=${GAMES_GROUP:-games}
egamesconf() {
econf \
--prefix="${GAMES_PREFIX}" \
--libdir="${GAMES_LIBDIR}" \
--datadir="${GAMES_DATADIR}" \
--sysconfdir="${GAMES_SYSCONFDIR}" \
--localstatedir="${GAMES_STATEDIR}" \
"$@" \
|| die "egamesconf failed"
}
egamesinstall() {
make \
prefix="${D}${GAMES_PREFIX}" \
mandir="${D}/usr/share/man" \
infodir="${D}/usr/share/info" \
datadir="${D}${GAMES_DATADIR}" \
sysconfdir="${D}${GAMES_SYSCONFDIR}" \
localstatedir="${D}${GAMES_STATEDIR}" \
"$@" install || die "egamesinstall failed"
}
gameswrapper() {
local oldtree=${DESTTREE}
into "${GAMES_PREFIX}"
local cmd=$1; shift
${cmd} "$@"
local ret=$?
into "${oldtree}"
return ${ret}
}
dogamesbin() { gameswrapper ${FUNCNAME/games} "$@"; }
dogamessbin() { gameswrapper ${FUNCNAME/games} "$@"; }
dogameslib() { gameswrapper ${FUNCNAME/games} "$@"; }
dogameslib.a() { gameswrapper ${FUNCNAME/games} "$@"; }
dogameslib.so() { gameswrapper ${FUNCNAME/games} "$@"; }
newgamesbin() { gameswrapper ${FUNCNAME/games} "$@"; }
newgamessbin() { gameswrapper ${FUNCNAME/games} "$@"; }
games_make_wrapper() { gameswrapper ${FUNCNAME/games_} "$@"; }
gamesowners() { chown ${GAMES_USER}:${GAMES_GROUP} "$@"; }
gamesperms() { chmod u+rw,g+r-w,o-rwx "$@"; }
prepgamesdirs() {
local dir f
for dir in \
"${GAMES_PREFIX}" "${GAMES_PREFIX_OPT}" "${GAMES_DATADIR}" \
"${GAMES_SYSCONFDIR}" "${GAMES_STATEDIR}" "${GAMES_LIBDIR}" \
"${GAMES_BINDIR}" "$@"
do
[[ ! -d ${D}/${dir} ]] && continue
(
gamesowners -R "${D}/${dir}"
find "${D}/${dir}" -type d -print0 | xargs -0 chmod 750
find "${D}/${dir}" -type f -print0 | xargs -0 chmod o-rwx,g+r
) &>/dev/null
f=$(find "${D}/${dir}" -perm +4000 -a -uid 0 2>/dev/null)
if [[ -n ${f} ]] ; then
eerror "A game was detected that is setuid root!"
eerror "${f}"
die "refusing to merge a setuid root game"
fi
done
[[ -d ${D}/${GAMES_BINDIR} ]] || return 0
find "${D}/${GAMES_BINDIR}" -maxdepth 1 -type f -exec chmod 750 '{}' \;
}
gamesenv() {
# As much as I hate doing this, we need to be a bit more flexibility with
# our library directories.
local hasit=0 GAMES_LIBDIRS=""
if has_multilib_profile ; then
for libdir in $(get_all_libdirs) ; do
if [[ ${GAMES_LIBDIR} != ${GAMES_PREFIX}/${libdir} ]] ; then
GAMES_LIBDIRS="${GAMES_LIBDIRS}:${GAMES_PREFIX}/${libdir}"
else
hasit=1
fi
done
fi
[[ ${hasit} == "1" ]] \
&& GAMES_LIBDIRS=${GAMES_LIBDIRS:1} \
|| GAMES_LIBDIRS="${GAMES_LIBDIR}:${GAMES_LIBDIRS}"
cat <<-EOF > "${ROOT}"/etc/env.d/${GAMES_ENVD}
LDPATH="${GAMES_LIBDIRS}"
PATH="${GAMES_BINDIR}"
EOF
}
games_pkg_setup() {
[[ ${GAMES_CHECK_LICENSE} == "yes" ]] && check_license ${LICENSE}
# Make sure SDL was built in a certain way
if [[ -n ${GAMES_USE_SDL} ]] ; then
if built_with_use -o media-libs/libsdl ${GAMES_USE_SDL} ; then
eerror "You built libsdl with wrong USE flags."
eerror "Make sure you rebuild it like this:"
eerror "USE='-${GAMES_USE_SDL// / -}'"
die "your libsdl sucks"
fi
fi
enewgroup "${GAMES_GROUP}" 35
[[ ${GAMES_USER} != "root" ]] \
&& enewuser "${GAMES_USER}" 35 -1 "${GAMES_PREFIX}" "${GAMES_GROUP}"
[[ ${GAMES_USER_DED} != "root" ]] \
&& enewuser "${GAMES_USER_DED}" 36 /bin/bash "${GAMES_PREFIX}" "${GAMES_GROUP}"
# Dear portage team, we are so sorry. Lots of love, games team.
# See Bug #61680
[[ ${USERLAND} != "GNU" ]] && return 0
[[ $(getent passwd "${GAMES_USER_DED}" | cut -f7 -d:) == "/bin/false" ]] \
&& usermod -s /bin/bash "${GAMES_USER_DED}"
}
games_src_compile() {
[[ -x ./configure ]] && { egamesconf || die "egamesconf failed"; }
[ -e [Mm]akefile ] && { emake || die "emake failed"; }
}
games_pkg_preinst() {
local f
for f in $(find "${D}/${GAMES_STATEDIR}" -type f -printf '%P ' 2>/dev/null) ; do
if [[ -e ${ROOT}/${GAMES_STATEDIR}/${f} ]] ; then
cp -p \
"${ROOT}/${GAMES_STATEDIR}/${f}" \
"${D}/${GAMES_STATEDIR}/${f}" \
|| die "cp failed"
# make the date match the rest of the install
touch "${D}/${GAMES_STATEDIR}/${f}"
fi
done
}
# pkg_postinst function ... create env.d entry and warn about games group
games_pkg_postinst() {
gamesenv
if [[ -z "${GAMES_SHOW_WARNING}" ]] ; then
ewarn "Remember, in order to play games, you have to"
ewarn "be in the '${GAMES_GROUP}' group."
echo
case ${CHOST} in
*-darwin*) ewarn "Just run 'niutil -appendprop / /groups/games users <USER>'";;
*-freebsd*|*-dragonfly*) ewarn "Just run 'pw groupmod ${GAMES_GROUP} -m <USER>'";;
*) ewarn "Just run 'gpasswd -a <USER> ${GAMES_GROUP}', then have <USER> re-login.";;
esac
echo
einfo "For more info about Gentoo gaming in general, see our website:"
einfo " http://games.gentoo.org/"
echo
fi
}
# Unpack .uz(2) files for UT/UT2003/UT2004
# $1: directory or file to unpack
games_ut_unpack() {
local ut_unpack="$1"
local f=
if [[ -z ${ut_unpack} ]] ; then
die "You must provide an argument to games_ut_unpack"
fi
if [[ -f ${ut_unpack} ]] ; then
uz2unpack "${ut_unpack}" "${ut_unpack/.uz2/}" &>/dev/null \
|| die "uncompressing file ${ut_unpack}"
fi
if [[ -d ${ut_unpack} ]] ; then
for f in $(find "${ut_unpack}" -name '*.uz*' -printf '%f ') ; do
uz2unpack "${ut_unpack}/${f}" "${ut_unpack}/${f/.uz2}" &>/dev/null \
|| die "uncompressing file ${f}"
rm -f "${ut_unpack}/${f}" || die "deleting compressed file ${f}"
done
fi
}
# Unpacks .umod/.ut2mod/.ut4mod files for UT/UT2003/UT2004
# Usage: games_umod_unpack $1
games_umod_unpack() {
local umod=$1
mkdir -p "${Ddir}/System"
cp "${dir}"/System/{ucc-bin,{Manifest,Def{ault,User}}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int} ${Ddir}/System
export UT_DATA_PATH="${Ddir}/System"
cd "${UT_DATA_PATH}"
./ucc-bin umodunpack -x "${S}/${umod}" -nohomedir &> /dev/null \
|| die "uncompressing file ${umod}"
rm -f "${Ddir}"/System/{ucc-bin,{Manifest,Def{ault,User},User,UT200{3,4}}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int,ucc.log} &>/dev/null \
|| die "Removing temporary files"
}
# Link mods created by games-mods.eclass into the GAMES_PREFIX_OPT directories
# so they can be found by binary versions of the games.
games_link_mods() {
if [[ -e ${GAMES_DATADIR}/${GAME} ]] ; then
cd "${GAMES_DATADIR}/${GAME}"
for mod in $(find . -type d -printf '%P ') ; do
if [[ ! -e ${Ddir}/${mod} ]] ; then
elog "Creating symlink for ${mod}"
dosym "${GAMES_DATADIR}"/${GAME}/${mod} "${dir}"/${mod} || die
fi
done
fi
}
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