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authorDavid Holm <dholm@gentoo.org>2004-03-22 10:52:05 +0000
committerDavid Holm <dholm@gentoo.org>2004-03-22 10:52:05 +0000
commit5f4a5e353103d0b6d5de8179df41964e2a7a7700 (patch)
tree9aedd6095ebce9f77a29141efff755b3ca70eba7 /dev-games/neoengine/metadata.xml
parentAdding version 3.0.9 (Manifest recommit) (diff)
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Initial import
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diff --git a/dev-games/neoengine/metadata.xml b/dev-games/neoengine/metadata.xml
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+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<maintainer>
+ <email>dholm@gentoo.org</email>
+ <name>David Holm</name>
+</maintainer>
+<longdescription>NeoEngine is built with platform and API independency as the main goal. This means that if you build your game using the NeoEngine abstractions for services such as rendering, audio, file/resource management and networking, your game will run on all NeoEngine supported platforms with no changes to your game code. NeoEngine is also designed with an "open" API in mind. This means you can easily change, remove or add components you wish.</longdescription>
+</pkgmetadata>