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Bug: https://bugs.gentoo.org/610660
--- a/src/Settings_screen.cpp
+++ b/src/Settings_screen.cpp
@@ -217,3 +217,7 @@
// **************************************************
+const float FS::Settings_screen::bold = 1.0;
+const float FS::Settings_screen::faded = 0.2;
+
+// **************************************************
--- a/src/Settings_screen.h
+++ b/src/Settings_screen.h
@@ -71,8 +71,8 @@
static const int tick1_x = 252;
static const int tick_y_offset = 33;
static const int sprite_texture_start = FS_gfx::JOYSTICK;
- static const float bold = 1.0;
- static const float faded = 0.2;
+ static const float bold;
+ static const float faded;
Settings* settings_ptr;
int current_option;
--- a/src/Star_particle_system.cpp
+++ b/src/Star_particle_system.cpp
@@ -137,6 +137,10 @@
} // FS::Star_particle_system::launch_new_star
// **************************************************
+
+const float FS::Star_particle_system::lifespan = 1500.0;
+
+// **************************************************
// **************************************************
// **************************************************
// **************************************************
--- a/src/Star_particle_system.h
+++ b/src/Star_particle_system.h
@@ -77,7 +77,7 @@
static const int STAR_WIDTH = 30;
static const int STAR_HEIGHT = 30;
// This is a float so that we get floating-point division in update.
- static const float lifespan = 1500.0; // in ms
+ static const float lifespan; // in ms
// A particle is basically a lightweight sprite.
// Unlike a usual sprite, we don't need to worry about
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