| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
| |
Similarly to pcsx2, this uses part of the glslang private API
and can break easily with the system's copy. Also use bundled
vulkan-headers given mismatching with glslang is also volatile.
Revbump given it could've built with the old glslang and possibly
have ill effects after updating it.
Closes: https://bugs.gentoo.org/879111
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
|
|
|
|
| |
Also fix optimize usage, was fine in beta2 but in beta3 the
meaning changed and =none isn't 'pass nothing' but rather -O0.
The new optimize=custom is the one we want.
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
| |
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
| |
Signed-off-by: Pacho Ramos <pacho@gentoo.org>
|
|
|
|
|
|
|
| |
Closes: https://bugs.gentoo.org/842165
Closes: https://bugs.gentoo.org/599634
Closes: https://bugs.gentoo.org/819396
Signed-off-by: Pacho Ramos <pacho@gentoo.org>
|
|
|
|
|
|
| |
Signed-off-by: Michael Mair-Keimberger <mmk@levelnine.at>
Closes: https://github.com/gentoo/gentoo/pull/27984
Signed-off-by: James Le Cuirot <chewi@gentoo.org>
|
|
|
|
|
| |
Bug: https://bugs.gentoo.org/873532
Signed-off-by: Sam James <sam@gentoo.org>
|
|
|
|
| |
Signed-off-by: Sam James <sam@gentoo.org>
|
|
|
|
| |
Signed-off-by: Sam James <sam@gentoo.org>
|
|
|
|
|
| |
Signed-off-by: Petr Vaněk <arkamar@atlas.cz>
Signed-off-by: Sam James <sam@gentoo.org>
|
|
|
|
|
| |
Signed-off-by: Petr Vaněk <arkamar@atlas.cz>
Signed-off-by: Sam James <sam@gentoo.org>
|
|
|
|
|
| |
Signed-off-by: Petr Vaněk <arkamar@atlas.cz>
Signed-off-by: Sam James <sam@gentoo.org>
|
|
|
|
|
| |
Signed-off-by: Petr Vaněk <arkamar@atlas.cz>
Signed-off-by: Sam James <sam@gentoo.org>
|
|
|
|
| |
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This changes things around for target and tools flags (latter
is removed and replaced by target=editor), and dev_build replaces
target=debug. Adjusted so it hopefully works the same as before.
Please report if anything off, these alpha/beta change a lot of
things around and it's not always obvious to keep up with scons
combined with the long build times.
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
| |
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
| |
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
|
| |
Closes: https://bugs.gentoo.org/735164
Signed-off-by: Jakov Smolić <jsmolic@gentoo.org>
|
|
|
|
| |
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Indeed, most of our patches game from Debian (albeit without references ;))
so this is far simpler.
Dates back a long time!
```
+*KXL-1.1.7-r1 (13 May 2007)
+
+ 13 May 2007; Tupone Alfredo <tupone@gentoo.org>
+ +files/KXL-1.1.7-amd64.patch, +KXL-1.1.7-r1.ebuild:
+ Fixing bug #148332 by Pacho Ramos
+ Patch are from debian. It regards 64bit, sound and autorepeat
```
Bug: https://bugs.gentoo.org/148332
Closes: https://bugs.gentoo.org/870415
Signed-off-by: Sam James <sam@gentoo.org>
|
|
|
|
| |
Signed-off-by: Marek Szuba <marecki@gentoo.org>
|
|
|
|
| |
Signed-off-by: Marek Szuba <marecki@gentoo.org>
|
|
|
|
| |
Signed-off-by: Marek Szuba <marecki@gentoo.org>
|
|
|
|
| |
Signed-off-by: Marek Szuba <marecki@gentoo.org>
|
|
|
|
| |
Signed-off-by: Marek Szuba <marecki@gentoo.org>
|
|
|
|
| |
Signed-off-by: Marek Szuba <marecki@gentoo.org>
|
|
|
|
| |
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Was already planning to keyword once it's out of alpha with the
first beta given realistically new projects should be started
on 4 even if beta (migration from 3 is non-trivial).
Reminder that it's slotted and 3 is very much still supported, so
godot:3 can be added to world file for working on or running older
projects.
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
| |
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
| |
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
| |
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
| |
Signed-off-by: David Seifert <soap@gentoo.org>
|
|
|
|
| |
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
|
|
|
|
| |
Not super important given imagine devs would know this well, and need
to launch as "godot4" so won't be a surprise. But still won't hurt for
when this gets keyworded.
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
|
| |
Signed-off-by: Petr Vaněk <arkamar@atlas.cz>
Signed-off-by: Sam James <sam@gentoo.org>
|
|
|
|
| |
Signed-off-by: Andreas Sturmlechner <asturm@gentoo.org>
|
|
|
|
|
|
| |
Signed-off-by: Azamat H. Hackimov <azamat.hackimov@gmail.com>
Closes: https://github.com/gentoo/gentoo/pull/26695
Signed-off-by: Joonas Niilola <juippis@gentoo.org>
|
|
|
|
|
|
|
|
|
| |
skia's build system invokes python directly, which will fail with
dev-lang/python-exec[-native-symlinks].
Closes: https://bugs.gentoo.org/861923
Signed-off-by: Azamat H. Hackimov <azamat.hackimov@gmail.com>
Signed-off-by: Joonas Niilola <juippis@gentoo.org>
|
|
|
|
| |
Signed-off-by: Andreas Sturmlechner <asturm@gentoo.org>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This entered feature freeze on August 3 and "shouldn't" introduce
more breaking changes. Albeit has many known bugs/oddities to be
resolved, and --convert-3to4 hasn't been faring so well (new
projects should probably start on 4 at this point though).
Adding for testing, may look at keywording the first beta which
been planned for early September (devs that need godot:3 may
want to add the slot to their world file now).
Bug: https://bugs.gentoo.org/532730
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
That this wasn't in ::gentoo always kind of bothered me even though
I don't really use it, and felt like handling it.
Help/suggestions/PRs welcome from actual users, and please report
if anything unexpected compared to official builds (perhaps due
to unbundling/USE).
Slotted given godot:4 is known to have major breaking changes and
migrating is not always trivial.
Note largely no interest in building export templates (complex
toolchains and would realistically need to use bundled libs),
and does not help that this cannot use system paths to find them
without patching. Game ebuilds can do simple wrapper.eclass +
desktop.eclass w/ icon.png and use system's godot[34]-runner
(simpler if assets are pre-imported).
IUSE=headless/cli may have been useful to have both gui and headless
at same time but requires an extra long build and is obsoleted in
godot4 with the --headless switch, likely not worth having for 3.
Bug: https://bugs.gentoo.org/532730
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
| |
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
| |
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
| |
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
|
|
|
| |
Unsure if these still useful for something (please report)
but getting rather old and cleaning to reduce maintenance.
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
|
|
|
|
| |
Signed-off-by: Marek Szuba <marecki@gentoo.org>
|
|
|
|
| |
Signed-off-by: Marek Szuba <marecki@gentoo.org>
|
|
|
|
| |
Signed-off-by: Marek Szuba <marecki@gentoo.org>
|
|
|
|
| |
Signed-off-by: Marek Szuba <marecki@gentoo.org>
|
|
|
|
|
| |
Package-Manager: Portage-3.0.30, Repoman-3.0.3
Signed-off-by: Michael Palimaka <kensington@gentoo.org>
|