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-rw-r--r--games-engines/scummvm/files/scummvm-2.2.0-fluidsynth-2.2.patch150
-rw-r--r--games-engines/scummvm/scummvm-2.2.0-r1.ebuild (renamed from games-engines/scummvm/scummvm-2.2.0.ebuild)5
2 files changed, 153 insertions, 2 deletions
diff --git a/games-engines/scummvm/files/scummvm-2.2.0-fluidsynth-2.2.patch b/games-engines/scummvm/files/scummvm-2.2.0-fluidsynth-2.2.patch
new file mode 100644
index 000000000000..8bb94ec6ab6e
--- /dev/null
+++ b/games-engines/scummvm/files/scummvm-2.2.0-fluidsynth-2.2.patch
@@ -0,0 +1,150 @@
+diff --git a/audio/softsynth/fluidsynth.cpp b/audio/softsynth/fluidsynth.cpp
+index e0d7c4e3df..d8e82c24f5 100644
+--- a/audio/softsynth/fluidsynth.cpp
++++ b/audio/softsynth/fluidsynth.cpp
+@@ -46,6 +46,14 @@
+ #include "backends/platform/ios7/ios7_common.h"
+ #endif
+
++// We assume here Fluidsynth minor will never be above 255 and
++// that micro versions won't break API compatibility
++#if defined(FLUIDSYNTH_VERSION_MAJOR) && defined(FLUIDSYNTH_VERSION_MINOR)
++#define FS_API_VERSION ((FLUIDSYNTH_VERSION_MAJOR << 8) | FLUIDSYNTH_VERSION_MINOR)
++#else
++#define FS_API_VERSION 0
++#endif
++
+ class MidiDriver_FluidSynth : public MidiDriver_Emulated {
+ private:
+ MidiChannel_MPU401 _midiChannels[16];
+@@ -75,7 +83,7 @@ public:
+
+ void setEngineSoundFont(Common::SeekableReadStream *soundFontData) override;
+ bool acceptsSoundFontData() override {
+-#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1
++#if FS_API_VERSION >= 0x0200
+ return true;
+ #else
+ return false;
+@@ -134,7 +142,7 @@ void MidiDriver_FluidSynth::setStr(const char *name, const char *val) {
+
+ // Soundfont memory loader callback functions.
+
+-#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1
++#if FS_API_VERSION >= 0x0200
+ static void *SoundFontMemLoader_open(const char *filename) {
+ void *p;
+ if (filename[0] != '&') {
+@@ -144,11 +152,19 @@ static void *SoundFontMemLoader_open(const char *filename) {
+ return p;
+ }
+
++#if FS_API_VERSION >= 0x0202
++static int SoundFontMemLoader_read(void *buf, fluid_long_long_t count, void *handle) {
++#else
+ static int SoundFontMemLoader_read(void *buf, int count, void *handle) {
++#endif
+ return ((Common::SeekableReadStream *) handle)->read(buf, count) == (uint32)count ? FLUID_OK : FLUID_FAILED;
+ }
+
++#if FS_API_VERSION >= 0x0202
++static int SoundFontMemLoader_seek(void *handle, fluid_long_long_t offset, int origin) {
++#else
+ static int SoundFontMemLoader_seek(void *handle, long offset, int origin) {
++#endif
+ return ((Common::SeekableReadStream *) handle)->seek(offset, origin) ? FLUID_OK : FLUID_FAILED;
+ }
+
+@@ -157,7 +173,11 @@ static int SoundFontMemLoader_close(void *handle) {
+ return FLUID_OK;
+ }
+
++#if FS_API_VERSION >= 0x0202
++static fluid_long_long_t SoundFontMemLoader_tell(void *handle) {
++#else
+ static long SoundFontMemLoader_tell(void *handle) {
++#endif
+ return ((Common::SeekableReadStream *) handle)->pos();
+ }
+ #endif
+@@ -166,7 +186,8 @@ int MidiDriver_FluidSynth::open() {
+ if (_isOpen)
+ return MERR_ALREADY_OPEN;
+
+-#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1
++
++#if FS_API_VERSION >= 0x0200
+ // When provided with in-memory SoundFont data, only use the configured
+ // SoundFont instead if it's explicitly configured on the current game.
+ bool isUsingInMemorySoundFontData = _engineSoundFontData && !ConfMan.getActiveDomain()->contains("soundfont");
+@@ -195,7 +216,11 @@ int MidiDriver_FluidSynth::open() {
+ _synth = new_fluid_synth(_settings);
+
+ if (ConfMan.getBool("fluidsynth_chorus_activate")) {
++#if FS_API_VERSION >= 0x0202
++ fluid_synth_chorus_on(_synth, -1, 1);
++#else
+ fluid_synth_set_chorus_on(_synth, 1);
++#endif
+
+ int chorusNr = ConfMan.getInt("fluidsynth_chorus_nr");
+ double chorusLevel = (double)ConfMan.getInt("fluidsynth_chorus_level") / 100.0;
+@@ -210,22 +235,49 @@ int MidiDriver_FluidSynth::open() {
+ chorusType = FLUID_CHORUS_MOD_TRIANGLE;
+ }
+
++#if FS_API_VERSION >= 0x0202
++ fluid_synth_set_chorus_group_nr(_synth, -1, chorusNr);
++ fluid_synth_set_chorus_group_level(_synth, -1, chorusLevel);
++ fluid_synth_set_chorus_group_speed(_synth, -1, chorusSpeed);
++ fluid_synth_set_chorus_group_depth(_synth, -1, chorusDepthMs);
++ fluid_synth_set_chorus_group_type(_synth, -1, chorusType);
++#else
+ fluid_synth_set_chorus(_synth, chorusNr, chorusLevel, chorusSpeed, chorusDepthMs, chorusType);
++#endif
+ } else {
++#if FS_API_VERSION >= 0x0202
++ fluid_synth_chorus_on(_synth, -1, 0);
++#else
+ fluid_synth_set_chorus_on(_synth, 0);
++#endif
+ }
+
+ if (ConfMan.getBool("fluidsynth_reverb_activate")) {
++#if FS_API_VERSION >= 0x0202
++ fluid_synth_reverb_on(_synth, -1, 1);
++#else
+ fluid_synth_set_reverb_on(_synth, 1);
++#endif
+
+ double reverbRoomSize = (double)ConfMan.getInt("fluidsynth_reverb_roomsize") / 100.0;
+ double reverbDamping = (double)ConfMan.getInt("fluidsynth_reverb_damping") / 100.0;
+ int reverbWidth = ConfMan.getInt("fluidsynth_reverb_width");
+ double reverbLevel = (double)ConfMan.getInt("fluidsynth_reverb_level") / 100.0;
+
++#if FS_API_VERSION >= 0x0202
++ fluid_synth_set_reverb_group_roomsize(_synth, -1, reverbRoomSize);
++ fluid_synth_set_reverb_group_damp(_synth, -1, reverbDamping);
++ fluid_synth_set_reverb_group_width(_synth, -1, reverbWidth);
++ fluid_synth_set_reverb_group_level(_synth, -1, reverbLevel);
++#else
+ fluid_synth_set_reverb(_synth, reverbRoomSize, reverbDamping, reverbWidth, reverbLevel);
++#endif
+ } else {
++#if FS_API_VERSION >= 0x0202
++ fluid_synth_reverb_on(_synth, -1, 0);
++#else
+ fluid_synth_set_reverb_on(_synth, 0);
++#endif
+ }
+
+ Common::String interpolation = ConfMan.get("fluidsynth_misc_interpolation");
+@@ -246,7 +298,7 @@ int MidiDriver_FluidSynth::open() {
+ const char *soundfont = !isUsingInMemorySoundFontData ?
+ ConfMan.get("soundfont").c_str() : Common::String::format("&%p", (void *)_engineSoundFontData).c_str();
+
+-#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1
++#if FS_API_VERSION >= 0x0200
+ if (isUsingInMemorySoundFontData) {
+ fluid_sfloader_t *soundFontMemoryLoader = new_fluid_defsfloader(_settings);
+ fluid_sfloader_set_callbacks(soundFontMemoryLoader,
diff --git a/games-engines/scummvm/scummvm-2.2.0.ebuild b/games-engines/scummvm/scummvm-2.2.0-r1.ebuild
index 93e50eddec4f..f4ab2f0515e9 100644
--- a/games-engines/scummvm/scummvm-2.2.0.ebuild
+++ b/games-engines/scummvm/scummvm-2.2.0-r1.ebuild
@@ -1,4 +1,4 @@
-# Copyright 1999-2020 Gentoo Authors
+# Copyright 1999-2021 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=7
@@ -20,7 +20,7 @@ RDEPEND="
aac? ( media-libs/faad2 )
alsa? ( media-libs/alsa-lib )
flac? ( media-libs/flac )
- fluidsynth? ( media-sound/fluidsynth )
+ fluidsynth? ( media-sound/fluidsynth:= )
fribidi? ( dev-libs/fribidi )
gtk? (
dev-libs/glib:2
@@ -56,6 +56,7 @@ S="${WORKDIR}/${P/_/}"
PATCHES=(
"${FILESDIR}/${P}-ultima_engine_lua_dep.patch"
+ "${FILESDIR}/${P}-fluidsynth-2.2.patch"
)
src_prepare() {