diff options
Diffstat (limited to 'games-action')
5 files changed, 0 insertions, 123 deletions
diff --git a/games-action/accelerator3d/Manifest b/games-action/accelerator3d/Manifest deleted file mode 100644 index adcbb98cf6ea..000000000000 --- a/games-action/accelerator3d/Manifest +++ /dev/null @@ -1 +0,0 @@ -DIST accelerator-0.1.1.tar.bz2 1183838 BLAKE2B 8c7b888e4eadc0a1ed63745904db94757cfa73557664e0b2a7f7c8960990eb82991be9b1b42cb0d60f3af113867a2a02fb9304bd97f7658fec7d86efe5747c34 SHA512 f4321beb5f5b61c10d0b275321641ec173636267ae08cf88f7a2ecaaf0799cfe6593cbc7343c8ebfa72853c59773841295b1aca9a0ac0ef510de390107aa01da diff --git a/games-action/accelerator3d/accelerator3d-0.1.1-r3.ebuild b/games-action/accelerator3d/accelerator3d-0.1.1-r3.ebuild deleted file mode 100644 index 2013913e62fc..000000000000 --- a/games-action/accelerator3d/accelerator3d-0.1.1-r3.ebuild +++ /dev/null @@ -1,47 +0,0 @@ -# Copyright 1999-2018 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 - -EAPI=6 - -PYTHON_COMPAT=( python2_7 ) -inherit desktop python-r1 - -DESCRIPTION="Fast-paced, 3D, first-person shoot/dodge-'em-up, in the vain of Tempest or n2o" -HOMEPAGE="http://accelerator3d.sourceforge.net/" -SRC_URI="mirror://sourceforge/accelerator3d/accelerator-${PV}.tar.bz2" - -LICENSE="Artistic" -SLOT="0" -KEYWORDS="~amd64 ~x86" -IUSE="" -REQUIRED_USE="${PYTHON_REQUIRED_USE}" - -DEPEND="${PYTHON_DEPS}" -RDEPEND="${DEPEND} - dev-python/pygame[${PYTHON_USEDEP}] - dev-python/pyode[${PYTHON_USEDEP}] - dev-python/pyopengl[${PYTHON_USEDEP}]" - -S=${WORKDIR}/${PN} - -PATCHES=( - "${FILESDIR}"/${P}-gentoo-paths.patch - "${FILESDIR}"/${P}-gllightmodel.patch -) - -src_prepare() { - default - - sed -i \ - -e "s:@GENTOO_DATADIR@:${EPREFIX}/usr/share/${PN}:" \ - accelerator.py || die -} - -src_install() { - python_foreach_impl python_newscript accelerator.py accelerator - - insinto /usr/share/${PN} - doins -r gfx/. snd/. - einstalldocs - make_desktop_entry accelerator -} diff --git a/games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch b/games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch deleted file mode 100644 index 526fa678fdbc..000000000000 --- a/games-action/accelerator3d/files/accelerator3d-0.1.1-gentoo-paths.patch +++ /dev/null @@ -1,53 +0,0 @@ ---- a/accelerator.py 2006-04-18 21:51:28.000000000 +0200 -+++ b/accelerator.py 2006-04-18 22:07:28.000000000 +0200 -@@ -72,7 +72,7 @@ - # default parameters on it (min/mag filters, wrapping). - def __init__(self,texfile,mipmap = False): - global activeTexture -- filename = os.path.join('gfx',texfile) -+ filename = os.path.join('@GENTOO_DATADIR@',texfile) - image = pygame.image.load(filename) - data = pygame.image.tostring(image,'RGBX') - self.__texref = glGenTextures(1) -@@ -599,8 +599,8 @@ - for i in xrange(len(self.__menu[j][0])): - font.addString(self.__menu[j][0][i]) - if (soundon): -- self.__browsesound = pygame.mixer.Sound(os.path.join('snd','menu_browse.wav')) -- self.__selectsound = pygame.mixer.Sound(os.path.join('snd','menu_select.wav')) -+ self.__browsesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_browse.wav')) -+ self.__selectsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','menu_select.wav')) - - def doLoop(self): - global elapsed, z_increment, font -@@ -792,19 +792,19 @@ - - # sound! - if soundon: -- self.__shootsound = pygame.mixer.Sound(os.path.join('snd','shoot.wav')) -- self.__cluonsound = pygame.mixer.Sound(os.path.join('snd','cluon.wav')) -- self.__bogonsound = pygame.mixer.Sound(os.path.join('snd','bogon.wav')) -- self.__shipdeadsound = pygame.mixer.Sound(os.path.join('snd','ship_explode.wav')) -- self.__shocksound = pygame.mixer.Sound(os.path.join('snd','electricshock.wav')) -- self.__thudsound = pygame.mixer.Sound(os.path.join('snd','thud.wav')) -- self.__enginesound = pygame.mixer.Sound(os.path.join('snd','engine.wav')) -- self.__chargesound = pygame.mixer.Sound(os.path.join('snd','neon.wav')) -+ self.__shootsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','shoot.wav')) -+ self.__cluonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','cluon.wav')) -+ self.__bogonsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','bogon.wav')) -+ self.__shipdeadsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','ship_explode.wav')) -+ self.__shocksound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','electricshock.wav')) -+ self.__thudsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','thud.wav')) -+ self.__enginesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','engine.wav')) -+ self.__chargesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','neon.wav')) - self.__chargeplaying = False -- self.__scrapesound = pygame.mixer.Sound(os.path.join('snd','scrape.wav')) -+ self.__scrapesound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','scrape.wav')) - self.__scrapeplaying = False -- self.__slamsound = pygame.mixer.Sound(os.path.join('snd','slam.wav')) -- self.__phlogsound = pygame.mixer.Sound(os.path.join('snd','phlogiston.wav')) -+ self.__slamsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','slam.wav')) -+ self.__phlogsound = pygame.mixer.Sound(os.path.join('@GENTOO_DATADIR@','phlogiston.wav')) - - # reserve channel 0 for bullet sounds - pygame.mixer.set_reserved(2) diff --git a/games-action/accelerator3d/files/accelerator3d-0.1.1-gllightmodel.patch b/games-action/accelerator3d/files/accelerator3d-0.1.1-gllightmodel.patch deleted file mode 100644 index 31d0a8b5b4c5..000000000000 --- a/games-action/accelerator3d/files/accelerator3d-0.1.1-gllightmodel.patch +++ /dev/null @@ -1,11 +0,0 @@ ---- a/accelerator.py -+++ b/accelerator.py -@@ -274,7 +274,7 @@ - glColorMaterial(GL_FRONT,GL_AMBIENT_AND_DIFFUSE) - glMaterialfv(GL_FRONT,GL_SHININESS,128) - glMaterialfv(GL_FRONT,GL_SPECULAR,(0.5,0.5,0.5,1)) -- glLightModel(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR -+ glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL_EXT,GL_SEPARATE_SPECULAR_COLOR_EXT) # GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR - glEnable(GL_LINE_SMOOTH) - glEnable(GL_NORMALIZE) - #glPolygonMode(GL_FRONT,GL_LINE) diff --git a/games-action/accelerator3d/metadata.xml b/games-action/accelerator3d/metadata.xml deleted file mode 100644 index eaa5ae72c1f2..000000000000 --- a/games-action/accelerator3d/metadata.xml +++ /dev/null @@ -1,11 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> -<pkgmetadata> - <maintainer type="project"> - <email>games@gentoo.org</email> - <name>Gentoo Games Project</name> - </maintainer> - <upstream> - <remote-id type="sourceforge">accelerator3d</remote-id> - </upstream> -</pkgmetadata> |