diff options
-rw-r--r-- | games-engines/scummvm/files/scummvm-2.2.0-fluidsynth-2.2.patch | 150 | ||||
-rw-r--r-- | games-engines/scummvm/scummvm-2.2.0-r1.ebuild (renamed from games-engines/scummvm/scummvm-2.2.0.ebuild) | 5 |
2 files changed, 153 insertions, 2 deletions
diff --git a/games-engines/scummvm/files/scummvm-2.2.0-fluidsynth-2.2.patch b/games-engines/scummvm/files/scummvm-2.2.0-fluidsynth-2.2.patch new file mode 100644 index 000000000000..8bb94ec6ab6e --- /dev/null +++ b/games-engines/scummvm/files/scummvm-2.2.0-fluidsynth-2.2.patch @@ -0,0 +1,150 @@ +diff --git a/audio/softsynth/fluidsynth.cpp b/audio/softsynth/fluidsynth.cpp +index e0d7c4e3df..d8e82c24f5 100644 +--- a/audio/softsynth/fluidsynth.cpp ++++ b/audio/softsynth/fluidsynth.cpp +@@ -46,6 +46,14 @@ + #include "backends/platform/ios7/ios7_common.h" + #endif + ++// We assume here Fluidsynth minor will never be above 255 and ++// that micro versions won't break API compatibility ++#if defined(FLUIDSYNTH_VERSION_MAJOR) && defined(FLUIDSYNTH_VERSION_MINOR) ++#define FS_API_VERSION ((FLUIDSYNTH_VERSION_MAJOR << 8) | FLUIDSYNTH_VERSION_MINOR) ++#else ++#define FS_API_VERSION 0 ++#endif ++ + class MidiDriver_FluidSynth : public MidiDriver_Emulated { + private: + MidiChannel_MPU401 _midiChannels[16]; +@@ -75,7 +83,7 @@ public: + + void setEngineSoundFont(Common::SeekableReadStream *soundFontData) override; + bool acceptsSoundFontData() override { +-#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1 ++#if FS_API_VERSION >= 0x0200 + return true; + #else + return false; +@@ -134,7 +142,7 @@ void MidiDriver_FluidSynth::setStr(const char *name, const char *val) { + + // Soundfont memory loader callback functions. + +-#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1 ++#if FS_API_VERSION >= 0x0200 + static void *SoundFontMemLoader_open(const char *filename) { + void *p; + if (filename[0] != '&') { +@@ -144,11 +152,19 @@ static void *SoundFontMemLoader_open(const char *filename) { + return p; + } + ++#if FS_API_VERSION >= 0x0202 ++static int SoundFontMemLoader_read(void *buf, fluid_long_long_t count, void *handle) { ++#else + static int SoundFontMemLoader_read(void *buf, int count, void *handle) { ++#endif + return ((Common::SeekableReadStream *) handle)->read(buf, count) == (uint32)count ? FLUID_OK : FLUID_FAILED; + } + ++#if FS_API_VERSION >= 0x0202 ++static int SoundFontMemLoader_seek(void *handle, fluid_long_long_t offset, int origin) { ++#else + static int SoundFontMemLoader_seek(void *handle, long offset, int origin) { ++#endif + return ((Common::SeekableReadStream *) handle)->seek(offset, origin) ? FLUID_OK : FLUID_FAILED; + } + +@@ -157,7 +173,11 @@ static int SoundFontMemLoader_close(void *handle) { + return FLUID_OK; + } + ++#if FS_API_VERSION >= 0x0202 ++static fluid_long_long_t SoundFontMemLoader_tell(void *handle) { ++#else + static long SoundFontMemLoader_tell(void *handle) { ++#endif + return ((Common::SeekableReadStream *) handle)->pos(); + } + #endif +@@ -166,7 +186,8 @@ int MidiDriver_FluidSynth::open() { + if (_isOpen) + return MERR_ALREADY_OPEN; + +-#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1 ++ ++#if FS_API_VERSION >= 0x0200 + // When provided with in-memory SoundFont data, only use the configured + // SoundFont instead if it's explicitly configured on the current game. + bool isUsingInMemorySoundFontData = _engineSoundFontData && !ConfMan.getActiveDomain()->contains("soundfont"); +@@ -195,7 +216,11 @@ int MidiDriver_FluidSynth::open() { + _synth = new_fluid_synth(_settings); + + if (ConfMan.getBool("fluidsynth_chorus_activate")) { ++#if FS_API_VERSION >= 0x0202 ++ fluid_synth_chorus_on(_synth, -1, 1); ++#else + fluid_synth_set_chorus_on(_synth, 1); ++#endif + + int chorusNr = ConfMan.getInt("fluidsynth_chorus_nr"); + double chorusLevel = (double)ConfMan.getInt("fluidsynth_chorus_level") / 100.0; +@@ -210,22 +235,49 @@ int MidiDriver_FluidSynth::open() { + chorusType = FLUID_CHORUS_MOD_TRIANGLE; + } + ++#if FS_API_VERSION >= 0x0202 ++ fluid_synth_set_chorus_group_nr(_synth, -1, chorusNr); ++ fluid_synth_set_chorus_group_level(_synth, -1, chorusLevel); ++ fluid_synth_set_chorus_group_speed(_synth, -1, chorusSpeed); ++ fluid_synth_set_chorus_group_depth(_synth, -1, chorusDepthMs); ++ fluid_synth_set_chorus_group_type(_synth, -1, chorusType); ++#else + fluid_synth_set_chorus(_synth, chorusNr, chorusLevel, chorusSpeed, chorusDepthMs, chorusType); ++#endif + } else { ++#if FS_API_VERSION >= 0x0202 ++ fluid_synth_chorus_on(_synth, -1, 0); ++#else + fluid_synth_set_chorus_on(_synth, 0); ++#endif + } + + if (ConfMan.getBool("fluidsynth_reverb_activate")) { ++#if FS_API_VERSION >= 0x0202 ++ fluid_synth_reverb_on(_synth, -1, 1); ++#else + fluid_synth_set_reverb_on(_synth, 1); ++#endif + + double reverbRoomSize = (double)ConfMan.getInt("fluidsynth_reverb_roomsize") / 100.0; + double reverbDamping = (double)ConfMan.getInt("fluidsynth_reverb_damping") / 100.0; + int reverbWidth = ConfMan.getInt("fluidsynth_reverb_width"); + double reverbLevel = (double)ConfMan.getInt("fluidsynth_reverb_level") / 100.0; + ++#if FS_API_VERSION >= 0x0202 ++ fluid_synth_set_reverb_group_roomsize(_synth, -1, reverbRoomSize); ++ fluid_synth_set_reverb_group_damp(_synth, -1, reverbDamping); ++ fluid_synth_set_reverb_group_width(_synth, -1, reverbWidth); ++ fluid_synth_set_reverb_group_level(_synth, -1, reverbLevel); ++#else + fluid_synth_set_reverb(_synth, reverbRoomSize, reverbDamping, reverbWidth, reverbLevel); ++#endif + } else { ++#if FS_API_VERSION >= 0x0202 ++ fluid_synth_reverb_on(_synth, -1, 0); ++#else + fluid_synth_set_reverb_on(_synth, 0); ++#endif + } + + Common::String interpolation = ConfMan.get("fluidsynth_misc_interpolation"); +@@ -246,7 +298,7 @@ int MidiDriver_FluidSynth::open() { + const char *soundfont = !isUsingInMemorySoundFontData ? + ConfMan.get("soundfont").c_str() : Common::String::format("&%p", (void *)_engineSoundFontData).c_str(); + +-#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1 ++#if FS_API_VERSION >= 0x0200 + if (isUsingInMemorySoundFontData) { + fluid_sfloader_t *soundFontMemoryLoader = new_fluid_defsfloader(_settings); + fluid_sfloader_set_callbacks(soundFontMemoryLoader, diff --git a/games-engines/scummvm/scummvm-2.2.0.ebuild b/games-engines/scummvm/scummvm-2.2.0-r1.ebuild index 93e50eddec4f..f4ab2f0515e9 100644 --- a/games-engines/scummvm/scummvm-2.2.0.ebuild +++ b/games-engines/scummvm/scummvm-2.2.0-r1.ebuild @@ -1,4 +1,4 @@ -# Copyright 1999-2020 Gentoo Authors +# Copyright 1999-2021 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=7 @@ -20,7 +20,7 @@ RDEPEND=" aac? ( media-libs/faad2 ) alsa? ( media-libs/alsa-lib ) flac? ( media-libs/flac ) - fluidsynth? ( media-sound/fluidsynth ) + fluidsynth? ( media-sound/fluidsynth:= ) fribidi? ( dev-libs/fribidi ) gtk? ( dev-libs/glib:2 @@ -56,6 +56,7 @@ S="${WORKDIR}/${P/_/}" PATCHES=( "${FILESDIR}/${P}-ultima_engine_lua_dep.patch" + "${FILESDIR}/${P}-fluidsynth-2.2.patch" ) src_prepare() { |