rossbridger.cc@gmail.com Ross Charles Campbell Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms. Enable support for sci-physics/bullet Enable deprecated features Enable support for net-libs/enet Enable support for media-libs/freetype Enable support for link time optimization Enable support for net-libs/mbedtls Enable raycast module using media-libs/embree godotengine/godot https://github.com/godotengine/godot/issues https://docs.godotengine.org/en/stable/index.html