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author | James Le Cuirot <chewi@gentoo.org> | 2018-10-31 21:35:57 +0000 |
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committer | James Le Cuirot <chewi@gentoo.org> | 2018-10-31 21:53:11 +0000 |
commit | bc136377c77f0ea077c87592f911b4683da94331 (patch) | |
tree | 83d689893102f88de2e7c417212a1fb92b70babc /games-action/trine-enchanted-edition | |
parent | media-libs/libsdl2: Drop old 2.0.8-r1 (diff) | |
download | gentoo-bc136377c77f0ea077c87592f911b4683da94331.tar.gz gentoo-bc136377c77f0ea077c87592f911b4683da94331.tar.bz2 gentoo-bc136377c77f0ea077c87592f911b4683da94331.zip |
games-action/trine-enchanted-edition: Use our SDL with SDL_DYNAMIC_API
This is a magic environment variable that allows us to bypass the
static version of SDL 2 that the game was built with.
Signed-off-by: James Le Cuirot <chewi@gentoo.org>
Package-Manager: Portage-2.3.51, Repoman-2.3.11
Diffstat (limited to 'games-action/trine-enchanted-edition')
-rw-r--r-- | games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508-r1.ebuild (renamed from games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508.ebuild) | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508.ebuild b/games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508-r1.ebuild index fcff32bee8f5..d15a55db5f78 100644 --- a/games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508.ebuild +++ b/games-action/trine-enchanted-edition/trine-enchanted-edition-2.12.508-r1.ebuild @@ -1,4 +1,4 @@ -# Copyright 1999-2018 Gentoo Foundation +# Copyright 1999-2018 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=6 @@ -23,14 +23,15 @@ QA_PREBUILT="opt/${PN}/${PN}*" DEPEND="app-arch/unzip" # SDL 1.3 is bundled but the game appears to be statically linked -# against SDL 2.0.3. This is unfortunate as there are bugs. For example, -# it doesn't respect the DISPLAY variable under Zaphod mode. +# against SDL 2.0.3. We can bypass this and use our own SDL 2 by setting +# the SDL_DYNAMIC_API environment variable. RDEPEND=" media-gfx/nvidia-cg-toolkit[abi_x86_32] media-libs/alsa-lib[abi_x86_32] media-libs/freetype:2[abi_x86_32] media-libs/libogg[abi_x86_32] + >=media-libs/libsdl2-2.0.3[abi_x86_32,joystick,opengl,sound,threads,video] >=media-libs/libvorbis-1.3[abi_x86_32] >=media-libs/openal-1.15[abi_x86_32] >=sys-devel/gcc-4.6[cxx] @@ -56,7 +57,7 @@ pkg_nofetch() { } src_install() { - local dir=/opt/${PN} + local dir=/opt/${PN} SDL=${EPREFIX}/usr/$(ABI=x86 get_libdir)/libSDL2-2.0.so.0 insinto "${dir}" doins -r *.fbq data @@ -64,14 +65,14 @@ src_install() { exeinto "${dir}" newexe bin/trine1_linux_32bit ${PN} - make_wrapper ${PN} ./${PN} "${dir}" + make_wrapper ${PN} "env SDL_DYNAMIC_API=\"${SDL}\" ./${PN}" "${dir}" make_desktop_entry ${PN} "${MY_PN}" if use launcher ; then exeinto "${dir}" newexe bin/trine1_linux_launcher_32bit ${PN}-launcher - make_wrapper ${PN}-launcher ./${PN}-launcher "${dir}" + make_wrapper ${PN}-launcher "env SDL_DYNAMIC_API=\"${SDL}\" ./${PN}-launcher" "${dir}" make_desktop_entry ${PN}-launcher "${MY_PN} (launcher)" # Launcher binary has hardcoded the game path. @@ -82,6 +83,5 @@ src_install() { dodoc readme_changelog.txt } -pkg_preinst() { gnome2_icon_savelist; } pkg_postinst() { gnome2_icon_cache_update; } pkg_postrm() { gnome2_icon_cache_update; } |