/* SPDX-License-Identifier: LGPL-2.1+ */ #pragma once #include #include #include #include "bpf-program.h" #include "condition.h" #include "emergency-action.h" #include "install.h" #include "list.h" #include "unit-name.h" #include "cgroup.h" typedef struct UnitRef UnitRef; typedef enum KillOperation { KILL_TERMINATE, KILL_TERMINATE_AND_LOG, KILL_KILL, KILL_WATCHDOG, _KILL_OPERATION_MAX, _KILL_OPERATION_INVALID = -1 } KillOperation; typedef enum CollectMode { COLLECT_INACTIVE, COLLECT_INACTIVE_OR_FAILED, _COLLECT_MODE_MAX, _COLLECT_MODE_INVALID = -1, } CollectMode; static inline bool UNIT_IS_ACTIVE_OR_RELOADING(UnitActiveState t) { return IN_SET(t, UNIT_ACTIVE, UNIT_RELOADING); } static inline bool UNIT_IS_ACTIVE_OR_ACTIVATING(UnitActiveState t) { return IN_SET(t, UNIT_ACTIVE, UNIT_ACTIVATING, UNIT_RELOADING); } static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) { return IN_SET(t, UNIT_INACTIVE, UNIT_FAILED, UNIT_DEACTIVATING); } static inline bool UNIT_IS_INACTIVE_OR_FAILED(UnitActiveState t) { return IN_SET(t, UNIT_INACTIVE, UNIT_FAILED); } /* Stores the 'reason' a dependency was created as a bit mask, i.e. due to which configuration source it came to be. We * use this so that we can selectively flush out parts of dependencies again. Note that the same dependency might be * created as a result of multiple "reasons", hence the bitmask. */ typedef enum UnitDependencyMask { /* Configured directly by the unit file, .wants/.requries symlink or drop-in, or as an immediate result of a * non-dependency option configured that way. */ UNIT_DEPENDENCY_FILE = 1 << 0, /* As unconditional implicit dependency (not affected by unit configuration — except by the unit name and * type) */ UNIT_DEPENDENCY_IMPLICIT = 1 << 1, /* A dependency effected by DefaultDependencies=yes. Note that dependencies marked this way are conceptually * just a subset of UNIT_DEPENDENCY_FILE, as DefaultDependencies= is itself a unit file setting that can only * be set in unit files. We make this two separate bits only to help debugging how dependencies came to be. */ UNIT_DEPENDENCY_DEFAULT = 1 << 2, /* A dependency created from udev rules */ UNIT_DEPENDENCY_UDEV = 1 << 3, /* A dependency created because of some unit's RequiresMountsFor= setting */ UNIT_DEPENDENCY_PATH = 1 << 4, /* A dependency created because of data read from /proc/self/mountinfo and no other configuration source */ UNIT_DEPENDENCY_MOUNTINFO_IMPLICIT = 1 << 5, /* A dependency created because of data read from /proc/self/mountinfo, but conditionalized by * DefaultDependencies= and thus also involving configuration from UNIT_DEPENDENCY_FILE sources */ UNIT_DEPENDENCY_MOUNTINFO_DEFAULT = 1 << 6, /* A dependency created because of data read from /proc/swaps and no other configuration source */ UNIT_DEPENDENCY_PROC_SWAP = 1 << 7, _UNIT_DEPENDENCY_MASK_FULL = (1 << 8) - 1, } UnitDependencyMask; /* The Unit's dependencies[] hashmaps use this structure as value. It has the same size as a void pointer, and thus can * be stored directly as hashmap value, without any indirection. Note that this stores two masks, as both the origin * and the destination of a dependency might have created it. */ typedef union UnitDependencyInfo { void *data; struct { UnitDependencyMask origin_mask:16; UnitDependencyMask destination_mask:16; } _packed_; } UnitDependencyInfo; #include "job.h" struct UnitRef { /* Keeps tracks of references to a unit. This is useful so * that we can merge two units if necessary and correct all * references to them */ Unit *source, *target; LIST_FIELDS(UnitRef, refs_by_target); }; typedef struct Unit { Manager *manager; UnitType type; UnitLoadState load_state; Unit *merged_into; char *id; /* One name is special because we use it for identification. Points to an entry in the names set */ char *instance; Set *names; /* For each dependency type we maintain a Hashmap whose key is the Unit* object, and the value encodes why the * dependency exists, using the UnitDependencyInfo type */ Hashmap *dependencies[_UNIT_DEPENDENCY_MAX]; /* Similar, for RequiresMountsFor= path dependencies. The key is the path, the value the UnitDependencyInfo type */ Hashmap *requires_mounts_for; char *description; char **documentation; char *fragment_path; /* if loaded from a config file this is the primary path to it */ char *source_path; /* if converted, the source file */ char **dropin_paths; usec_t fragment_mtime; usec_t source_mtime; usec_t dropin_mtime; /* If this is a transient unit we are currently writing, this is where we are writing it to */ FILE *transient_file; /* If there is something to do with this unit, then this is the installed job for it */ Job *job; /* JOB_NOP jobs are special and can be installed without disturbing the real job. */ Job *nop_job; /* The slot used for watching NameOwnerChanged signals */ sd_bus_slot *match_bus_slot; /* References to this unit from clients */ sd_bus_track *bus_track; char **deserialized_refs; /* Job timeout and action to take */ usec_t job_timeout; usec_t job_running_timeout; bool job_running_timeout_set:1; EmergencyAction job_timeout_action; char *job_timeout_reboot_arg; /* References to this */ LIST_HEAD(UnitRef, refs_by_target); /* Conditions to check */ LIST_HEAD(Condition, conditions); LIST_HEAD(Condition, asserts); dual_timestamp condition_timestamp; dual_timestamp assert_timestamp; /* Updated whenever the low-level state changes */ dual_timestamp state_change_timestamp; /* Updated whenever the (high-level) active state enters or leaves the active or inactive states */ dual_timestamp inactive_exit_timestamp; dual_timestamp active_enter_timestamp; dual_timestamp active_exit_timestamp; dual_timestamp inactive_enter_timestamp; UnitRef slice; /* Per type list */ LIST_FIELDS(Unit, units_by_type); /* Load queue */ LIST_FIELDS(Unit, load_queue); /* D-Bus queue */ LIST_FIELDS(Unit, dbus_queue); /* Cleanup queue */ LIST_FIELDS(Unit, cleanup_queue); /* GC queue */ LIST_FIELDS(Unit, gc_queue); /* CGroup realize members queue */ LIST_FIELDS(Unit, cgroup_realize_queue); /* cgroup empty queue */ LIST_FIELDS(Unit, cgroup_empty_queue); /* Target dependencies queue */ LIST_FIELDS(Unit, target_deps_queue); /* Queue of units with StopWhenUnneeded set that shell be checked for clean-up. */ LIST_FIELDS(Unit, stop_when_unneeded_queue); /* PIDs we keep an eye on. Note that a unit might have many * more, but these are the ones we care enough about to * process SIGCHLD for */ Set *pids; /* Used in SIGCHLD and sd_notify() message event invocation logic to avoid that we dispatch the same event * multiple times on the same unit. */ unsigned sigchldgen; unsigned notifygen; /* Used during GC sweeps */ unsigned gc_marker; /* Error code when we didn't manage to load the unit (negative) */ int load_error; /* Put a ratelimit on unit starting */ RateLimit start_limit; EmergencyAction start_limit_action; /* What to do on failure or success */ EmergencyAction success_action, failure_action; int success_action_exit_status, failure_action_exit_status; char *reboot_arg; /* Make sure we never enter endless loops with the check unneeded logic, or the BindsTo= logic */ RateLimit auto_stop_ratelimit; /* Reference to a specific UID/GID */ uid_t ref_uid; gid_t ref_gid; /* Cached unit file state and preset */ UnitFileState unit_file_state; int unit_file_preset; /* Where the cpu.stat or cpuacct.usage was at the time the unit was started */ nsec_t cpu_usage_base; nsec_t cpu_usage_last; /* the most recently read value */ /* Counterparts in the cgroup filesystem */ char *cgroup_path; CGroupMask cgroup_realized_mask; /* In which hierarchies does this unit's cgroup exist? (only relevant on cgroupsv1) */ CGroupMask cgroup_enabled_mask; /* Which controllers are enabled (or more correctly: enabled for the children) for this unit's cgroup? (only relevant on cgroupsv2) */ CGroupMask cgroup_invalidated_mask; /* A mask specifiying controllers which shall be considered invalidated, and require re-realization */ CGroupMask cgroup_members_mask; /* A cache for the controllers required by all children of this cgroup (only relevant for slice units) */ int cgroup_inotify_wd; /* Device Controller BPF program */ BPFProgram *bpf_device_control_installed; /* IP BPF Firewalling/accounting */ int ip_accounting_ingress_map_fd; int ip_accounting_egress_map_fd; int ipv4_allow_map_fd; int ipv6_allow_map_fd; int ipv4_deny_map_fd; int ipv6_deny_map_fd; BPFProgram *ip_bpf_ingress, *ip_bpf_ingress_installed; BPFProgram *ip_bpf_egress, *ip_bpf_egress_installed; uint64_t ip_accounting_extra[_CGROUP_IP_ACCOUNTING_METRIC_MAX]; /* Low-priority event source which is used to remove watched PIDs that have gone away, and subscribe to any new * ones which might have appeared. */ sd_event_source *rewatch_pids_event_source; /* How to start OnFailure units */ JobMode on_failure_job_mode; /* Tweaking the GC logic */ CollectMode collect_mode; /* The current invocation ID */ sd_id128_t invocation_id; char invocation_id_string[SD_ID128_STRING_MAX]; /* useful when logging */ /* Garbage collect us we nobody wants or requires us anymore */ bool stop_when_unneeded; /* Create default dependencies */ bool default_dependencies; /* Refuse manual starting, allow starting only indirectly via dependency. */ bool refuse_manual_start; /* Don't allow the user to stop this unit manually, allow stopping only indirectly via dependency. */ bool refuse_manual_stop; /* Allow isolation requests */ bool allow_isolate; /* Ignore this unit when isolating */ bool ignore_on_isolate; /* Did the last condition check succeed? */ bool condition_result; bool assert_result; /* Is this a transient unit? */ bool transient; /* Is this a unit that is always running and cannot be stopped? */ bool perpetual; /* Booleans indicating membership of this unit in the various queues */ bool in_load_queue:1; bool in_dbus_queue:1; bool in_cleanup_queue:1; bool in_gc_queue:1; bool in_cgroup_realize_queue:1; bool in_cgroup_empty_queue:1; bool in_target_deps_queue:1; bool in_stop_when_unneeded_queue:1; bool sent_dbus_new_signal:1; bool in_audit:1; bool on_console:1; bool cgroup_realized:1; bool cgroup_members_mask_valid:1; /* Reset cgroup accounting next time we fork something off */ bool reset_accounting:1; bool start_limit_hit:1; /* Did we already invoke unit_coldplug() for this unit? */ bool coldplugged:1; /* For transient units: whether to add a bus track reference after creating the unit */ bool bus_track_add:1; /* Remember which unit state files we created */ bool exported_invocation_id:1; bool exported_log_level_max:1; bool exported_log_extra_fields:1; bool exported_log_rate_limit_interval:1; bool exported_log_rate_limit_burst:1; /* When writing transient unit files, stores which section we stored last. If < 0, we didn't write any yet. If * == 0 we are in the [Unit] section, if > 0 we are in the unit type-specific section. */ signed int last_section_private:2; } Unit; typedef struct UnitStatusMessageFormats { const char *starting_stopping[2]; const char *finished_start_job[_JOB_RESULT_MAX]; const char *finished_stop_job[_JOB_RESULT_MAX]; } UnitStatusMessageFormats; /* Flags used when writing drop-in files or transient unit files */ typedef enum UnitWriteFlags { /* Write a runtime unit file or drop-in (i.e. one below /run) */ UNIT_RUNTIME = 1 << 0, /* Write a persistent drop-in (i.e. one below /etc) */ UNIT_PERSISTENT = 1 << 1, /* Place this item in the per-unit-type private section, instead of [Unit] */ UNIT_PRIVATE = 1 << 2, /* Apply specifier escaping before writing */ UNIT_ESCAPE_SPECIFIERS = 1 << 3, /* Apply C escaping before writing */ UNIT_ESCAPE_C = 1 << 4, } UnitWriteFlags; /* Returns true if neither persistent, nor runtime storage is requested, i.e. this is a check invocation only */ static inline bool UNIT_WRITE_FLAGS_NOOP(UnitWriteFlags flags) { return (flags & (UNIT_RUNTIME|UNIT_PERSISTENT)) == 0; } #include "kill.h" typedef struct UnitVTable { /* How much memory does an object of this unit type need */ size_t object_size; /* If greater than 0, the offset into the object where * ExecContext is found, if the unit type has that */ size_t exec_context_offset; /* If greater than 0, the offset into the object where * CGroupContext is found, if the unit type has that */ size_t cgroup_context_offset; /* If greater than 0, the offset into the object where * KillContext is found, if the unit type has that */ size_t kill_context_offset; /* If greater than 0, the offset into the object where the * pointer to ExecRuntime is found, if the unit type has * that */ size_t exec_runtime_offset; /* If greater than 0, the offset into the object where the pointer to DynamicCreds is found, if the unit type * has that. */ size_t dynamic_creds_offset; /* The name of the configuration file section with the private settings of this unit */ const char *private_section; /* Config file sections this unit type understands, separated * by NUL chars */ const char *sections; /* This should reset all type-specific variables. This should * not allocate memory, and is called with zero-initialized * data. It should hence only initialize variables that need * to be set != 0. */ void (*init)(Unit *u); /* This should free all type-specific variables. It should be * idempotent. */ void (*done)(Unit *u); /* Actually load data from disk. This may fail, and should set * load_state to UNIT_LOADED, UNIT_MERGED or leave it at * UNIT_STUB if no configuration could be found. */ int (*load)(Unit *u); /* During deserialization we only record the intended state to return to. With coldplug() we actually put the * deserialized state in effect. This is where unit_notify() should be called to start things up. Note that * this callback is invoked *before* we leave the reloading state of the manager, i.e. *before* we consider the * reloading to be complete. Thus, this callback should just restore the exact same state for any unit that was * in effect before the reload, i.e. units should not catch up with changes happened during the reload. That's * what catchup() below is for. */ int (*coldplug)(Unit *u); /* This is called shortly after all units' coldplug() call was invoked, and *after* the manager left the * reloading state. It's supposed to catch up with state changes due to external events we missed so far (for * example because they took place while we were reloading/reexecing) */ void (*catchup)(Unit *u); void (*dump)(Unit *u, FILE *f, const char *prefix); int (*start)(Unit *u); int (*stop)(Unit *u); int (*reload)(Unit *u); int (*kill)(Unit *u, KillWho w, int signo, sd_bus_error *error); bool (*can_reload)(Unit *u); /* Write all data that cannot be restored from other sources * away using unit_serialize_item() */ int (*serialize)(Unit *u, FILE *f, FDSet *fds); /* Restore one item from the serialization */ int (*deserialize_item)(Unit *u, const char *key, const char *data, FDSet *fds); /* Try to match up fds with what we need for this unit */ void (*distribute_fds)(Unit *u, FDSet *fds); /* Boils down the more complex internal state of this unit to * a simpler one that the engine can understand */ UnitActiveState (*active_state)(Unit *u); /* Returns the substate specific to this unit type as * string. This is purely information so that we can give the * user a more fine grained explanation in which actual state a * unit is in. */ const char* (*sub_state_to_string)(Unit *u); /* Additionally to UnitActiveState determine whether unit is to be restarted. */ bool (*will_restart)(Unit *u); /* Return false when there is a reason to prevent this unit from being gc'ed * even though nothing references it and it isn't active in any way. */ bool (*may_gc)(Unit *u); /* When the unit is not running and no job for it queued we shall release its runtime resources */ void (*release_resources)(Unit *u); /* Invoked on every child that died */ void (*sigchld_event)(Unit *u, pid_t pid, int code, int status); /* Reset failed state if we are in failed state */ void (*reset_failed)(Unit *u); /* Called whenever any of the cgroups this unit watches for * ran empty */ void (*notify_cgroup_empty)(Unit *u); /* Called whenever a process of this unit sends us a message */ void (*notify_message)(Unit *u, const struct ucred *ucred, char **tags, FDSet *fds); /* Called whenever a name this Unit registered for comes or goes away. */ void (*bus_name_owner_change)(Unit *u, const char *name, const char *old_owner, const char *new_owner); /* Called for each property that is being set */ int (*bus_set_property)(Unit *u, const char *name, sd_bus_message *message, UnitWriteFlags flags, sd_bus_error *error); /* Called after at least one property got changed to apply the necessary change */ int (*bus_commit_properties)(Unit *u); /* Return the unit this unit is following */ Unit *(*following)(Unit *u); /* Return the set of units that are following each other */ int (*following_set)(Unit *u, Set **s); /* Invoked each time a unit this unit is triggering changes * state or gains/loses a job */ void (*trigger_notify)(Unit *u, Unit *trigger); /* Called whenever CLOCK_REALTIME made a jump */ void (*time_change)(Unit *u); /* Called whenever /etc/localtime was modified */ void (*timezone_change)(Unit *u); /* Returns the next timeout of a unit */ int (*get_timeout)(Unit *u, usec_t *timeout); /* Returns the main PID if there is any defined, or 0. */ pid_t (*main_pid)(Unit *u); /* Returns the main PID if there is any defined, or 0. */ pid_t (*control_pid)(Unit *u); /* Returns true if the unit currently needs access to the console */ bool (*needs_console)(Unit *u); /* Returns the exit status to propagate in case of FailureAction=exit/SuccessAction=exit; usually returns the * exit code of the "main" process of the service or similar. */ int (*exit_status)(Unit *u); /* Like the enumerate() callback further down, but only enumerates the perpetual units, i.e. all units that * unconditionally exist and are always active. The main reason to keep both enumeration functions separate is * philosophical: the state of perpetual units should be put in place by coldplug(), while the state of those * discovered through regular enumeration should be put in place by catchup(), see below. */ void (*enumerate_perpetual)(Manager *m); /* This is called for each unit type and should be used to enumerate units already existing in the system * internally and load them. However, everything that is loaded here should still stay in inactive state. It is * the job of the catchup() call above to put the units into the discovered state. */ void (*enumerate)(Manager *m); /* Type specific cleanups. */ void (*shutdown)(Manager *m); /* If this function is set and return false all jobs for units * of this type will immediately fail. */ bool (*supported)(void); /* The bus vtable */ const sd_bus_vtable *bus_vtable; /* The strings to print in status messages */ UnitStatusMessageFormats status_message_formats; /* True if transient units of this type are OK */ bool can_transient:1; /* True if cgroup delegation is permissible */ bool can_delegate:1; /* True if units of this type shall be startable only once and then never again */ bool once_only:1; /* True if queued jobs of this type should be GC'ed if no other job needs them anymore */ bool gc_jobs:1; } UnitVTable; extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX]; static inline const UnitVTable* UNIT_VTABLE(Unit *u) { return unit_vtable[u->type]; } /* For casting a unit into the various unit types */ #define DEFINE_CAST(UPPERCASE, MixedCase) \ static inline MixedCase* UPPERCASE(Unit *u) { \ if (_unlikely_(!u || u->type != UNIT_##UPPERCASE)) \ return NULL; \ \ return (MixedCase*) u; \ } /* For casting the various unit types into a unit */ #define UNIT(u) \ ({ \ typeof(u) _u_ = (u); \ Unit *_w_ = _u_ ? &(_u_)->meta : NULL; \ _w_; \ }) #define UNIT_HAS_EXEC_CONTEXT(u) (UNIT_VTABLE(u)->exec_context_offset > 0) #define UNIT_HAS_CGROUP_CONTEXT(u) (UNIT_VTABLE(u)->cgroup_context_offset > 0) #define UNIT_HAS_KILL_CONTEXT(u) (UNIT_VTABLE(u)->kill_context_offset > 0) static inline Unit* UNIT_TRIGGER(Unit *u) { return hashmap_first_key(u->dependencies[UNIT_TRIGGERS]); } Unit *unit_new(Manager *m, size_t size); void unit_free(Unit *u); DEFINE_TRIVIAL_CLEANUP_FUNC(Unit *, unit_free); int unit_new_for_name(Manager *m, size_t size, const char *name, Unit **ret); int unit_add_name(Unit *u, const char *name); int unit_add_dependency(Unit *u, UnitDependency d, Unit *other, bool add_reference, UnitDependencyMask mask); int unit_add_two_dependencies(Unit *u, UnitDependency d, UnitDependency e, Unit *other, bool add_reference, UnitDependencyMask mask); int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name, bool add_reference, UnitDependencyMask mask); int unit_add_two_dependencies_by_name(Unit *u, UnitDependency d, UnitDependency e, const char *name, bool add_reference, UnitDependencyMask mask); int unit_add_exec_dependencies(Unit *u, ExecContext *c); int unit_choose_id(Unit *u, const char *name); int unit_set_description(Unit *u, const char *description); bool unit_may_gc(Unit *u); void unit_add_to_load_queue(Unit *u); void unit_add_to_dbus_queue(Unit *u); void unit_add_to_cleanup_queue(Unit *u); void unit_add_to_gc_queue(Unit *u); void unit_add_to_target_deps_queue(Unit *u); void unit_submit_to_stop_when_unneeded_queue(Unit *u); int unit_merge(Unit *u, Unit *other); int unit_merge_by_name(Unit *u, const char *other); Unit *unit_follow_merge(Unit *u) _pure_; int unit_load_fragment_and_dropin(Unit *u); int unit_load_fragment_and_dropin_optional(Unit *u); int unit_load(Unit *unit); int unit_set_slice(Unit *u, Unit *slice); int unit_set_default_slice(Unit *u); const char *unit_description(Unit *u) _pure_; bool unit_has_name(const Unit *u, const char *name); UnitActiveState unit_active_state(Unit *u); const char* unit_sub_state_to_string(Unit *u); void unit_dump(Unit *u, FILE *f, const char *prefix); bool unit_can_reload(Unit *u) _pure_; bool unit_can_start(Unit *u) _pure_; bool unit_can_stop(Unit *u) _pure_; bool unit_can_isolate(Unit *u) _pure_; int unit_start(Unit *u); int unit_stop(Unit *u); int unit_reload(Unit *u); int unit_kill(Unit *u, KillWho w, int signo, sd_bus_error *error); int unit_kill_common(Unit *u, KillWho who, int signo, pid_t main_pid, pid_t control_pid, sd_bus_error *error); typedef enum UnitNotifyFlags { UNIT_NOTIFY_RELOAD_FAILURE = 1 << 0, UNIT_NOTIFY_WILL_AUTO_RESTART = 1 << 1, } UnitNotifyFlags; void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, UnitNotifyFlags flags); int unit_watch_pid(Unit *u, pid_t pid); void unit_unwatch_pid(Unit *u, pid_t pid); void unit_unwatch_all_pids(Unit *u); int unit_enqueue_rewatch_pids(Unit *u); void unit_dequeue_rewatch_pids(Unit *u); int unit_install_bus_match(Unit *u, sd_bus *bus, const char *name); int unit_watch_bus_name(Unit *u, const char *name); void unit_unwatch_bus_name(Unit *u, const char *name); bool unit_job_is_applicable(Unit *u, JobType j); int set_unit_path(const char *p); char *unit_dbus_path(Unit *u); char *unit_dbus_path_invocation_id(Unit *u); int unit_load_related_unit(Unit *u, const char *type, Unit **_found); bool unit_can_serialize(Unit *u) _pure_; int unit_serialize(Unit *u, FILE *f, FDSet *fds, bool serialize_jobs); int unit_deserialize(Unit *u, FILE *f, FDSet *fds); int unit_deserialize_skip(FILE *f); int unit_add_node_dependency(Unit *u, const char *what, bool wants, UnitDependency d, UnitDependencyMask mask); int unit_coldplug(Unit *u); void unit_catchup(Unit *u); void unit_status_printf(Unit *u, const char *status, const char *unit_status_msg_format) _printf_(3, 0); bool unit_need_daemon_reload(Unit *u); void unit_reset_failed(Unit *u); Unit *unit_following(Unit *u); int unit_following_set(Unit *u, Set **s); const char *unit_slice_name(Unit *u); bool unit_stop_pending(Unit *u) _pure_; bool unit_inactive_or_pending(Unit *u) _pure_; bool unit_active_or_pending(Unit *u); bool unit_will_restart(Unit *u); int unit_add_default_target_dependency(Unit *u, Unit *target); void unit_start_on_failure(Unit *u); void unit_trigger_notify(Unit *u); UnitFileState unit_get_unit_file_state(Unit *u); int unit_get_unit_file_preset(Unit *u); Unit* unit_ref_set(UnitRef *ref, Unit *source, Unit *target); void unit_ref_unset(UnitRef *ref); #define UNIT_DEREF(ref) ((ref).target) #define UNIT_ISSET(ref) (!!(ref).target) int unit_patch_contexts(Unit *u); ExecContext *unit_get_exec_context(Unit *u) _pure_; KillContext *unit_get_kill_context(Unit *u) _pure_; CGroupContext *unit_get_cgroup_context(Unit *u) _pure_; ExecRuntime *unit_get_exec_runtime(Unit *u) _pure_; int unit_setup_exec_runtime(Unit *u); int unit_setup_dynamic_creds(Unit *u); char* unit_escape_setting(const char *s, UnitWriteFlags flags, char **buf); char* unit_concat_strv(char **l, UnitWriteFlags flags); int unit_write_setting(Unit *u, UnitWriteFlags flags, const char *name, const char *data); int unit_write_settingf(Unit *u, UnitWriteFlags mode, const char *name, const char *format, ...) _printf_(4,5); int unit_kill_context(Unit *u, KillContext *c, KillOperation k, pid_t main_pid, pid_t control_pid, bool main_pid_alien); int unit_make_transient(Unit *u); int unit_require_mounts_for(Unit *u, const char *path, UnitDependencyMask mask); bool unit_type_supported(UnitType t); bool unit_is_pristine(Unit *u); bool unit_is_unneeded(Unit *u); pid_t unit_control_pid(Unit *u); pid_t unit_main_pid(Unit *u); static inline bool unit_supported(Unit *u) { return unit_type_supported(u->type); } void unit_warn_if_dir_nonempty(Unit *u, const char* where); int unit_fail_if_noncanonical(Unit *u, const char* where); int unit_start_limit_test(Unit *u); void unit_unref_uid(Unit *u, bool destroy_now); int unit_ref_uid(Unit *u, uid_t uid, bool clean_ipc); void unit_unref_gid(Unit *u, bool destroy_now); int unit_ref_gid(Unit *u, gid_t gid, bool clean_ipc); int unit_ref_uid_gid(Unit *u, uid_t uid, gid_t gid); void unit_unref_uid_gid(Unit *u, bool destroy_now); void unit_notify_user_lookup(Unit *u, uid_t uid, gid_t gid); int unit_set_invocation_id(Unit *u, sd_id128_t id); int unit_acquire_invocation_id(Unit *u); bool unit_shall_confirm_spawn(Unit *u); int unit_set_exec_params(Unit *s, ExecParameters *p); int unit_fork_helper_process(Unit *u, const char *name, pid_t *ret); void unit_remove_dependencies(Unit *u, UnitDependencyMask mask); void unit_export_state_files(Unit *u); void unit_unlink_state_files(Unit *u); int unit_prepare_exec(Unit *u); void unit_warn_leftover_processes(Unit *u); bool unit_needs_console(Unit *u); const char *unit_label_path(Unit *u); int unit_pid_attachable(Unit *unit, pid_t pid, sd_bus_error *error); void unit_log_success(Unit *u); void unit_log_failure(Unit *u, const char *result); static inline void unit_log_result(Unit *u, bool success, const char *result) { if (success) unit_log_success(u); else unit_log_failure(u, result); } void unit_log_process_exit(Unit *u, int level, const char *kind, const char *command, int code, int status); int unit_exit_status(Unit *u); int unit_success_action_exit_status(Unit *u); int unit_failure_action_exit_status(Unit *u); /* Macros which append UNIT= or USER_UNIT= to the message */ #define log_unit_full(unit, level, error, ...) \ ({ \ const Unit *_u = (unit); \ _u ? log_object_internal(level, error, __FILE__, __LINE__, __func__, _u->manager->unit_log_field, _u->id, _u->manager->invocation_log_field, _u->invocation_id_string, ##__VA_ARGS__) : \ log_internal(level, error, __FILE__, __LINE__, __func__, ##__VA_ARGS__); \ }) #define log_unit_debug(unit, ...) log_unit_full(unit, LOG_DEBUG, 0, ##__VA_ARGS__) #define log_unit_info(unit, ...) log_unit_full(unit, LOG_INFO, 0, ##__VA_ARGS__) #define log_unit_notice(unit, ...) log_unit_full(unit, LOG_NOTICE, 0, ##__VA_ARGS__) #define log_unit_warning(unit, ...) log_unit_full(unit, LOG_WARNING, 0, ##__VA_ARGS__) #define log_unit_error(unit, ...) log_unit_full(unit, LOG_ERR, 0, ##__VA_ARGS__) #define log_unit_debug_errno(unit, error, ...) log_unit_full(unit, LOG_DEBUG, error, ##__VA_ARGS__) #define log_unit_info_errno(unit, error, ...) log_unit_full(unit, LOG_INFO, error, ##__VA_ARGS__) #define log_unit_notice_errno(unit, error, ...) log_unit_full(unit, LOG_NOTICE, error, ##__VA_ARGS__) #define log_unit_warning_errno(unit, error, ...) log_unit_full(unit, LOG_WARNING, error, ##__VA_ARGS__) #define log_unit_error_errno(unit, error, ...) log_unit_full(unit, LOG_ERR, error, ##__VA_ARGS__) #define LOG_UNIT_MESSAGE(unit, fmt, ...) "MESSAGE=%s: " fmt, (unit)->id, ##__VA_ARGS__ #define LOG_UNIT_ID(unit) (unit)->manager->unit_log_format_string, (unit)->id #define LOG_UNIT_INVOCATION_ID(unit) (unit)->manager->invocation_log_format_string, (unit)->invocation_id_string const char* collect_mode_to_string(CollectMode m) _const_; CollectMode collect_mode_from_string(const char *s) _pure_;