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author | Zachary Ware <zachary.ware@gmail.com> | 2015-05-13 01:21:21 -0500 |
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committer | Zachary Ware <zachary.ware@gmail.com> | 2015-05-13 01:21:21 -0500 |
commit | 73f8cfb040cfb9c0c709050fbf886dfc0630a1c9 (patch) | |
tree | 83780d3f46f97d2c1fc306b86ec740c43c792ecc /PC | |
parent | Clean up test_coroutines a bit. (diff) | |
download | cpython-73f8cfb040cfb9c0c709050fbf886dfc0630a1c9.tar.gz cpython-73f8cfb040cfb9c0c709050fbf886dfc0630a1c9.tar.bz2 cpython-73f8cfb040cfb9c0c709050fbf886dfc0630a1c9.zip |
Issue #20172: Convert the winsound module to Argument Clinic.
Diffstat (limited to 'PC')
-rw-r--r-- | PC/clinic/winsound.c.h | 103 | ||||
-rw-r--r-- | PC/winsound.c | 129 |
2 files changed, 176 insertions, 56 deletions
diff --git a/PC/clinic/winsound.c.h b/PC/clinic/winsound.c.h new file mode 100644 index 00000000000..065ed62c668 --- /dev/null +++ b/PC/clinic/winsound.c.h @@ -0,0 +1,103 @@ +/*[clinic input] +preserve +[clinic start generated code]*/ + +PyDoc_STRVAR(winsound_PlaySound__doc__, +"PlaySound($module, sound, flags, /)\n" +"--\n" +"\n" +"A wrapper around the Windows PlaySound API.\n" +"\n" +" sound\n" +" The sound to play; a filename, data, or None.\n" +" flags\n" +" Flag values, ored together. See module documentation."); + +#define WINSOUND_PLAYSOUND_METHODDEF \ + {"PlaySound", (PyCFunction)winsound_PlaySound, METH_VARARGS, winsound_PlaySound__doc__}, + +static PyObject * +winsound_PlaySound_impl(PyModuleDef *module, Py_UNICODE *sound, int flags); + +static PyObject * +winsound_PlaySound(PyModuleDef *module, PyObject *args) +{ + PyObject *return_value = NULL; + Py_UNICODE *sound; + int flags; + + if (!PyArg_ParseTuple(args, + "Zi:PlaySound", + &sound, &flags)) + goto exit; + return_value = winsound_PlaySound_impl(module, sound, flags); + +exit: + return return_value; +} + +PyDoc_STRVAR(winsound_Beep__doc__, +"Beep($module, frequency, duration, /)\n" +"--\n" +"\n" +"A wrapper around the Windows Beep API.\n" +"\n" +" frequency\n" +" Frequency of the sound in hertz.\n" +" Must be in the range 37 through 32,767.\n" +" duration\n" +" How long the sound should play, in milliseconds."); + +#define WINSOUND_BEEP_METHODDEF \ + {"Beep", (PyCFunction)winsound_Beep, METH_VARARGS, winsound_Beep__doc__}, + +static PyObject * +winsound_Beep_impl(PyModuleDef *module, int frequency, int duration); + +static PyObject * +winsound_Beep(PyModuleDef *module, PyObject *args) +{ + PyObject *return_value = NULL; + int frequency; + int duration; + + if (!PyArg_ParseTuple(args, + "ii:Beep", + &frequency, &duration)) + goto exit; + return_value = winsound_Beep_impl(module, frequency, duration); + +exit: + return return_value; +} + +PyDoc_STRVAR(winsound_MessageBeep__doc__, +"MessageBeep($module, x=MB_OK, /)\n" +"--\n" +"\n" +"Call Windows MessageBeep(x).\n" +"\n" +"x defaults to MB_OK."); + +#define WINSOUND_MESSAGEBEEP_METHODDEF \ + {"MessageBeep", (PyCFunction)winsound_MessageBeep, METH_VARARGS, winsound_MessageBeep__doc__}, + +static PyObject * +winsound_MessageBeep_impl(PyModuleDef *module, int x); + +static PyObject * +winsound_MessageBeep(PyModuleDef *module, PyObject *args) +{ + PyObject *return_value = NULL; + int x = MB_OK; + + if (!PyArg_ParseTuple(args, + "|i:MessageBeep", + &x)) + goto exit; + return_value = winsound_MessageBeep_impl(module, x); + +exit: + return return_value; +} +/*[clinic end generated code: output=89c85ed36c3af2fd input=a9049054013a1b77]*/ diff --git a/PC/winsound.c b/PC/winsound.c index b564eaba780..a659861ed31 100644 --- a/PC/winsound.c +++ b/PC/winsound.c @@ -39,22 +39,6 @@ #include <windows.h> #include <mmsystem.h> -PyDoc_STRVAR(sound_playsound_doc, -"PlaySound(sound, flags) - a wrapper around the Windows PlaySound API\n" -"\n" -"The sound argument can be a filename, data, or None.\n" -"For flag values, ored together, see module documentation."); - -PyDoc_STRVAR(sound_beep_doc, -"Beep(frequency, duration) - a wrapper around the Windows Beep API\n" -"\n" -"The frequency argument specifies frequency, in hertz, of the sound.\n" -"This parameter must be in the range 37 through 32,767.\n" -"The duration argument specifies the number of milliseconds.\n"); - -PyDoc_STRVAR(sound_msgbeep_doc, -"MessageBeep(x) - call Windows MessageBeep(x). x defaults to MB_OK."); - PyDoc_STRVAR(sound_module_doc, "PlaySound(sound, flags) - play a sound\n" "SND_FILENAME - sound is a wav file name\n" @@ -67,79 +51,112 @@ PyDoc_STRVAR(sound_module_doc, "SND_NOSTOP - Do not interrupt any sounds currently playing\n" // Raising RuntimeError if needed "SND_NOWAIT - Return immediately if the sound driver is busy\n" // Without any errors "\n" -"Beep(frequency, duration) - Make a beep through the PC speaker."); +"Beep(frequency, duration) - Make a beep through the PC speaker.\n" +"MessageBeep(x) - Call Windows MessageBeep."); + +/*[clinic input] +module winsound +[clinic start generated code]*/ +/*[clinic end generated code: output=da39a3ee5e6b4b0d input=a18401142d97b8d5]*/ + +#include "clinic/winsound.c.h" + +/*[clinic input] +winsound.PlaySound + + sound: Py_UNICODE(nullable=True) + The sound to play; a filename, data, or None. + flags: int + Flag values, ored together. See module documentation. + / + +A wrapper around the Windows PlaySound API. +[clinic start generated code]*/ static PyObject * -sound_playsound(PyObject *s, PyObject *args) +winsound_PlaySound_impl(PyModuleDef *module, Py_UNICODE *sound, int flags) +/*[clinic end generated code: output=614273784bf59e5c input=c86fab5d8e86f31d]*/ { - wchar_t *wsound; - int flags; int ok; - if (PyArg_ParseTuple(args, "Zi:PlaySound", &wsound, &flags)) { - if (flags & SND_ASYNC && flags & SND_MEMORY) { - /* Sidestep reference counting headache; unfortunately this also - prevent SND_LOOP from memory. */ - PyErr_SetString(PyExc_RuntimeError, "Cannot play asynchronously from memory"); - return NULL; - } - Py_BEGIN_ALLOW_THREADS - ok = PlaySoundW(wsound, NULL, flags); - Py_END_ALLOW_THREADS - if (!ok) { - PyErr_SetString(PyExc_RuntimeError, "Failed to play sound"); - return NULL; - } - Py_INCREF(Py_None); - return Py_None; + if (flags & SND_ASYNC && flags & SND_MEMORY) { + /* Sidestep reference counting headache; unfortunately this also + prevent SND_LOOP from memory. */ + PyErr_SetString(PyExc_RuntimeError, + "Cannot play asynchronously from memory"); + return NULL; } - return NULL; + + Py_BEGIN_ALLOW_THREADS + ok = PlaySoundW(sound, NULL, flags); + Py_END_ALLOW_THREADS + if (!ok) { + PyErr_SetString(PyExc_RuntimeError, "Failed to play sound"); + return NULL; + } + Py_RETURN_NONE; } +/*[clinic input] +winsound.Beep + + frequency: int + Frequency of the sound in hertz. + Must be in the range 37 through 32,767. + duration: int + How long the sound should play, in milliseconds. + / + +A wrapper around the Windows Beep API. +[clinic start generated code]*/ + static PyObject * -sound_beep(PyObject *self, PyObject *args) +winsound_Beep_impl(PyModuleDef *module, int frequency, int duration) +/*[clinic end generated code: output=c75f282035a872bd input=628a99d2ddf73798]*/ { - int freq; - int dur; BOOL ok; - if (!PyArg_ParseTuple(args, "ii:Beep", &freq, &dur)) - return NULL; - - if (freq < 37 || freq > 32767) { + if (frequency < 37 || frequency > 32767) { PyErr_SetString(PyExc_ValueError, "frequency must be in 37 thru 32767"); return NULL; } Py_BEGIN_ALLOW_THREADS - ok = Beep(freq, dur); + ok = Beep(frequency, duration); Py_END_ALLOW_THREADS if (!ok) { PyErr_SetString(PyExc_RuntimeError,"Failed to beep"); return NULL; } - Py_INCREF(Py_None); - return Py_None; + Py_RETURN_NONE; } +/*[clinic input] +winsound.MessageBeep + + x: int(c_default="MB_OK") = MB_OK + / + +Call Windows MessageBeep(x). + +x defaults to MB_OK. +[clinic start generated code]*/ + static PyObject * -sound_msgbeep(PyObject *self, PyObject *args) +winsound_MessageBeep_impl(PyModuleDef *module, int x) +/*[clinic end generated code: output=92aa6a822bdc66ad input=a776c8a85c9853f6]*/ { - int x = MB_OK; - if (!PyArg_ParseTuple(args, "|i:MessageBeep", &x)) - return NULL; MessageBeep(x); - Py_INCREF(Py_None); - return Py_None; + Py_RETURN_NONE; } static struct PyMethodDef sound_methods[] = { - {"PlaySound", sound_playsound, METH_VARARGS, sound_playsound_doc}, - {"Beep", sound_beep, METH_VARARGS, sound_beep_doc}, - {"MessageBeep", sound_msgbeep, METH_VARARGS, sound_msgbeep_doc}, + WINSOUND_PLAYSOUND_METHODDEF + WINSOUND_BEEP_METHODDEF + WINSOUND_MESSAGEBEEP_METHODDEF {NULL, NULL} }; |