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# Copyright 1999-2007 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/duke3d/duke3d-20040817-r1.ebuild,v 1.5 2007/03/12 14:37:15 genone Exp $
fromcvs=0
ECVS_MODULE="duke3d"
if [[ ${fromcvs} -eq 1 ]] ; then
ECVS_PASS="anonymous"
ECVS_SERVER="icculus.org:/cvs/cvsroot"
inherit cvs eutils flag-o-matic games
else
inherit eutils flag-o-matic games
fi
DESCRIPTION="port of the original DukeNukem 3D"
HOMEPAGE="http://icculus.org/projects/duke3d/"
SRC_URI="mirror://gentoo/${P}.tar.bz2"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="hppa ppc x86"
IUSE="pic perl opengl"
RDEPEND="media-libs/libsdl
media-libs/sdl-mixer
media-sound/timidity++
media-sound/timidity-eawpatches
perl? ( dev-lang/perl )
opengl? ( virtual/opengl )"
DEPEND="${RDEPEND}
!pic? ( x86? ( dev-lang/nasm ) )"
S="${WORKDIR}/${ECVS_MODULE}"
use_tf() { useq ${1} && echo "true" || echo "false"; }
pkg_setup() {
if built_with_use dev-lang/perl ithreads ; then
eerror "${PN} needs perl compiled with ithreads use-flag disabled!"
die "perl with ithreads detected"
fi
games_pkg_setup
}
src_unpack() {
if [[ ${fromcvs} -eq 1 ]] ; then
cvs_src_unpack
cd duke3d/source
ECVS_MODULE="buildengine"
cvs_src_unpack
else
unpack ${A}
fi
# configure buildengine
cd "${S}/source/buildengine"
sed -i \
-e "/^useperl := / s:=.*:= $(use_tf perl):" \
-e "/^useopengl := / s:=.*:= $(use_tf opengl):" \
-e "/^usephysfs := / s:=.*:= false:" \
-e 's:-O3::' -e 's: -g : :' \
-e 's:/usr/lib/perl5/i386-linux/CORE/libperl.a::' \
Makefile \
|| die "sed build Makefile failed"
epatch "${FILESDIR}/${PV}-endian.patch"
# configure duke3d
cd "${S}/source"
epatch "${FILESDIR}/${PV}-credits.patch"
# need to sync features with build engine
epatch "${FILESDIR}/${PV}-duke3d-makefile-opts.patch"
epatch "${FILESDIR}/${PV}-gcc34.patch" # compile fixes for GCC 3.4
epatch "${FILESDIR}"/${P}-gcc4.patch
sed -i \
-e "/^use_opengl := / s:=.*:= $(use_tf opengl):" \
-e "/^use_physfs := / s:=.*:= false:" \
Makefile \
|| die "sed duke3d Makefile failed"
if ! use pic && use x86 ; then
sed -i \
-e 's:^#USE_ASM:USE_ASM:' buildengine/Makefile \
|| die "sed failed"
sed -i \
-e '/^#use_asm := /s:#::' Makefile \
|| die "sed failed"
fi
# causes crazy redefine errors with gcc-3.[2-4].x
replace-flags -O3 -O2
}
src_compile() {
emake -C source/buildengine OPTFLAGS="${CFLAGS}" || die "buildengine failed"
emake -C source OPTIMIZE="${CFLAGS}" || die "duke3d failed"
}
src_install() {
games_make_wrapper duke3d "${GAMES_BINDIR}/duke3d.bin" "${GAMES_DATADIR}/${PN}"
newgamesbin source/duke3d duke3d.bin || die "newgamesbin failed"
dodoc readme.txt
cd testdata
insinto "${GAMES_DATADIR}/${PN}"
newins defs.con DEFS.CON
newins game.con GAME.CON
newins user.con USER.CON
newins "${FILESDIR}/network.cfg" network.cfg.template
insinto "${GAMES_SYSCONFDIR}"
doins "${FILESDIR}/duke3d.cfg"
dosym "${GAMES_SYSCONFDIR}/duke3d.cfg" "${GAMES_DATADIR}/${PN}/DUKE3D.CFG"
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
elog "Put the data files in ${GAMES_DATADIR}/${PN} before playing"
elog ""
elog "For the shareware version, get the zip file at"
elog "ftp://ftp.3drealms.com/share/3dduke13.zip, unzip in some temporary"
elog "directory, unzip again the file DN3DSW13.SHR. You should have now"
elog "the DUKE3D.GRP file. Move only this in ${GAMES_DATADIR}/${PN}"
}
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