# Copyright 1999-2008 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-data/quake2-data-3.20.ebuild,v 1.24 2008/09/26 18:36:04 zmedico Exp $ inherit eutils games DESCRIPTION="iD Software's Quake 2 ... the data files" HOMEPAGE="http://www.idsoftware.com/" SRC_URI="mirror://idsoftware/quake2/q2-${PV}-x86-full-ctf.exe" LICENSE="Q2EULA" SLOT="0" KEYWORDS="~alpha amd64 ppc sparc x86 ~x86-fbsd" IUSE="videos" PROPERTIES="interactive" DEPEND="app-arch/unzip" RDEPEND="" S=${WORKDIR} pkg_setup() { games_pkg_setup if has_version games-fps/quake2-demodata && \ built_with_use "games-fps/quake2-demodata" symlink ; then eerror "The symlink for the demo data conflicts with the cdinstall data" die "Unmerge games-fps/quake2-demodata to remove the conflict" fi } src_unpack() { export CDROM_NAME_SET=("Existing Install" "Ultimate Quake Edition" "Quake2 CD" "Quake4 Bonus DVD") cdrom_get_cds baseq2:Install/patch:Install:Movies # The .exe is just a self-extracting .zip echo ">>> Unpacking ${A} to ${PWD}" unzip -qo "${DISTDIR}/${A}" || die "Failed to unpack ${A}" } src_install() { dodoc DOCS/* 3.20_Changes.txt newdoc ctf/readme.txt ctf-readme.txt case ${CDROM_SET} in 0) dohtml -r "${CDROM_ROOT}"/Install/DOCS/quake2_manual/* ;; 1) dohtml -r "${CDROM_ROOT}"/Install/Docs/quake2_manual/* ;; 2) dohtml -r "${CDROM_ROOT}"/Install/DOCS/quake2_manual/* ;; 3) dodoc "${CDROM_ROOT}"/Docs/* ;; esac local baseq2_cdpath case ${CDROM_SET} in 0) baseq2_cdpath=${CDROM_ROOT}/baseq2;; 1) baseq2_cdpath=${CDROM_ROOT}/Install/Data/baseq2;; 2) baseq2_cdpath=${CDROM_ROOT}/Install/Data/baseq2;; 3) baseq2_cdpath=${CDROM_ROOT}/setup/Data/baseq2;; esac dodir ${GAMES_DATADIR}/quake2/baseq2 if use videos ; then insinto ${GAMES_DATADIR}/quake2/baseq2/video doins "${baseq2_cdpath}"/video/* || die "doins videos" fi insinto ${GAMES_DATADIR}/quake2/baseq2 doins "${baseq2_cdpath}"/pak0.pak || die "couldnt grab pak0.pak" doins baseq2/*.pak || die "couldnt grab release paks" doins baseq2/maps.lst || die "couldnt grab maps.lst" dodir "${GAMES_DATADIR}"/quake2/baseq2/players cp -R "${baseq2_cdpath}"/players/* baseq2/players/* \ "${D}/${GAMES_DATADIR}"/quake2/baseq2/players/ || die "couldnt grab player models" for mod in ctf rogue xatrix ; do if [[ -d ${baseq2_cdpath}/../${mod} ]] ; then if use videos && [[ -d ${baseq2_cdpath}/../${mod}/video ]] ; then insinto ${GAMES_DATADIR}/quake2/${mod}/video doins "${baseq2_cdpath}"/../${mod}/video/* 2>/dev/null fi if [[ -n $(ls "${baseq2_cdpath}"/../${mod}/*.pak 2>/dev/null) ]] ; then insinto ${GAMES_DATADIR}/quake2/${mod} doins "${baseq2_cdpath}"/../${mod}/*.pak || die "doins ${mod} pak" fi fi done insinto "${GAMES_DATADIR}"/quake2/ctf doins ctf/*.{cfg,ico,pak} || die "couldnt grab ctf" prepgamesdirs }