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Diffstat (limited to 'games-strategy/warzone2100')
-rw-r--r--games-strategy/warzone2100/Manifest12
-rw-r--r--games-strategy/warzone2100/files/digest-warzone2100-2.0.33
-rw-r--r--games-strategy/warzone2100/files/warzone2100-2.0.3-16bpp.patch77
-rw-r--r--games-strategy/warzone2100/warzone2100-2.0.3.ebuild66
4 files changed, 0 insertions, 158 deletions
diff --git a/games-strategy/warzone2100/Manifest b/games-strategy/warzone2100/Manifest
index 305a5eb6506a..2342991d6584 100644
--- a/games-strategy/warzone2100/Manifest
+++ b/games-strategy/warzone2100/Manifest
@@ -1,13 +1,4 @@
-AUX warzone2100-2.0.3-16bpp.patch 2675 RMD160 4cb1d04b7d0efd84a0486a423b625944344e51ae SHA1 1874c986b7ba998cee9b90dc8022c7e9b4432c4d SHA256 5d3f08e601cf06a436a6d37b0474f7026f60a408c7d4775ef259133ae498301a
-MD5 9cd6c6aad6b63c681796167287cbb4a2 files/warzone2100-2.0.3-16bpp.patch 2675
-RMD160 4cb1d04b7d0efd84a0486a423b625944344e51ae files/warzone2100-2.0.3-16bpp.patch 2675
-SHA256 5d3f08e601cf06a436a6d37b0474f7026f60a408c7d4775ef259133ae498301a files/warzone2100-2.0.3-16bpp.patch 2675
-DIST warzone-2.0.3.tar.bz2 19902273 RMD160 10fc56a2930346d41d517f4df6f3b0b9b001b183 SHA1 68bdfba90c0380178b1ce8ced0b49bd480ad1f35 SHA256 7668f6b794faad8d7ae66dbd0c7317df2521b33593f29174ab3fecb647326749
DIST warzone2100-2.0.4.tar.bz2 19883711 RMD160 fe13351a0ba4f8ea9bf83b8390976f8cce3cbcf4 SHA1 386f49b5c130f3ef8931ce0e0ecc6318b26a173e SHA256 06ce1d72ec1c3ffceed8f5aae77b96442469abe3096caebc5ce43b1178aee9b5
-EBUILD warzone2100-2.0.3.ebuild 1465 RMD160 4c06d99c4cfb3bf81814bff1a4f681323423f2bc SHA1 fe3116383c1e0a9efd2bb13d0335ce4b6d32b036 SHA256 4113b931c14032b48436d397d15904824ce4c2694d5f3ff9fee43f1737e52252
-MD5 7512e04f0e62604f0d0e2308c3e85883 warzone2100-2.0.3.ebuild 1465
-RMD160 4c06d99c4cfb3bf81814bff1a4f681323423f2bc warzone2100-2.0.3.ebuild 1465
-SHA256 4113b931c14032b48436d397d15904824ce4c2694d5f3ff9fee43f1737e52252 warzone2100-2.0.3.ebuild 1465
EBUILD warzone2100-2.0.4.ebuild 1387 RMD160 83b50b767e6fb1d919c022070b54f18788341590 SHA1 05600e527160d65765b0ef1891e47dfaf614296e SHA256 7aeddf4f54d4d3983192312d84e06c9fc08e1c252323d5989cf0caae79ceb8b5
MD5 36e306d061c72a4120513decd9bcffec warzone2100-2.0.4.ebuild 1387
RMD160 83b50b767e6fb1d919c022070b54f18788341590 warzone2100-2.0.4.ebuild 1387
@@ -20,9 +11,6 @@ MISC metadata.xml 158 RMD160 cbd9984bb6b426c8c9cee5022fe0a26261612fea SHA1 be525
MD5 f17b9b8fa07a38914fe1c03268f51678 metadata.xml 158
RMD160 cbd9984bb6b426c8c9cee5022fe0a26261612fea metadata.xml 158
SHA256 1423a4fdd4a79b1728a2056d9e300f7e1074253095d82726218d9e9b953888a3 metadata.xml 158
-MD5 b756f2f4d0b02feea142229b0c10a68f files/digest-warzone2100-2.0.3 250
-RMD160 47c7888d4ca1210730ccdfcafed47c8d144c3b18 files/digest-warzone2100-2.0.3 250
-SHA256 63078ece554515dfd5aca9a1ba558b91be9c804c498371691fbc352a93858ef8 files/digest-warzone2100-2.0.3 250
MD5 2a38dc8d3505fbe127d9a2ce691a5b58 files/digest-warzone2100-2.0.4 262
RMD160 807efc507dc557889cd392273aa8397a5804b7d9 files/digest-warzone2100-2.0.4 262
SHA256 4f37976bd5b1f4b51e85419d98e4467017a8a6736f99dc1eb2fad356888bb32e files/digest-warzone2100-2.0.4 262
diff --git a/games-strategy/warzone2100/files/digest-warzone2100-2.0.3 b/games-strategy/warzone2100/files/digest-warzone2100-2.0.3
deleted file mode 100644
index cabf660b4cc0..000000000000
--- a/games-strategy/warzone2100/files/digest-warzone2100-2.0.3
+++ /dev/null
@@ -1,3 +0,0 @@
-MD5 2396e0def69e5e48902448d04944927a warzone-2.0.3.tar.bz2 19902273
-RMD160 10fc56a2930346d41d517f4df6f3b0b9b001b183 warzone-2.0.3.tar.bz2 19902273
-SHA256 7668f6b794faad8d7ae66dbd0c7317df2521b33593f29174ab3fecb647326749 warzone-2.0.3.tar.bz2 19902273
diff --git a/games-strategy/warzone2100/files/warzone2100-2.0.3-16bpp.patch b/games-strategy/warzone2100/files/warzone2100-2.0.3-16bpp.patch
deleted file mode 100644
index 70877b31e208..000000000000
--- a/games-strategy/warzone2100/files/warzone2100-2.0.3-16bpp.patch
+++ /dev/null
@@ -1,77 +0,0 @@
---- /trunk/lib/ivis_opengl/screen.c 2006/07/17 22:21:13 116
-+++ trunk/lib/ivis_opengl/screen.c 2006/07/19 21:26:09 117
-@@ -131,7 +131,7 @@
- /* Store the screen information */
- screenWidth = width;
- screenHeight = height;
-- screenDepth = 24;
-+ screenDepth = 32;
-
- /* store vidmem flag */
- g_bVidMem = bVidMem;
-@@ -168,14 +168,42 @@
- video_flags |= SDL_HWACCEL;
- }
-
-- SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
-- SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
-- SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
-- SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );
-- SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
-- SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 );
-+ bpp = SDL_VideoModeOK(width, height, screenDepth, video_flags);
-+ if (!bpp) {
-+ debug( LOG_ERROR, "Error: Video mode %dx%d@%dbpp is not supported!\n", width, height, screenDepth );
-+ return FALSE;
-+ }
-+ switch ( bpp )
-+ {
-+ case 32:
-+ case 24:
-+ SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
-+ SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
-+ SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
-+ SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );
-+ SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
-+ SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 );
-+ break;
-+ case 16:
-+ debug( LOG_ERROR, "Warning: Using colour depth of %i instead of %i.", bpp, screenDepth );
-+ debug( LOG_ERROR, " You will experience graphics glitches!" );
-+ SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
-+ SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 6 );
-+ SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
-+ SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
-+ SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 );
-+ break;
-+ case 8:
-+ debug( LOG_ERROR, "Error: You don't want to play Warzone with a bit depth of %i, do you?", bpp );
-+ exit( 1 );
-+ break;
-+ default:
-+ debug( LOG_ERROR, "Error: Weird bit depth: %i", bpp );
-+ exit( 1 );
-+ break;
-+ }
-
-- // Set the double buffer OpenGL attribute.
-+ // Set the double buffer OpenGL attribute.
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- }
-
-@@ -186,15 +214,6 @@
- screenMode = SCREEN_WINDOWED;
- }
-
-- bpp = SDL_VideoModeOK(width, height, screenDepth, video_flags);
-- if (!bpp) {
-- printf("Error: Video mode %dx%d@%dbpp is not supported!\n", width, height, screenDepth);
-- return FALSE;
-- }
-- if (bpp != screenDepth) {
-- debug(LOG_3D, "Warning: Using colour depth of %d instead of %d.",
-- bpp, screenDepth);
-- }
- screen = SDL_SetVideoMode(width, height, bpp, video_flags);
- if (!screen) {
- printf("Error: SDL_SetVideoMode failed (%s).\n", SDL_GetError());
diff --git a/games-strategy/warzone2100/warzone2100-2.0.3.ebuild b/games-strategy/warzone2100/warzone2100-2.0.3.ebuild
deleted file mode 100644
index 6ba4a80803f7..000000000000
--- a/games-strategy/warzone2100/warzone2100-2.0.3.ebuild
+++ /dev/null
@@ -1,66 +0,0 @@
-# Copyright 1999-2006 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-strategy/warzone2100/warzone2100-2.0.3.ebuild,v 1.4 2006/08/11 20:38:22 wolf31o2 Exp $
-
-inherit debug eutils versionator games
-
-MY_PV="$(get_version_component_range -2 ${PV})"
-DESCRIPTION="3D real-time strategy game"
-HOMEPAGE="http://wz.rootzilla.de/"
-SRC_URI="http://download.gna.org/warzone/releases/${MY_PV}/warzone-${PV}.tar.bz2"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="~x86"
-# upstream requested debug support
-IUSE="debug mp3"
-
-RDEPEND="dev-games/physfs
- mp3? ( >=media-libs/libmad-0.15 )
- media-libs/jpeg
- media-libs/libogg
- media-libs/libpng
- media-libs/libsdl
- media-libs/libvorbis
- media-libs/openal
- media-libs/sdl-net
- virtual/glu
- virtual/opengl"
-DEPEND="${RDEPEND}
- app-arch/zip"
-
-S=${WORKDIR}/warzone-${PV}
-
-src_unpack() {
- unpack ${A}
- cd "${S}"
-
- epatch "${FILESDIR}/${P}-16bpp.patch"
-}
-
-src_compile() {
- egamesconf \
- --disable-dependency-tracking \
- --with-ogg \
- $(use_with mp3) \
- $(use_enable debug) \
- || die "egamesconf failed"
-
- emake || die "emake failed"
-}
-
-src_install() {
- emake DESTDIR="${D}" install || die "emake install failed"
-
- doicon debian/${PN}.png
- domenu debian/warzone.desktop
-
- dodoc AUTHORS CHANGELOG README TODO
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
- ewarn "Currently, attempting to use uppercase letters in save game names"
- ewarn "will cause a crash."
-}